Texture Filtering in 3DS Games?

Discussion in '3DS - Homebrew Development and Emulators' started by KingpinSlim, Nov 24, 2016.

  1. KingpinSlim
    OP

    KingpinSlim Newbie

    Objetively most games on the 3DS look horrible because of the jagged lines.
    Would it be possible to use homebrew to implement some kind of texture Filtering?
     
  2. einhuman197

    einhuman197 GBAtemp Advanced Fan

    Member
    4
    Aug 17, 2015
    Germany
    Inside your bootloader (´◉◞౪◟◉)
    There is a plugin for Pokémon to disable it.
     
  3. TheCruel

    TheCruel Developer

    Banned
    12
    Dec 6, 2013
    United States
    3DS supports anti-aliasing via downsampling.

    Realistically, you can't force commercial games with homebrew to render on a bigger framebuffer and downsample. Would cause so many problems.
     
  4. nitroBW

    nitroBW warum nicht?

    Member
    6
    Nov 1, 2016
    Germany
    donut piss wasteland
    Why did you make the same thread again tho?
     
  5. KingpinSlim
    OP

    KingpinSlim Newbie

    oh damn it. that was unintentional.
     
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