I wonder how its going to be. You know, in Advance Wars by Web its a nightmare just to pull a few turns off, let alone finish an entire map. Takes ages! You basically need to be in voice/chat contact with the other players the entire time, to make sure people take their turns in a timely fashion. I once played an 8 person map which required people to commit to checking their turns once every couple hours; we finished, but only after 3 people retired and one guy took a 2 day break only to come back and say "oh hi sorry guys"
Is there a time limit on your turns? I cant imagine playing bigger maps, ESPECIALLY symmetrical maps, with more than one person. Then again, I am not the type of person to afford 4-5 hours in one sitting devoted to playing one game, online. Maybe a couple of hours.
Granted, AWBW is more of a casual approach to Advance Wars. I just puzzle myself puzzled all over the place about this, its driving me nuts. I guess I wont know until I try it. Time limits would be about the only way to make sure you're not sitting there, waiting on the other player to move his only unit (*infantry*) 3 spaces to capture his first city. I seriously doubt I could venture into competitive online play. I'm sure it will be totaled and ruined by the first few days, just like DQM:J was, one guy and his gameshark took over the top 100 in a day or so. Not my cup of tea, wading through seas of hackers.