Hacking The Definitive vWii Hacking Guide!

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Definitive vWii Hacking Guide
Shout out to Wiitaly user student and GBA Temp user asper, as this guide pulls heavily from that guide.
Shout out to GBA Temp users Cyan and FIX94 for making suggestions on how to improve the guide as well as developing several tools used in it.
Shout out to GBA Temp user zeldaism for suggesting a simpler process for formatting USB HDD's, Bootice.


Table of Contents

[Introductions]
What is vWii Hacking?
What are the Benefits / Uses of vWii Hacking?
Why Use This Guide?

[vWii Hacking Process]
What is the General Hacking Process?

[The Homebrew Channel]
The two different Homebrew Channel installing methods

[Installing The Homebrew Channel (WiiU method)]
How to Install the Homebrew Channel

[Installing The Homebrew Channel (old vWii method)]
What is Required for Installing the Homebrew Channel with a game disc?
How to Install the Homebrew Channel with a game disc

[Dumping and Backing Up Your vWii]
Why Dump Info From the vWii?
What is Required for Dumping vWii Info?
Dumping vWii Keys with XYZZY
Dump vWii NAND with Dump Mii NAND
Dump vWii IOS with YABDM

[Installing Custom IOS Files]
What are cIOS Files?
What is Required to Install cIOS Files?
Installing cIOS 249, 250 and 251
Installing Modified IOS 236


[Installing a Backup Launcher]
What is a Backup Launcher?
USB Loader GX
Requirements & Set Up
Installing USB Loader GX
Installing Games to USB Loader GX Manually
Transferring & Compressing Wii Games with Wii Backup Manager

[Installing Nintendont]
What is Nintendont?
What is Required to Install Nintendont?
How to Install Nintendont

[Installing Emulators]
What are Emulators and Which Are Available on vWii?
Installing FCEU GX for NES
Installing Genplus GX for Sega Systems
Installing Hugo-GX for Turbo-Grafx 16
Installing SNES9x GX for Super Nintendo
Installing VBA GX for GB, GBC, and GBA
ROMS for Emulators

[Installing Forwarder Channels]
What are Forwarder Channels?
What is Required to Install Forwarder Channels?
How to Install Forwarder Channels
Links to Some Great Forwarder Channels

[Installing Virtual Console or E-Shop Games]
How to Install Virtual Console or E-Shop Games
How to Find Virtual Console and E-Shop Games

[FAQ]
Frequently Asked Questions


What is vWii Hacking?

What is vWii Hacking? Well, if you are looking to exploit the Wii U’s backwards compatibility with the Wii System Menu, then you are in the right place. vWii is the mode the Wii U enters when you go to the Wii Menu. It stands for "virtual Wii." This means that basically anything you can do on an original Wii, you can do on a Wii U, including hack and install homebrew applications.

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What Are the Benefits / Uses of vWii Hacking?
  • The Wii U can be used to play Gamecube games after hacking the vWii.
  • You can back up your Wii games to a USB Hard Drive and play them from the external HDD.
  • You can play millions of games using a wide variety of emulators.
  • You can play homebrew games or even develop them if you feel so inclined.
  • The possibilities are actually pretty limitless...
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Why Use This Guide?

Especially when there are quite a few other guides claiming to be the “ultimate” vWii hacking guide. Well, there are 3 big reasons:

1. This guide isn’t dated. There aren’t any “new” developments that will likely crop up post-writing, so what’s here is what there is.
2. This guide is written as though you have no experience with anything like this prior to reading, so if you just want to know how to relive some retro goodness through an emulator, or run your legally purchased games off a USB drive, but don't know and don't want to know how everything works under the hood, no fear.
3. Everything you will need is here and uploaded to my personal Google Drive, so no dead links, no searching for some obscure file.
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What is the General Hacking Process?

  1. Install the Homebrew Channel
  2. Dump important info from the vWii [optional, recommended]
  3. Install cIOS
  4. Install a Backup Launcher
  5. Install Nintendont
  6. Install Emulators
  7. Install Forwarder Channels
  8. Install Virtual Console or E-Shop Games
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The two different Homebrew Channel installing methods
There are two methods to install The Homebrew Channel on your vWii.
Choose and follow only ONE method, do not mix them.
The "Method 1 - Wii U" is recommended.


Install method 1 - Wii U.
You will use your console in Wii U mode to edit vWii content.
This method doesn't require a game disc or an old 2GB SD card (non HC).
You need your Wii U on firmware v5.5.1
ATTENTION, firmware v5.5.2 might not work with this method, read more about it in the method1 section. You'll might to use the install method 2 vWii below instead.


Install method 2 - vWii.
The old method, inherited from the Wii era, requires a retail game disc to trigger an exploit from vWii mode, and works only on SD Card (it does not work with a SDHC or SDXC).
This method is still explained for completion and historical reason, and for users who still prefer using it over the Wii U method.




Installing the Homebrew Channel (Method 1)
Requisite
Req 1. You need your Wii U on firmware v5.5.1 any region.

Req 2. An SD, SDHC or SDXC card formated in FAT32.


This method will replace the vWii MiiMaker channel program with a custom boot program (wuphax) which will launch Hackmii installer located on the root of your SD card.
After successfully installing The Homebrew Channel, you will revert the original MiiMaker channel. (Do not skip this step!)

Step 1. Download wuphax.elf from Wuphax website and copy the file on your SD card, in SD:/wiiu/apps/wuphax/ folder (SD:/wiiu/apps/wuphax/wuphax.elf)

Step 2. Download Hackmii Installer by Team Twiizers. Move the "boot.elf" file in the Hackmii Installer .zip file onto the root of the SD Card.

Step 3. If you already have the "Wii U homebrew launcher" on your SD Card, you can skip this step. If not :
Download the Wii U Homebrew launcher 1.4, and extract to your SD card, in SD:/wiiu/apps/homebrew_launcher/ folder (SD:/wiiu/apps/homebrew_launcher/homebrew_launcher.elf)

Step 4. Put the SD card in your Wii U.

Step 5. On your Wii U (not vWii), you'll have to launch the WiiU Homebrew Launcher :

• If you already have the WiiU Homebrew Launcher channel installed : Launch it, and go to step 6

• If you already have Haxchi, launch it to go into the Homebrew Launcher (press the corresponding button you setup when you installed haxchi), and go to step 6

• If you don't have any channel installed to launch the "homebrew launcher", you'll have to use the browser exploit.
:!: Attention :!: The browser exploit requires a WiiU v5.5.1 only ! if your WiiU is v5.5.2 this WILL NOT WORK ANYMORE. if you don't have Haxchi, CBHC or the channel homebrew launcher, then you'll have to follow vWii hacking Method 2 using a game disc.

- Launch the Wii U internet browser
- Visit one of these URL:
http://wiiubru.com/x
or
http://loadiine.ovh and click on the Launch button.
Note: If you are stuck on a white screen, shutdown the console and try again.

Step 6. Select and load WUPHax installer from the Wii U Homebrew launcher.

Step 7. Inside WUPHax installer, press A to backup your original vWii MiiMaker channel and replace its content with WUPHax program.

Step 8. After the Wii U rebooted, access vWii and launch Miimaker channel to trigger Hackmii installer.
You should now see the Hackmii Installer screen load. This screen will inform you that you shouldn't have paid for the software, and after a fair amount of time passes, it will allow you to move on. You will not be able to install BootMii on a Wii U, so install the Homebrew Channel, which is the only other option you should have.

Step 9. After successful Homebrew Channel installation, reboot your Wii U and follow step 5 and step 6 again.

Step 10. Inside WUPHax installer press B to remove WUPHax and restore your original vWii MiiMaker channel.

You now have The Homebrew Channel installed on vWii.
Do not follow "The Homebrew Channel installation Method 2" below and skip to next chapter : [Dumping and Backing Up Your vWii].




What is Required for Installing the Homebrew Channel with a game disc (Method 2)?

Req 1. A physical copy of one of the following games and the hack file associated with it. Click the image to search Amazon for a copy, and click the hack name to get the files.


· LEGO Batman - Bathaxx

Hack by Team Twiizers & lewurm


· LEGO Indiana JonesIndian Pwns

Hack by Team Twiizers


· LEGO Star Wars Return of the Jodi

Hack by Team Twiizers & roto


· Super Smash Bros. Brawl Smash Stack for NTSC; Smash Stack for Korea; Smash Stack for PAL

Hack by comex


· Tales of Symphonia: Dawn of the New World Eri HaKawai

THIS HACK IS FOR PAL SYSTEMS ONLY!!!
Hack by Team Twiizers & delroth



· Yu-Gi-Oh 5D’s Wheelie Breakers Yu-Gi-OWNED! for PAL; Yu-Gi-Vah! for NTSC

Hack by Team Twiizers, ichfly & WiiCrazy

Req 2. A small capacity SD card formatted in FAT16 or more preferably FAT32. Most 2GB or smaller SD cards should work. Click the image below to be taken to a known working SD card on Amazon, or click here. The most important aspect is to make sure the phrases "SDHC" and "SDXC" do not appear anywhere on the card or its packaging. Also worth noting, all SD Cards above 4GB in size are SDHC or SDXC cards and cannot be used.


Req 3. Homebrew Channel installer called Hackmii Installer by Team Twiizers.

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How to Install the Homebrew Channel with a game disc (Method 2)

Smash Stack Pre-Requisite: If you will be using the Super Smash Bros. Brawl hack, you will need to go to the stage builder on the game and move all custom built stages to the SD card, including the pre-packaged ones that come with the Smash Bros. Brawl game on a new save file. Then leave the stage builder, take the SD Card out of the Wii U and put it in your computer. Do not turn the Wii U off or exit Smash Bros. Brawl. On your computer, in the SD Card, rename the folder "private" to "private.old".

Step 1. Download the hack files related to the game you have; see Req 1 in the above section if you have not downloaded these files yet. These files will be in a .zip format. Once you download them, unzip them, and when you go to the folder you unzipped to, you will see a folder called "private." Move this file to root of your SD card, or in other words, make it so that when you go to view your SD Card in windows, you see the folder "private" immediately.

Step 2. If you have not done so, download Hackmii Installer. See Req 3 in the above section. Move all files in the Hackmii Installer .zip file onto the root of the SD Card. If you see any prompts that there is already a folder called "private" on the SD Card, choose to merge the folders, or a similar option. Again, this means that if you go to your SD Card, you should now see the "private" folder along with boot.elf and more than likely some other files.

Step 3. Depending on which game you have, the method for starting the Homebrew Channel installer will be different. See below to follow the exact directions:

LEGO Batman [Bathaxx]
  1. Go to the Wii Menu, and after it loads, put in your SD Card.
  2. Go into Wii Options → Data Management → Save Data → Wii.
  3. Go to SD card and select the "Bathaxx" savegame that corresponds to your game region.
    NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a <path to data.bin>".
  4. Copy the savegame to the Wii.
  5. Boot LEGO Batman.
  6. Load the saved game you just copied to the Wii.
  7. You are now in the batcave, take the elevator on the right side. Then in the trophy room, go to the upper left corner and go through the door in order to enter the "Wayne Manor". Now you can select a character. Choose the last enabled one in the lowest row.

LEGO Indiana Jones [Indian Pwns]
  1. Go to the Wii Menu, and after it loads, put in your SD Card.
  2. Go into Wii Options → Data Management → Save Data → Wii.
  3. Go to SD card and select the "Indiana Pwns" savegame that corresponds to your game region.
    NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a <path to data.bin>".
  4. Copy the savegame to the Wii.
  5. Boot LEGO Indiana Jones.
  6. Load the saved game you just copied to the Wii.
  7. When the game loads, you will be in Barnett College. Walk to the Art Room (through the Courtyard), approach the left character on the podium. When it zooms on him, choose the switch to option (two silhouettes, staggered, with an arrow pointing between them).

LEGO Star Wars [Return of the Jodi]
  1. Go to the Wii Menu, and after it loads, put in your SD Card.
  2. Go into Wii Options → Data Management → Save Data → Wii.
  3. Go to SD card and select the "Return of the Jodi" savegame that corresponds to your game region.
    NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a <path to data.bin>".
  4. Copy the savegame to the Wii.
  5. Boot Lego Star Wars.
  6. Load the saved game you just copied to the Wii.
  7. Go to the bar on the right and choose the character named "Return of Jodi" and press "A".

Super Smash Bros. Brawl [Smash Stack]
Did you do the Pre-requisites listed above? If not:
  1. Go to the stage builder, move any existing custom stages on Brawl to your SD card, and exit the stage builder. Smash Stack will not work if the console has any custom stages on it, even the three samples that come with a new file or the stages from the Smash Service.
  2. Connect the SD card to your computer and rename the "private" folder to "privateold" in the root of the SD card.
  3. Now repeat Steps 1 and 2 above.

If you did the Pre-requisites:
  1. Insert the SD card into the Wii while on the main menu of Super Smash Bros. Brawl.
  2. Go back to the stage builder and the hack files will load.

Tales of Symphonia: Dawn of the New World [Eri HaKawaii]
  1. Go to the Wii Menu, and after it loads, put in your SD Card.
  2. Go into Wii Options → Data Management → Save Data → Wii.
  3. Go to SD card and select the "Tales of Symphonia" savegame.
    NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a <path to data.bin>".
  4. Copy the savegame to the Wii.
  5. Start the game and load the savegame you just copied over.
  6. Press the PLUS button to enter the game menu.
  7. Scroll to the STATUS button and press A.
  8. Scroll to the monster named "Eri HaKawai" and press A.

Yu-Gi-Oh 5D’s Wheelie Breakers [Yu-Gi-OWNED! and Yu-Gi-Vah!]
  1. Go to the Wii Menu, and after it loads, put in your SD Card.
  2. Go into Wii Options → Data Management → Save Data → Wii.
  3. Go to SD card and select the "Yu-Gi-Oh 5D's Wheelie Breakers" savegame.
    NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a <path to data.bin>".
  4. Copy the savegame to the Wii.
  5. Insert Yu-Gi-OH 5D's Wheelie Breakers (PAL), go to Disc Channel, and start it.
  6. Press "A" and wait until the title menu shows up.
  7. Press "A" and you will see a loading screen. Wait a couple of seconds.

Step 4. You should now see the Hackmii Installer screen load. This screen will inform you that you shouldn't have paid for the software, and after a fair amount of time passes, it will allow you to move on. You will not be able to install BootMii on a Wii U, so install the Homebrew Channel, which is the only other option you should have.

Congratulations, you have technically just finished hacking your vWii! But it's probably looking pretty barren. So check out the following sections for more!

Note: You may experience issues reloading the Homebrew Channel in 4:3 instead of 16:9. This is due to a Wii U update, and can be fixed by following steps in the section below to install a Forwarder Channel for the Homebrew Channel.

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Why Dump Info From the vWii?

Put simply, hacking anything can be dangerous for the simple fact that you are introducing user error into a place where there really shouldn't be any. Although the chances of bricking your vWii are basically non-existent if you follow this guide, and the chances of messing up your Wii U are even slimmer, it is still a possibility. Dumping vital vWii info can assist other users in helping you if you were to make your vWii become unusable, or allow you to fix the issue yourself.

Here are some things that will be good to dump or back up:
  • vWii Keys can be dumped with XYZZY and are needed to decrypt the NAND.
  • Backing up vWii NAND is essentially the same as backing up your computer's hard drive.
  • Dump all IOS's from the vWii onto an SD Card to allow for semi-brick fixes.

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What is Required for Dumping vWii Info?

This section assumes you have followed all previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Req 1. Now that the vWii has been hacked, you can use High Capacity SDHC and SDXC cards for storing data! Most cards under 128GB will work fine, and there is at least one known case of someone successfully using a 256GB card. You will need a card with at least around 2GB of free space to dump all the pertinent files from your vWii.

Req 2. Download the following programs and extract the "apps" folder in each .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.
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Dumping vWii Keys with XYZZY

This section assumes you have followed all previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Step 1. If you have not already done so, download XYZZY above and extract it to your SD Card. Then put the SD Card in your Wii U and boot to the Wii Menu. Run The Homebrew Channel and you should see XYZZY available to launch. Launch the program.

Step 2. Select "SD Card" when requested. Then press A.

Step 3. Wait 10-20 seconds, ignoring error messages unless they are fatal or cause a freeze. Do not worry if this happens. If taken back to the HBC menu, perform steps 1 & 2 again. If a freeze occurs, attempt a hard shut down of the Wii U, or unplug the Wii U's power and plug it back in if that fails. This program does not do anything that will break your vWii or Wii U.

Step 4. When asked, press A to go back to HBC; the file will be copied in SD :\keys.txt

Congratulations, you have successfully dumped your vWii Keys!

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Dumping vWii NAND with Dump Mii NAND

This section assumes you have followed several previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Step 1. If you have not already done so, download Dump Mii NAND above and extract it to your SD Card. Then put the SD Card in your Wii U and boot to the Wii Menu. Run The Homebrew Channel and you should see Dump Mii NAND available to launch. Launch the program.

Step 2. The automatic dump procedure will last between 20 to 60 minutes. The files (nand.bin and keys.bin) will be dumped in the sd:/apps/DumpMiNND/ folder; at the end of the dumping procedure your WiiU will reboot.

Congratulations, you have successfully dumped your vWii NAND!

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Dumping vWii IOS with YABDM

This section assumes you have followed several previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Step 1. If you have not already done so, download Yet Another BlueDump Mod above and extract it to your SD Card. Then put the SD Card in your Wii U and boot to the Wii Menu. Run The Homebrew Channel and you should see Yet Another BlueDump Mod available to launch. Launch the program.

Step 2. Go to System Titles and dump the first IOS to a wad.

Step 3. When prompted to fakesign the ticket or TMD, say No to both.

Step 4. Repeat steps 2 and 3 for every IOS on the vWii. This will be a tedious process, but this is the only way to save a clean copy or your specific vWii's IOS files, which will be needed for repair if you brick your vWii.

Congratulations, you have successfully dumped your vWii IOS files!

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What are cIOS Files?

What are cIOS files, and what purpose do they serve to those hacking their vWii's? Simply put, cIOS are custom IOS files that run custom code on top of the instructions an original clean IOS file gives to the virtual Wii system running on your Wii U. These cIOS (custom Input Output System) files allow the remapping and modification of Wii system calls, allowing a hacker to do things such as route calls for data from a physical Wii or Gamecube disc to an external hard drive instead, or run unsigned code without the fear that it will be flagged and cause a system crash.

Not all homebrew requires cIOS, but some may.

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What is Required to Install cIOS Files?

This section assumes you have followed several previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Req 1. You must have the homebrew called d2x cIOS Installer Mod v2.2 downloaded and available to launch via The Homebrew Channel.


by dragbe & davebaol
mod by FIX94​

Extract the "apps" folder in the .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

Req 2. You must have the homebrew called IOS236 Installer MOD v8 Special vWii Edition downloaded and available to launch via The Homebrew Channel.


by Fix94
Extract the "apps" folder in the .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

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Installing cIOS 249, 250 and 251

This section assumes you have followed several previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Step 1. If you have not already done so, download d2x cIOS Installer MOD v2.2 above and extract it to your SD Card. Then put the SD Card in your Wii U and boot to the Wii Menu. Run The Homebrew Channel and you should see d2x cIOS Installer MOD v2.2 available to launch. Launch the program.

Step 2. Press the "A" key to get to the screen asking what IOS operations you want to perform.

Step 3. Decide now if you want to use "d2x-v10-beta52-vWii" or "d2xv10-beta53-alt-vWii" as your custom code. The differences are laid out below:

PE6zcF6.png


If you are unsure which to use, I'd very strongly recommend using d2xv10-beta52-vWii.
Some Wii games are not working with beta53-alt-vWii, and Wii games located on SD card will not work.
You will probably never require USB Port 1 for Wii games, and with both USB Port enabled you will have more information to deal with in order to setup your game loaders with multiple HDDs (which you shouldn't do).
If you really think you need beta53-alt-vWii, then you can install it, but try beta52-vWii if you have compatibility problems before asking for help.

Step 4. Make the following selections based upon which cIOS you are choosing to install:

Procedure for IOS56:
- at "Select cIOS" press right and select "d2x-v10-beta52-vWii" or "d2xv10-beta53-alt-vWii" (not recommended)
- at "Select cIOS base" select "56"
- at "Select cIOS slot" select "249"
press A to install → cIOS 249 installed.

Repeat the above procedure for IOS57:
- at "Select cIOS" press right and select "d2x-v10-beta52-vWii" or "d2xv10-beta53-alt-vWii" (not recommended)
- at "Select cIOS base" select "57"
- at "Select cIOS slot" select "250"
press A to install → cIOS 250 installed.

Repeat the above procedure for IOS58:
- at "Select cIOS" press right and select "d2x-v10-beta52-vWii" or "d2xv10-beta53-alt-vWii" (not recommended)
- at "Select cIOS base" select "58"
- at "Select cIOS slot" select "251"
press A to install → cIOS 251 installed.

DO NOT MIX AND MATCH "d2x-v10-beta52-vWii" and "d2xv10-beta53-alt-vWii". Choose one version of the custom code to inject and install it for every cIOS you need to create.

Congratulations, you have successfully installed cIOS 249, 250 and 251!

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Installing Modified IOS 236

This section assumes you have followed several previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Step 1. If you have not already done so, download IOS236 Installer MOD v8 Special vWii Edition above and extract it to your SD Card. Put the SD Card in your Wii U and boot to the Wii Menu. Run The Homebrew Channel and you should see IOS236 Installer MOD v8 Special vWii Edition available to launch. Launch the program.

Step 2. Follow the on screen instructions to install a modified version of IOS36 on IOS slot 236.

Congratulations, you have successfully installed a Modifed IOS 236!

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What is a Backup Launcher?

A Backup Launcher is a piece of software designed to allow someone to launch copies of their legally purchased games from another type of storage such as an SD Card or USB Hard Drive. Backup launchers for the Wii also typically have a nice graphical user interface, the ability to rip Wii games from disc, and allow for an incredibly versatile and robust cheat system.

The most common Backup Launchers are:
However, Configurable USB Loader has severely dropped in popularity. In this guide, I will focus on USB Loader GX. If you are determined to use another Launcher, please do so.

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USB Loader GX

USB Loader GX is by far, the most robust, fully-featured, and stable USB Launcher for use on vWii. Some features include, but are not limited to:
  • Cheating system
  • Support for UStealth
  • Supports launching Gamecube games, Wii games, Channels from NAND or Emulated NAND
  • Supports ripping Wii games directly to the USB Hard Drive
  • Supports a parent lock
  • Supports multiple views for selecting games
  • Built in auto-updater
  • Launcher for Homebrew applications

For more information, click the image above for the original forum post.

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Requirements & Set Up

This section assumes you have followed all previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Req 1.
You must have a device to launch games from, namely a USB hard drive. You can find an official Nintendo list of compatible USB Hard Drives here. USB hard drives can be divided into 2 large groups: externally powered or internally powered.

Externally powered hard drives require power from an external source such as a wall socket. These tend to work well with the Wii and vWii, since the hard drive does not base it's power off the activity of the console, but they come with the obvious downside of taking up wall socket space, especially annoying when you already likely have two being taken up by the Wii U and gamepad charger.

toshiba-canviobasics3-hd-hand-sm.jpg
VS
31LXXKxrv-L._AC_UL320_SR296,320_.jpg

Internally powered hard drives work off of power put over the USB cable linking the hard drive to the Wii U. These hard drives seem like the obvious way to go, but these are not capable of being powered well enough from any single USB Port on the Wii U to work properly. Instead, a USB Splitter cable must be bought so that the hard drive receives power from more than one slot.​

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gnRaexr.png

In specific, you will need an externally powered USB Hard Drive, which will come with all the necessary components, or an internally powered USB Hard Drive with a Dual A to USB 3.0 Micro-B USB Y Cable. Click the link to be taken to an Amazon Search for the exact type of cable needed.

Req 2. You will need to set up your USB Hard Drive using a computer. Hook the Hard Drive to your computer and note what drive it is (ex: E: and F: are very common).

Now download and fire up the program Bootice. You will be greeted by a main screen where you can select the drive you would like to work on. By default it selects your C: drive. Select you HDD, often labeled HD1: and at the end, containing the drive letter. Make sure this letter matches the one you noted above. Now click "Parts Manage."​

bootice.PNG
You will see a second screen come up, pictured above. Here, select your partition (you should only have one) and click the "Re-Partitioning" button. Now, you will see the third and final screen of Bootice, again pictured above. Make sure all drop down boxes for partitions 1-4 are set to FAT32, all sizes for partitions 1-3 are set to 0 (this will force partition 4 to become the only partition and take up the entire hard drive), and "Align partition to multiple of sectors" is set to 4096. If not already set, make the Partition Table Type MBR, and optionally name your partition 4. See the full image above by clicking on it, and make your settings match those in the third window if you are unsure.

Once done, click OK and your drive will be formatted, set up in FAT32, and using an MBR partitioning table, all of which will make it very highly compatible with vWii homebrew and USB Loaders, like USB Loader GX.

Now, download UStealth and open it. You will be greeted by a menu that will give you instructions on what to do, followed by a list of connected drives.

2-jpg.1976

Be sure to keep this utility in a safe place, and double click your USB Hard Drive. This will hide the hard drive for virtually everything that would normally try and detect it. The only thing that will see it now is USB Loader GX and other things that are compatible with the UStealth program.

To unhide the drive, and put things on it using a computer or device other than your vWii, you will need to plug the hard drive into a computer with the UStealth program, launch UStealth, and then double click the drive. Afterwards, you will need to unplug the drive, and then it will be visible to normal machines again.

The reason for this, is that otherwise, your Wii U will ask you every time you boot it, if you would like to format your drive, and you will probably never actually want to. By using the UStealth program, we negate this.

Req 3. You will need to hook up your USB Hard Drive to the Wii U properly. If you went with the externally powered hard drive, you will need to simply plug the hard drive into the Wii U using the top most USB slot on the back of the system (considering the WiiU laying flat on a table).

"WiiU USB Port 0" is displayed here in red
t45PjF5.jpg



If you went with an internally powered drive and a Y Cable, you will need to experiment, but typically you will want the first USB plug in the chain to go to the top slot and the terminating USB plug to go into the bottom slot, as pictured here.​

52905


Req 4. You must have the application USB Loader GX downloaded and available to launch via The Homebrew Channel.

Alternatively, if you are looking for the latest download, go here and click the second link, "Download the loader only." You will need 7-zip to unpackage the file.

Extract the "apps" folder in the .zip or .7z file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

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Installing USB Loader GX

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

USB Loader GX is essentially "installed" as soon as you perform Req 4 of the above section. However, there is some setup that should be performed.

Step 1. Launch USB Loader GX from the Homebrew Channel with the USB Hard Drive attached as specified in Req 3 of the section above. This will set up the Hard Drive to be used by USB Loader GX.

Step 2. You will most likely need to perform some setup to get the Loader to view games correctly. To do this, click the fourth icon in the control strip near the top, which looks like a set of briefcases. This will open a menu. Ensure that "Gamecube" and "Wii" are checked, since you will want these games to be visible. I recommend unchecking all other options for a much cleaner appearance.​

index.php

Step 3. Click on the gears icon to the bottom left. This will open a menu reminiscent of the settings menu in the Wii System Menu. Look for Loader Settings, and open that menu. Now scroll down until you see "Gamecube Mode." Make sure this setting is set to the default setting of "Nintendont." Now go to
"Custom Paths," and scroll down until you see an option for Gamecube Games Path. Ensure this is set to "usb:/games/" or something very similar.

USBLoader_GX_ScreenShot-Aug1023350211.png

This will ensure that you are able to load Gamecube games from the USB Hard Drive when you put them into a folder called "games" on the root of the Hard Drive.

Step 4. I would very highly recommend ripping a Wii game to the USB Hard Drive to ensure everything is working correctly and to set up the "wbfs" folder on the hard drive. It does not matter what Wii game it is, so use the one you used to hack the vWii in the first place, whichever one that is.

Congratulations, you've installed and set up USB Loader GX! But you will also need to install Nintendont in order to play Gamecube games through USB Loader GX. Please see the section on installing Nintendont!

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Installing Games to USB Loader GX Manually

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii, have USB Loader GX installed and set up, and have a USB Hard Drive set up to work with USB Loader.

There are 3 main ways to install games on your USB Hard Drive:
  • Install Wii games by inserting them into the Wii U's disc drive while USB Loader GX is running.
  • Install Wii games by backing them up to your computer and putting them in the "wbfs" folder on your USB Hard Drive.
  • Install Gamecube games by backing them up to your computer and putting them in the "games" folder on your USB Hard Drive.
By far, the easiest of these three is the first method. You simply insert the disc while USB Loader GX is running, and it will ask if you want to "Mount" aka play the game from disc, or "Install" to your hard drive. If you install a Wii game this way, USB Loader GX will automatically fetch the necessary info from the disc or online to put the game .iso on the hard drive with the proper folder setup; it will require no special or extra steps from the user.

The other two methods are more or less the same, although it is worth noting you cannot play Gamecube discs on the Wii U. So don't do it. Gamecube games will get stuck in the Wii U's disc slot.

All Gamecube and Wii games have a six character Game Code, which you can find by searching the games on Game TBD. The folder setup of your hard drive should be something like what follows.

On the root (remember, when you first open your USB Hard Drive on a computer), you should have two folders. One is "games" where you put your Gamecube iso files. The other is "wbfs," where you put your Wii iso and compressed wbfs files.

In the "games" folder, you should have a folder for every game in the following format:

Code:
The Game Title [GAMECODE]

where you replace "The Game Title" with the game's actual title, and "GAMECODE" with the six character Game Code. In this folder you will have a game.iso or game.gcm. For example, the NTSC-U Version of Super Mario Sunshine would have a folder setup like this:

Code:
X:\games\Super Mario Sunshine [GMSE01]\game.iso

The wbfs folder works basically the same way, except you only put Wii iso and wbfs files here, and those files are named after the Game Code. The NTSC-U version of Super Mario Galaxy would have a folder setup like this:

Code:
X:\wbfs\Super Mario Galaxy [RMGE01]\RMGE01.iso

If you want to compress a Wii .iso file into the .wbfs format to save space, or if you find an .iso file of larger than 4GB and are not able to simply drag or copy the .iso onto your hard drive, you can use Wii Backup Manager, explained in the section below, to install or compress the game.

When you install games via computer, you will need to obviously unhide your Hard Drive using UStealth, unplug and replug in the HDD, then put the games on the Hard Drive, rehide with UStealth, and hook back up to the Wii U.

When booting up USB Loader GX after putting games on the drive, you may have to uncheck the "Wii" and/or "Gamecube" buttons on the game visibility menu (see the section above, Step 2), then recheck them after exiting the menu. This will temporarily disregard the games list / cache and pull in new titles you may have installed since last running USB Loader GX.

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Transferring & Compressing Wii Games with Wii Backup Manager

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii, have USB Loader GX installed and set up, and have a USB Hard Drive set up to work with USB Loader.

For Wii games of larger than 4GB in size, you may find that you have issues simply dragging or copying the game from your computer to your FAT32 hard drive. This is because FAT32, while being highly reliable and versatile, only supports files up to 4GB in size. How, then, do you install games like Super Smash Brothers Brawl, that are 8GB in size or more? You will need to download Wii Backup Manager and install those games that way.

When you unzip Wii Backup Manager, you will find two executable files. One is 32-bit and the other is 64-bit. Basically, unless you are still running Windows Vista or older, or a computer with less than 4GB or RAM, you are almost definitely running a 64-bit version of Windows, so use the 64-bit version of Wii Backup Manager unless you get an error at startup.

When Wii Backup Manager starts, you will be looking at a screen much like the one below, only you will be on the "Files" tab and no case art will have been downloaded:

build78_t.jpg
Just under the "Files" tab, you will see a button called "Add." Click on it, and you can then add a folder where you store your Wii game backups on your computer, or just add the Wii game backups one by one. Add the files you wish to transfer or convert to WBFS.

Finally, click the game you want to convert or transfer, then click the Transfer button and when asked, click the WBFS button. Your file will transfer to wherever you decide to save it using the file explorer box that pops up -- you will likely just want to save it to a folder like the ones described in the section above on your USB Hard Drive. It will also be converted to a more compact file format called WBFS. In the case of files that are larger than 4GB in size, it will split the game backup into multiple files which USB Loader GX can then read it as if the it were still one large game backup.

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What is a Nintendont?

Nintendont is a piece of software that can be run on the vWii to play Gamecube games on a Wii U. Nintendont is not an emulator for Gamecube software like Dolphin for PC, nor is it a full backwards compatibility hack -- it is somewhere in between. Basically, the software is a router, or middle-man, for system calls that Gamecube games make and the vWii just so happens to be able to fulfill. However, unlike the first version of the original Wii, the system calls are not directly accessible by the Gamecube game, and there is no official Nintendo "Gamecube" mode built into the vWii. So Nintendont essentially just takes over that responsibility of routing Gamecube games' calls to the vWii's functions. The only part that is truly emulated is memory card saves.

Some features of Nintendont:
  • Controller support for the Wii U Pro Controller
  • Controller support for the official Wii U Gamecube Controller Adapter
  • Full memory card emulation
  • Basically, 100% full compatibility for Gamecube Software, with some very minor occasional quirks
Nintendont is available to launch on its own, or more popularly, through a USB Launcher such as USB Loader GX, with little to no setup required.

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What is Required for Nintendont?

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii, have USB Loader GX installed and set up, and have a USB Hard Drive set up to work with USB Loader.

Req 1. You must have the application Nintendont downloaded and available to launch via The Homebrew Channel.


by Fix94

Extract the "apps" folder in the .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

Alternatively, if you are looking for the latest download, go here and click the first link, "Direct link to the latest version." The file will be a loader.dol, which you can rename to boot.dol and paste into the "SD:\apps\Nintendont" folder.

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How to Install Nintendont

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii, have USB Loader GX installed and set up, and have a USB Hard Drive set up to work with USB Loader.

Technically, after putting the application on the SD card and putting the SD card into the Wii U, the application is installed. However, there is a very good chance you will need to update Nintendont or set up USB Loader GX to work with it if you have not already.

Step 1. To update Nintendont, launch it through the Homebrew Channel. You will be prompted to check SD or USB. The choice does not matter, so choose whichever you please. When the games list loads, if any games are available, hit the B Button on the Wiimote or Gamecube Controller. You will see a list of settings appear. It is best if you don't mess with these unless you know exactly what you are doing. Hit the 1 button on the Wiimote or the X button on the Gamecube Controller, and you will see another menu pop up. Select the first option, titled "Download Nintendont." After downloading, press B to exit to the settings again, and then Home button on the Wiimote twice to exit.

Step 2. If you haven't already, you will need to set up USB Loader GX to work with Nintendont. Click on the gears icon to the bottom left. This will open a menu reminiscent of the settings menu in the Wii System Menu. Look for Loader Settings, and open that menu. Now scroll down until you see "Gamecube Mode." Make sure this setting is set to the default setting of "Nintendont." Now go to "Custom Paths," and scroll down until you see an option for Gamecube Games Path. Ensure this is set to "usb:/games/" or something very similar.

Congrats, you've successfully installed and updated Nintendont!

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What are Emulators and Which Are Available for vWii?

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Emulators are pieces of software which run games or programs designed for devices or operating systems other than the one they are currently running on. Typically this takes the form of playing older games on relatively newer systems or computers. For instance, running an NES emulator on your vWii can allow you to play NES games on the Wii U.

However, emulators can have several downsides. They require quite a bit more power than what was originally required in the original hardware. In general, a rule of thumb is that whatever system you are emulating requires 2.5x the power the original system had. They also inherently approximate hardware, and so are very prone to glitches and other issues.

So what emulators are available for vWii, and how well do they work? Well, this can get into a matter of opinion, but in general, I will try and keep everything as unbiased as possible.

The following emulators are basically 100% compatible and working, and have no real flaws running on the vWii:
  • FCEU GX for Nintendo Entertainment System / Famicom games
  • Gen Plus GX for Sega Master System, Genesis / MD, Sega CD, and Game Gear
  • SNES9x GX for Super Nintendo / Famicom games
  • Hugo-GX for TurboGrafx-16 / PC-Engine games (this does have one serious flaw on vWii).
  • VBA GX for Gameboy, Gameboy Color and Gameboy Advance games
The following emulators have high compatibility, but have some serious issues or require lots of setup:
  • All systems prior to NES have high compatibility, but their unusual controller designs lead to issues with many games: see JzintvWii, StellaWii, VectrexWii, WiiColEm, Wii7800.
  • WiiSX has fairly high compatibility, but does often see slow-downs, issues and very rarely does it not require fiddling to get the controls suitable on a game by game basis.
The following emulators have low compatibility, cannot run games full speed, or are buggy and often crash:
  • Wii64, a decent N64 emulator. But, like the rest of the N64 emulation scene, this thing is just a mess.
  • Yabause Wii, an exceptionally good Saturn emulator, but that isn't saying much considering just how bad most other Saturn emulators are by comparison.
  • DeSmuME Wii, a port of an extremely great DS emulator. Unfortunately, the Wii / vWii doesn't have the horse power required to run almost any game at full speed
There are quite a lot of other emulators besides the ones I've listed here, most notable WiiMednafen, as it contains a lot of emulators in one package, including Virtual Boy, which has fairly high compatibility. However, I believe I've accurately broken down the emulators most people will be interested in.

Also worth note, none of the emulators will work with Gamecube controllers at the time of this guide's writing.

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Installing FCEU GX for NES

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Req / Step 1. You must have the application FCEU GX downloaded and available to launch via The Homebrew Channel.


by Tantric

Extract the "apps" folder in the .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

Please note, FCEU GX will not work with Gamecube controllers at the time of this guide's writing.

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Installing Genplus GX for Sega Systems

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Req / Step 1. You must have the application Gen Plus GX downloaded and available to launch via The Homebrew Channel.


Extract the "apps" folder in the .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

Please note, Gen Plus GX will not work with Gamecube controllers at the time of this guide's writing.

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Installing Hugo-GX for Turbo-Grafx 16

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Req / Step 1. You must have the application Hu-Go GX downloaded and available to launch via The Homebrew Channel.


Extract the "apps" folder in the .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

Please note, this app can sometimes crash if choosing to Exit to System Menu or like options. Always choose the last option, "System Reboot," to avoid this. This will reboot your entire Wii U system, so it is annoying. However, so is having to get up, unplug the Wii U, and plug it back in to recover from the softlock. This shouldn't damage your system if it happens, but simply choosing the "System Reboot" option is the best method.

Please note, Hu-Go GX will not work with Gamecube controllers at the time of this guide's writing.


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Installing SNES9x GX for Super Nintendo

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Req / Step 1. You must have the application SNES9x GX downloaded and available to launch via The Homebrew Channel.


by Tantric

Extract the "apps" folder in the .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

Please note, SNES9x GX will not work with Gamecube controllers at the time of this guide's writing.

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Installing VBA GX for GB, GBC, and GBA

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Req / Step 1. You must have the application VBA GX downloaded and available to launch via The Homebrew Channel.


by Tantric

Extract the "apps" folder in the .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

Please note, VBA GX will not work with Gamecube controllers at the time of this guide's writing.

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ROMS for Emulators

There are various ways to back up these games to ROM files to use on your SD card or USB drive. Special tools can be bought to hook the cartridges into and then hook them to your computer or to a hard drive and "extract" the ROM to a place of your choosing.

However, there is another option that many people I'm sure will be wanting me to discuss. However, it is likely against the forum's rules for me to post ROM files or links to ROM files, and even if it is not, I would not do so. What I will say is the following:

Feel free to contact me regarding some really good search phrases for finding full ROM sets for older game systems, or search Google for ROMs if you are looking for individual games. I know how to download ROMs because I don't have devices to extract ROM images from my legally owned games. I will never provide someone with a direct link or copy of a game file. You alone are responsible if you decide to pirate software!

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What are Forwarder Channels?

Forwarder Channels are channels for the vWii, just like the Wii Shop Channel or the Mii Channel, but these channels point to particular applications on your SD card, and will open those apps when launched. This allows the application on the SD Card to be easily updated from within the app or by swapping out the old application files for new ones. It has the added benefit of looking very attractive and allowing your non-technical friends to easily launch homebrew applications and understand what they do.

Forwarder Channels were very popular pieces of Homebrew on the Wii, and their popularity and usefulness, while dwindling slightly, are still present on the vWii. However, as with many popular Wii homebrews, they may require slight modification to run properly on the vWii.

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What is Required to Install Forwarder Channels?

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel already installed on your vWii.

Req 1. You must have the channel available as a .wad file on your SD Card. It does not matter where, but most people would typically put the .wads into a folder on the root of the SD Card called "WAD", so that is where I will assume you have put them for the remained of this section on Forwarder Channels. See the section below for download links to some great Forwarder Channels!

Req 2. You must have the application Yet Another Wad Manager Mod downloaded and available to launch via The Homebrew Channel.


Extract the "apps" folder in the .zip file you download onto your SD Card's root. This means, if you were to pull up the SD Card on your computer, one of the first files you would see upon opening it would be the "apps" folder. If prompted, merge the "apps" folder with the one already present on the SD Card.

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How to Install Forwarder Channels

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel and Yet Another Wad Manager Mod already installed on your vWii.

Step 1. Launch Yet Another Wad Manager Mod from the Homebrew Channel. When the main screen comes up, you will see some patches being checked, and then a disclaimer. Press the A button to continue.

Step 2. When prompted if you want to load another IOS anyways, select No.

Step 3. Select SD Card when prompted to select the WAD location, unless you have put the WAD somewhere else.

Step 4. Navigate to the folder with the .wad file inside. If you need to back up a folder, press B or select ".." at the top of the folder list. Select the .wad file you want to install, in this case a channel forwarder, and select it with A.

Step 5. You will be given the options to uninstall or install. Obviously, press left or right until "Install" is highlighted, and then press A again. You should see the channel being installed in parts, and after this, you should look for it to return successful. If it returns unsuccessful, you probably didn't follow Step 2. Exit Yet Another Wad Manager Mod with the Home Button and repeat these steps carefully.

Step 6. Confirm the channel is available on your Wii System Menu, and that it launches the app correctly. If it does not launch the app, make sure the app is installed to the proper place on the SD Card. If the app is installed correctly, the Forwarder Channel may have bad code. I would highly recommend not toying with any Forwarder Channels that don't initially work.

Congrats! If the Forwarder Channel works, you are done installing!

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Links to Some Great Forwarder Channels

If you read the section above, you will recall that I stated some Forwarder Channels requiring tweaking in order to work on the vWii. This is because the vWii is, despite its appearance to the average consumer, not actually a 1:1 replica of the Wii's software.

It is very important that you do not use Forwarder Channels made for the original Wii on the vWii! There are tools that can essentially convert Wii Forwarder Channels to vWii Forwarder Channels, which can be found here. However, I don't personally recommend doing this unless you know what you are doing.

Below are some links to Forwarder Channels which I have personally tested to be working, and in one case, actually had to completely retool:

___________________________________________________________


Homebrew Channel [16:9 Forwarder]


Download
This Forwarder Channel allows you to load the Homebrew Channel in 16:9 aspect ratio as it should. You can find a list of other colors here!​


___________________________________________________________


USB Loader GX


Download
Looks for an app in SD:\apps\usbloader_gx\boot.dol. The official channel forwarder by Team USB Loader GX.

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FCEU GX


Download
Looks for an app in SD:\apps\fceugx\boot.dol.​


___________________________________________________________


Gen Plus GX


Download

Looks for an app in SD:\apps\genplus-gx\boot.dol. The animation is someone else's, but I actually had to retool the WAD, as using the converter alone did not allow this channel to boot anything from SD.​


___________________________________________________________


HuGo-GX


Download

Looks for an app in SD:\apps\hugo-gx\boot.dol.​


___________________________________________________________


SNES9x GX


Download

Looks for an app in SD:\apps\Snes9xGX\boot.dol.​


___________________________________________________________


VBA GX


Download

Looks for an app in SD:\apps\vbagx\boot.dol.

___________________________________________________________


You can find many more vWii Forwarder Channels in this thread, although be careful, as the thread is dated and some channels have been proven faulty in some way or another over time.

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How to Install Virtual Console or E-Shop Games

This section assumes you have followed previous articles up to this point, and therefor have The Homebrew Channel and Yet Another Wad Manager Mod already installed on your vWii.

Step 1. Launch Yet Another Wad Manager Mod from the Homebrew Channel. When the main screen comes up, you will see some patches being checked, and then a disclaimer. Press the A button to continue.

Step 2. When prompted if you want to load another IOS anyways, select No.

Step 3. Select SD Card when prompted to select the WAD location, unless you have put the WAD somewhere else.

Step 4. Navigate to the folder with the .wad file inside. If you need to back up a folder, press B or select ".." at the top of the folder list. Select the .wad file you want to install, in this case a WiiWare Title, and select it with A.

Step 5. You will be given the options to uninstall or install. Obviously, press left or right until "Install" is highlighted, and then press A again. You should see the game being installed in parts, and after this, you should look for it to return successful. If it returns unsuccessful, you probably didn't follow Step 2. Exit Yet Another Wad Manager Mod with the Home Button and repeat these steps carefully.

Step 6. Confirm the game is available on your Wii System Menu, and that it launches correctly.

Congrats! If the Virtual Console title works, you are done installing!

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How to Find Virtual Console and E-Shop Games

There is really only one way to install Virtual Console and E-Shop games. Finding Virtual Console and Wii Ware or E-Shop titles is relatively easy, but very likely against this forums rules, and even if it is not, I would not post links here. What I will say is this:

You should probably search google for WiiWare Wads if you want them. I will never provide someone with a direct link or copy of a game file. You alone are responsible if you decide to pirate software!

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Frequently Asked Questions

Question: I am experiencing problems with Wiiflow or CFG USB Loader.

Answer: I would make sure you are using the most recent version of the homebrew, and ensure your settings are correct. I can't offer too much help as I have dabbled in those loaders for only minute bits of time, and they are honestly kind of dead in terms of vWii. You can find some info on Cfg USB Loader in this guide: https://gbatemp.net/threads/full-vwii-softmod.339899/ Please be careful with this information, it is old! Also worth noting, several users have reported that you need to set each game to run on IOS 249, not auto. This is the only help I will be able to give, as I don't use either of these and explicitly state in the guide that I will not support their use.

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Question: After installing the fowarder for 16:9 HBC, can I delete the old HBC? If so, where do I delete it?

Answer: You can't uninstall the original Homebrew Channel if you want to use the 16:9 Forwarder, as it is required for the 16:9 Forwarder to work. The 16:9 Forwarder Channel is just that -- a forwarder. It still requires the original Homebrew Channel to be installed, otherwise it has nothing to boot up. Alternatively, however, you can use the homebrew launcher in USB Loader GX once you have USB Loader GX and its Channel Forwarder installed, and just delete the Homebrew Channel and its 16:9 Forwarder altogether with YAWMM, although I don't recommend that. I personally prefer to just move the original Homebrew Channel way over to the last channel screen on the Wii menu, and keep the 16:9 Forwarder on the first channel screen.

___________________________________________________________

Question: I put USB Loader GX on my SD card, but it wont read my HDD, which by the way, works fine on my real Wii. Any ideas?

Answer: In what way does it not read the HDD? Sometimes things can look one way to an end user but look different to someone who knows what's under the hood.

Go through the troubleshooting below. Let me know what fixes the issue.
  • When you launch USB Loader, does it time out when searching for a USB device?
    • If so, does your HDD require an external power hookup?
      • If yes, move on to the next open bullet.
      • If no, are you using a USB Y Split Cable?
        • If yes, move on to the next open bullet.
        • If no, see the bottom of Req 1 in the Section Requirements & Set Up.
    • Is your HDD plugged in with terminating USB plug in the slot closer to the outside of the Wii U?
      • If so, try plugging it into the slot farther from the outside of the Wii U (as specified in the guide).
      • If not, you may try plugging it into the opposite USB slot, but most likely, you should move on to the next closed bullet.
  • Does the HDD sound as though it is booting up and then cutting off in a fairly regular pattern?
    • If yes, the USB HDD is not receiving proper power or is not supported.
      • Get a Y Cable if the drive is internally powered.
      • Otherwise see Nintendo's supported HDD list; typically any hard drive works, but play it safe when buying a new one, as yours is not supported. Leave your brand and model number here if you can so that we can fore-warn other users.
    • If no, move on to the next closed bullet.
  • Do certain things show up in USB Loader, such as channels or Virtual Console titles, but other things don't show?
  • After completing all the above troubleshooting, you may want to make sure the drive is set for MBR Partitioning and both the drive, and USB Loader GX are set up correctly. See the sections Requirements & Set Up, Installing USB Loader GX, and Installing Games to USB Loader GX in their entirety.
There should be no situation the above does not cover.

___________________________________________________________

Question: Is it possible to run games on USB Loader GX using a flash drive / thumb drive instead of a HDD?

Answer: It's possible, but flash drives (or USB adapter to flash/sdCard/etc) are not always compatible. Sometime it can work in read mode, but not write mode (you can launch a game, but you can't dump a disc to the flash drive), or vice versa. Sometimes it simply not work at all. USB sticks are generally supported. I've yet to personally find one that didn't work. But my friend has tried it out and his two thumbsticks didn't work for some reason. So keep that in mind, if yours doesn't work. You may need an actual USB Hard Drive

___________________________________________________________

Question: Can you use USB Loader GX with an SD Card?

Answer: Yes, but only to run it from, or boot Gamecube games from. I think I've read up on a way to boot Wii games from SD using USB Loader GX in the past, but I don't believe that is a feature it really supports, and so I wouldn't try it. It will probably just lead to a lot of problems if it's even possible anymore.​

___________________________________________________________

Question: Can I use an SDHC / SDXC card to boot homebrew from?

Answer: Once you hack the vWii, you can theoretically use any SDHC card to store and boot homebrew from. I'm not sure about SDXC but I don't see why they wouldn't work. Very important, though, that you follow the guide when installing the Homebrew Channel, as these hacks require a non-HC/XC card of 4GB or less in size, more preferably 2GB or less.

___________________________________________________________

Question: My controller is acting strange, pointer freezing and something crashing homebrew, what's happening?

Answer: You should use an official controller. if you use Chinese or third parties controllers, it will work fine in Wii U games, but in vWii things get REALLY hairy once you launch any homebrew. In HBC, Wiimote pointer freezes in place randomly. CFG USB Loader can crash at every button press, etc.

[BACK TO TOP]


 

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Last edited by Cyan, , Reason: Updated the guide - Added 5.5.2 warning to WUPHax method - Added Haxchi and HBLauncher channel method to WUPHax section

CJB100

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Well then, this definitely wasn't meant to be posted so soon. Editing title to unfinished, please feel free to delete, moderators!

The thread is in "public" state. Don't delete please!
 
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CJB100

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Bumping this since it's basically complete at this point. The only two sections left regard E-Shop / VC installation, which will essentially just be a reiteration of installing .wad files and "piracy is bad, mkay?" Moderators, please feel free to go over this post, and if it meets a need / quality standards, I would love for it to be sticky'd. Please leave suggestions on better writing, structure, tips, sections etc!

VIDEO TUTORIALS FOR EACH SECTION COMING SOON!
 
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TSSableye

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Woah, that's a bit TOO descriptive there bud :creep:

Not saying that it wouldn't help out people who just come around to find this (Specifically talking about them long time lurkers who make accounts for just one question), but wouldn't THIS just sum up what you said? Specifically the vWii section of the thread. But I agree, in the end, this should be sticky'd. It'd help out all those people who have no idea where to start with this. And I do have to say, this sure as well is noob-proof, which many would agree to be helpful.
 

fiveighteen

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Whoa.. I didn't even know you could do link/anchor tags. Very nice looking guide! Might be time to hack vWii and sell/trade in the Wii.
 

eddiejo6

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Thank you! I tried doing the other vWii hacking guide but i never got past the IOS backup. With your tutorial I'm almost set up and ready. I am facing one issue though, I can launch Wii "Backups" fine but when I try to launch a gamecube game USB Loader GX throws me an error that says:
"To run GameCube games with nintendont you need to set your 'Main GameCube Path' on the first primary FAT32 partition"
Any idea where I fucked up?
 

CJB100

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@TSSableye:
I thank for the critique. I do think I'm more than just a little too wordy at points. Honestly I think I overexplain a few parts to the point of unnecessary complication. This is by no means finished, but it is ready to be "released" I think. Funny enough, the link you provided is the same guide I used to hack my vWii. It is also why I wanted to make this post. As great a help as it was, I didn't feel anything in there was particularly straight-forward. Maybe it was at one time, but when I used it, I had to reference at least several other posts which were either linked or completely not mentioned in that post.

@shaneod:
If you have the files for it, I would LOVE if you could IM them to me! I will upload to my Google Drive and include them here. I am really wanting to get my hands on the Korean smash stack files, since it is the only game capable of hacking Korean vWii.

@markehmus: Never used them, and I didn't feel it would be a quality thing to do, to write about something I've never used, as though I was some sort of experienced person with it. If you could point me in the direction of what it is, its purposes, and a guide for it, I will gladly do it on my own vWii, and once I have the experience under my belt, write a full section for it.

@MattKimura: Thanks! :D That is quite an honor indeed, I always thought that guide was very well put together.

@fiveighteen: Again, many thanks! I have actually seen your posts around here, including the guide in your signature. I'm very happy you like the way this guide is laid out!

@eddiejo6: Yes, I'm pretty positive that the partitions on that USB Hard Drive are not set up correctly. You are probably using two partitions on your USB Drive, or you are inadvertently using GPT partitioning tables as apposed to.. the other one, I forget. MBR I think. My advice is to:
  • plug your USB drive into your computer
  • open command prompt (on Windows 7 and below, use search after opening start menu and type cmd.exe and hit enter, on 8/8.1, basically same -- search using charms, Windows 10, basically same -- search using Cortana)
  • type diskpart
  • At the DISKPART prompt, type list disk. Make note of the disk number you want to convert to MBR, and also note if it has a star under the GPT column if running Windows 8, 8.1 or 10. If the star is present, then you can rest assured the following steps will solve your issue.
  • At the DISKPART prompt, type select disk <disknumber>, where <disknumber> is one of the disks above.
  • At the DISKPART prompt, type clean. THIS WILL DELETE EVERYTHING ON THE DRIVE!!
  • At the DISKPART prompt, type convert mbr.
 

eddiejo6

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@TSSableye:

@eddiejo6: Yes, I'm pretty positive that the partitions on that USB Hard Drive are not set up correctly. You are probably using two partitions on your USB Drive, or you are inadvertently using GPT partitioning tables as apposed to.. the other one, I forget. MBR I think. My advice is to:
  • plug your USB drive into your computer
  • open command prompt (on Windows 7 and below, use search after opening start menu and type cmd.exe and hit enter, on 8/8.1, basically same -- search using charms, Windows 10, basically same -- search using Cortana)
  • type diskpart
  • At the DISKPART prompt, type list disk. Make note of the disk number you want to convert to MBR, and also note if it has a star under the GPT column if running Windows 8, 8.1 or 10. If the star is present, then you can rest assured the following steps will solve your issue.
  • At the DISKPART prompt, type select disk <disknumber>, where <disknumber> is one of the disks above.
  • At the DISKPART prompt, type clean. THIS WILL DELETE EVERYTHING ON THE DRIVE!!
  • At the DISKPART prompt, type convert mbr.

This worked flawlessly! Thank you so much for the tutorial and the extra help!
 

CJB100

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Good, glad I could help. I should probably write a nice script to handle all that with a button click and put that in the guide. Hmm.. I wonder actually just how much of this process could be automated.
 

eddiejo6

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Good, glad I could help. I should probably write a nice script to handle all that with a button click and put that in the guide. Hmm.. I wonder actually just how much of this process could be automated.

All those CMD repair commands could probably be automated, but the FAT32 formatting is already so simple so i don't think you need to make a script for that.
 

CJB100

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Bumping again. Added PAL and Korean Smash Stack files, added section in USB HDD setup on setting up MBR partitioning, and added the last two sections. Next up I need to add a section on installing Gecko components so cheating works in USB Loader GX, and then it's video time. Can we please get a sticky if it's warranted? With overwhelmingly positive comments and one person agreeing for a sticky, it seems like it would be a worthwhile post.

Also, I just got my copy of Visual Studio set up for coding in C++ for Wii and vWii, with Intellisense and makefile building working correctly. It's very nice. Thinking of having a subsection here dedicated to setting up for coding if there are any late-comers to the vWii scene like me. :) I hate not working on Wii U stuff but I just can't get into it yet, I've only just made my very first program for a console ever! Want to work on some Wii stuff first. What's the verdict? vWii coding tutorial section after the above work is done?
 

Kafluke

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Bumping again. Added PAL and Korean Smash Stack files, added section in USB HDD setup on setting up MBR partitioning, and added the last two sections. Next up I need to add a section on installing Gecko components so cheating works in USB Loader GX, and then it's video time. Can we please get a sticky if it's warranted? With overwhelmingly positive comments and one person agreeing for a sticky, it seems like it would be a worthwhile post.

Also, I just got my copy of Visual Studio set up for coding in C++ for Wii and vWii, with Intellisense and makefile building working correctly. It's very nice. Thinking of having a subsection here dedicated to setting up for coding if there are any late-comers to the vWii scene like me. :) I hate not working on Wii U stuff but I just can't get into it yet, I've only just made my very first program for a console ever! Want to work on some Wii stuff first. What's the verdict? vWii coding tutorial section after the above work is done?
Wow. Well done. Mad props for this well written guide. I vote for a sticky
 

CJB100

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Bumpity Bump

Things Done

  • Corrected what requires cIOS section
  • Changed everything regarding MMM to YAMWW, and completely rewrote the sections regarding how to use it. This program is a little more stable and user intuitive.
  • Changed IOS 236 v7 installer to v8, thus eliminating the user needing to search for IOS36 via Google
  • Added alternative links with instructions on downloading the newest versions of USB Loader GX and Nintendont.
  • Corrected the Wii game install typo: now example reads X:\wbfs\Super Mario Galaxy [RMGE01]\RMGE01.wbfs as it should.
  • Reworded and restructured the sections regarding ROMs and Wads.
  • Completely rewrote the section on Nintendont updating. It should now be good to go.
  • Install Nintendont section was not missing any steps, but certain ones were addressed in USB Loader GX section. Copied those steps down to the Nintendont section too as I'm sure more people would be confused without it there.
  • Updated authorship on d2x installer mod.

Things Still Needing Done [In Order of Priority]
  • Exchange sunset logic image with one of my own.
  • Add section for Wii Backup Manager
  • Redo HDD Setup to use Bootice if possible
  • Add a section on Gecko components for USB Loader Cheat system.
  • Make video tutorials for each section
  • Research neek and add sections on emuNAND. Just not happening.
  • Add sections on setting up for vWii Coding using Visual Studio or devKitPro. Might do this, but if so, it will probably be in a separate coding tutorial thread.
LET ME KNOW IF THERE IS ANYTHING YOU WOULD LIKE TO SEE HERE OR ANYTHING THAT NEEDS CORRECTED! And if you used this guide, please post whether it helped you or not, or if there was anything that was confusing!
 
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Woah. This isn't a definitive guide. This post could be split into multiple wiki posts. Good job, can't imagine the time it took you to put this together....
 

zeldaism

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Thank you for such a great guide. I personally prefer Bootice(USB/HDD Formatter) over FAT32 formatter. It has so many features it even converts your USB/HDD to MBR format.
 
Last edited by zeldaism,

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