Gaming The NEW massive CHEAT compilation thread.

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bathingapebape

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Thanks yet again!
biggrin.gif
 

rei66

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some code that not working. you have to delete some code game. and then code will appear. yugi is back !!
 

Spikeron

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Egg Hero Monster

EPMAX 020F 5,000,000,000E7 With R HP 999,922 AF 11,000,000,544,768 F4FF 3 E 7020 F4FF 4,000,003 E7 D 0 With L EP 999,922 AF 11,000,000,544,768 F4FFC 000003E 7020 F 5,000,000,000 E7 D 0 Soldier several 100,020 F 500,400,062,464 Like this [ge] coming 999,020 F 5,008,000,000 E7 [bo] [gi] [yo] 999,020 F500C 000003E7 It is fast 999,020 F 5,009,999,872 E7 Point MAX 020F506C 000F423F After [tamago] appearance &LV10 (making the saving data, use,) Colorful egg 020F 50,140,000,256 A Pink 020F 50,179,997,696 A Power 020F501C 0000000A [misutei] 020F 50,200,002,560 A [ibiru] 020F 50,240,000,000 A Cyber 020F 50,279,997,440 A Register end 020F502C 0000000A Ending? 020F 50,300,002,304 A 020F 50,380,001,280 A Test 020F 50,339,999,744 A 020F503C 0000000A All [tamago] revivals 220F 506,399,981,568 Cartridge & [egumon] all E20F 50,140,000,256 A 0000000A 0000000A 0000000A 0000000A 0000000A 0000000A 0000000A 10,000,000,000 FFFFFF 0000FFFF 00000000

Goemon DS
ID A5EJ 3B65F55A
Gold coin MAX 12110ABE 000003E7 Remaining number of people 922,110 AF 800,000,000 Life 22110AF 60,000,000 A which does not decrease Gauge 22110AF 70,000,000 E which does not decrease

Tenkai Makyo 2DS
ID ATMJ 2CB5CED6

Money in hand maximum 0212100C 000F423F Experience value MAX after the fighting 0212241C 0098967F After the fighting money MAX 21,224,201,650,176 F Drift speed acceleration remark: The speed which walks it is slow operation when setting Quick 206,149,408 A04006 Detonation velocity 206,149,408 A04008 The Warring States 卍 circle Virtue maximum 02120F 640,098,944 F Body 99,912,120 F 88,000,000 E 712,120 F 90,000,000 E7 Skill 99,912,120 F 98,000,000 E 712,120 FA 3 E7 Play time 0: 121,206 B 400,000,000
After the fight, empirical value MAX 0212241C 0098967F Fight later jin dynasty MAX 02122420 0098967F Traveling speed high speed: Quick 02061494 03A04006 Rate of detonation 02061494 03A04008 Money MAX 0212100C 000F423F Game time 0:00 121206B4 00000000 Warring States 卍 pill: German MAX 02120F64 0098967F Body 999 12120F88 000003E7 12120F90 000003E7 Technique 999 12120F98 000003E7 12120FA0 000003E7
Naruto RPG 3
ID ANTJ 2D27C9A5


Money MAX 020C82CC 0098967F Experience value MAX after the fighting 020C9E 800,098,944 F

Naruto RPG 2
ID AN2J AEFE6B8D

Money MAX 02099A6C 0098967F Experience value MAX after the fighting 022131A 80,098,968 F
Money 02099A6C 0098967F does not meet the enemy (according to L+R) 94000130 FCFF0000 12099084 0000E000 postwar to experience 022131A8 0098967F entire stage prop 22099A22 00000063 D5000000 00006363 C0000000 0000007E D7000000 02099924 D2000000 00000000 to endure the technique fast launch (according to L+R) 94000130 FCFF0000 DA000000 02213368 D7000000 02213364 D2000000 00000000 all enduring to join 12099A4E 0000FFFF 22099A50 000000FF challenge tournament entire broken D5000000 00008000 C0000000 0000003B D7000000 02099A84 D2000000 00000000

Or AN2J 63629CA5

Money MAX 02099B6C 0098967F Experience value MAX after the fighting 022132A 80,098,968 F

Metal Saga DS
ID AMSJ 2EA7A736

Money MAX 0216507C 05F5E100 After the fighting experience value 10,000,000,000 CF 94,000 F4240 Arrangement monster single blow death 220,445,806,690,304

Iron Feather
ID AIFJ 3A0AAB47

[L] The button 94000130 FDFF0000 B 21,664,975,835,031,861,723,136 FFC99A3B D 200,000,000,753,664 where it can shop also the gold is pushed not being enough [te] distantly
 

dsrules

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GameID:YM7J 6c39b2b3

CODEInfinite Lives
220F8D97 00000063

Infinite Bombs
220F8B51 00000063

Invincible
220F8B18 000000FF

Infinite Special Weapon
120F8B54 0000FFFF

Infinite Time
22249DF3 000000FF

Infinite Tank Cannon
1224A372 0000FFFF

Infinite Credits
2223FEBC 00000063

All Stages Unlocked
220F51E8 00000007

All S in Combat School
D5000000 44444444
C0000000 00000009
D6000000 020F5648
D2000000 00000000

Prisoner Rescuse List 100%
020F5D18 FFFFFFFF
020F5D1C FFFFFFFF
020F5D20 FFFFFFFF
120F5D24 000000FF
 

Frederica Bernkastel

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Thankyou DSRULES and SPIKERON,
and dsrules... Next time... I will get there first... MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!







*points gun at screen and fires, then realises that he needs a new screen*
DAMN, MORE MONETARY WOE..
 

Xew

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Hi all. This is my first post. I've been working on writing programs to help using the SCDS 1. I've made a program to help maintain the ndsinfo.dat and now I'm working on writing a program to convert Narin's cheats.xml file to a bunch of .scc files. I have figured out the .scc file structure. Now I was wondering what features Narin and the people here at GBAtemp.net would like the program to do. I'll post the programs when they are finnished.

Progress at this point in time.
XMLtoSCC.exe:
reads and interprets cheats.xml. done.
reads ndsinfo.dat. done.
saves ... as a .scc file. done.
the name of save files is the release number in ndsinfo.dat that matches the first 4 letter of .... done.
the save location is .\Cheats\ of where the XMLtoSCC.exe is located.
needs ndsinfo.dat and cheats.xml in the same folder as XMLtoSCC.exe

NDSInfoEditor:
reads ndsinfo.dat.. done.
add new games to ndsinfo.dat. done.
delete games from ndsinfo.dat. done.
edit games in ndsinfo.dat done.

things that ndsinfoeditor.exe will edit in ndsinfo.dat
Release number
Save size
Game Title
game Serial. used to match roms to .scc
 

dsrules

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Main Weapon
220F8B5B 000000xx

Weapon 1
120F8B60 0000FFFF
220F8B5C 000000xx

Weapon 2
120F8B62 0000FFFF
220F8B5D 000000xx

2 Shotgun
3 Rocket launcher
4 Flame thrower
5 Heavy machine gun
6 Laser
7 powerup Shotgun
8 powerup Rocket launcher
9 powerup Flame thrower
A powerup Heavy machine gun
B powerup Laser
C Â Enemy Chaser
D (I) Iron Lizard
E (D) Drop Shot
F (G) Super Grenade
12 2Heavy machine guns
13 Z Zatoichi
14 T
 
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