This is misinformation. Celshading is a post-processing shader. It actually takes more GPU power to do cell shading than not to do it.
Cel-shading is a relatively cheap (aka fast) post processing shader, and other good looking alternatives do tend to be more taxing on the hardware. However OP wants what is already in the game, just without that specific post-processing step (as demonstrated by the glitch where the post-processing step is not correctly applied).
Thus what OP wants is faster, and less taxing on the GPU than having cel shading enabled.
I recommend combining this with the close camera mod. Looks fantastic that way and the camera is still far enough back where the cel shading doesnt bleed through. That's my whole set up now.
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@Xdqwerty good. thats great fma takes more time to to build up the beginning. brotherhood rushed the beginnign because the beginning had already been told