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Click Me!!!! just use babelfish to translate
EXP Multiplier X64 (Use either one) :
92126628 FF0000A0
0212662C EAFB667E
0200002C E3A03080
02000030 E0030A93
02000034 E0800003
02000038 EA04997C
020500D8 E58410A0
D0000000 00000000
EXP Multiplier X256 (Use either one) :
92126628 FF0000A0
0212662C EAFB667E
0200002C E3A03C01
02000030 E0030A93
02000034 E0800003
02000038 EA04997C
020500D8 E58410A0
D0000000 00000000
EXP Multiplier X1024 (Use either one) :
92126628 FF0000A0
0212662C EAFB667E
0200002C E3A03C04
02000030 E0030A93
02000034 E0800003
02000038 EA04997C
020500D8 E58410A0
D0000000 00000000
Enemies Have 1 HP :
92122370 FF0000F0
02122374 EAFB7727
02000018 E5962004
0200001C E3520001
02000020 C3A02001
02000024 C5862004
02000028 EA0488D2
D0000000 00000000
Character Change
220FD908 000000xx
22116076 000000yy
xx:yy=80:00(Welt),81:01(Idea),82:02(Millers),
83:03(Cadenza),84:04(Jadis),85:05(Einsatz),
86:06(Forte),87:07(Granada)
Job Change
220FDB57 000000xx
22116078 000000yy
xx:yy=11:01(Battlers),12:02(Koas),13:03(Darks)
14:04(Gunners),15:05(Kampus),16:06(Somas
Below Is Translated Over Babelfish
Activate
120E553C 0000FFFF
Camera Zoom Up 5/5
920E52E0 00000400
220E52E1 0000000F
D0000000 00000000
Complete Scenario Log & Event Viewer (For Normal)
020E50D0 007B007B
Complete Scenario Log & Event Viewer (For Expert)
220E50D4 0000007B
Complete Scenario Log & Event Viewer (For Master)
220E50D6 0000007B
and here is the simple tutorial on how to edit your weapons etc. from pokeeiyuu in gamefaqs
As a PAR code, what that will do is write 0x386E to the offset 0x00E10E5A, if it works at all given that AF1D is superfluous. I'm not sure what's at that offset. For all we know, it could be text or graphics or something even more random.
As per
http://charabox.2.pro.tok2.com/CoPaDS/codes/YBSJN0_P.html, the "code" for changing held items is a total of seven individual codes. Here is the first of them:
94000130 FFEB0000
120FDCD6 0000xxxx
120FDCD8 0000yy01
120FDCDA 0000ttss
120FDCDC 0000vvuu
120FDCDE 0000qqpp
D0000000 00000000
This code will change the first item in your inventory to the item that you specify through this code when you press Select and the Right Arrow together.
The first and last codes aren't of much importance, though still necessary, and it is the middle five codes that we care about as that is how we are going to change the identity of the first item in our inventory.
Now let's also look at the *6 note at the bottom of the codes as it tells us what to put in each of the lowercase variable areas.
xxxx is the Item number from the Item list. This is your 10E1 for the Hero's Bow (yuusha no yumi) as you selected.
yy, ss, tt, uu, and vv are supplemental effects in the case of equipment items and those can be found in the effect list. Please note that you can only place five effects this way and you have selected six. So just replace yy, ss, tt,uu and vv with five of the effects that you desired. (0E=Attack Strength +45%, 5A=All resistance +20%, AF=All classes special Skills +4, 1D=Wind Attack 144, 38=Defense Strength +35%, 6E=Skill/Dex +10)
pp is used for the type of Orb that you have installed on the weapon. Since you selected none, replace pp with 00.
qq is used for the Orb level and the power correction that the different difficulty levels brings. 00 is for no orb, normal difficulty; 40 is for no orb, expert difficulty; 80 is for no orb, master difficulty. So select the difficulty level you're currently playing and put in the number for that.