The Meme Box

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ALL YOU FUCKING HAVE TO DO, IS TO GET THE TWO SMALL KEYS ON THE BOTTOM, RAISE THE WATER ONCE, GET THE KEY BEHIND THE WALL SAVE AND QUIT (to respawn at top floor without raising tge water level avoiding twister rooms and Zelda's Lullaby), AND OPEN MIDDLE TOWER DOORS TO GET LONGSHOT AND BOSS KEY, SAVE AND QUIT (to respawn at top floor without needing another key) AND GO STRAIGHT TO MORPHA 😡
 
"Retro" is up to 16 bit. 32 bit and up is still just "old".

I guess it becomes "retro" when people start copying the aesthetics in modern works, and I don't see anyone rushing to copy the low-texture, low-poly bullshit of the early 3D games, let me tell you.
 
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"Retro" is up to 16 bit. 32 bit and up is still just "old".

I guess it becomes "retro" when people start copying the aesthetics in modern works, and I don't see anyone rushing to copy the low-texture, low-poly bullshit of the early 3D games, let me tell you.
Yeah there've been multiple games out recently with "PS1 aesthetic"
 
"Retro" is up to 16 bit. 32 bit and up is still just "old".

I guess it becomes "retro" when people start copying the aesthetics in modern works, and I don't see anyone rushing to copy the low-texture, low-poly bullshit of the early 3D games, let me tell you.
It's starting to become a thing, slowly. It's still probably got a few years before it really could take off.

I think part of it is that the 16bit era just kinda ages well in general for most folks, even for ones who weren't around for it. It takes a more specific view on graphics, (and usually a nice helping of nostalgia), for low-poly 3d to appeal right now, I think.

At the end of the day, it's always an opinion thing. I for one readily await the influx of PSX and N64 styled games.
 
"Retro" is up to 16 bit. 32 bit and up is still just "old".

I guess it becomes "retro" when people start copying the aesthetics in modern works, and I don't see anyone rushing to copy the low-texture, low-poly bullshit of the early 3D games, let me tell you.
Well, imo, n64 is the last retro console.
It's a 64 bits console, but it's still retro...
 
"Retro" is up to 16 bit. 32 bit and up is still just "old".

I guess it becomes "retro" when people start copying the aesthetics in modern works, and I don't see anyone rushing to copy the low-texture, low-poly bullshit of the early 3D games, let me tell you.
Laughs in lauch Valheim
 
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ALL YOU FUCKING HAVE TO DO, IS TO GET THE TWO SMALL KEYS ON THE BOTTOM, RAISE THE WATER ONCE, GET THE KEY BEHIND THE WALL SAVE AND QUIT (to respawn at top floor without raising tge water level avoiding twister rooms and Zelda's Lullaby), AND OPEN MIDDLE TOWER DOORS TO GET LONGSHOT AND BOSS KEY, SAVE AND QUIT (to respawn at top floor without needing another key) AND GO STRAIGHT TO MORPHA 😡
Poorly-worded meme. Should've been, "let me get this straight, you think the water temple is easy?"

Also, of course easily-accessible online video guides made it simpler. OoT was released back when we still relied mostly on print, and unless you paid out, you typically didn't even get screenshots. Everything in that effing temple looked the same.
 
Poorly-worded meme. Should've been, "let me get this straight, you think the water temple is easy?"

Also, of course easily-accessible online video guides made it simpler. OoT was released back when we still relied mostly on print, and unless you paid out, you typically didn't even get screenshots. Everything in that effing temple looked the same.
I've been playing Ocarina of Time since 1999.
Around 2005 discovered that Saving and Quitting allowed to skip nearly half of the dungeon.
Try it 😀
 

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