Homebrew Texture Filtering in 3DS Games?

  • Thread starter Thread starter KingpinSlim
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KingpinSlim

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Objetively most games on the 3DS look horrible because of the jagged lines.
Would it be possible to use homebrew to implement some kind of texture Filtering?
 
3DS supports anti-aliasing via downsampling.

Realistically, you can't force commercial games with homebrew to render on a bigger framebuffer and downsample. Would cause so many problems.
 

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