So while translating a game I've hacked almost every graphic except for some animated graphics of sorts, specifically text that fades in/out during the opening scene, and the title logo with the name of the game.
Here are screenshots of what I mean:
The file types in question are .ca, .ma, and supposedly most importantly, .md. These are also known as BMD files. .ca is model animation data I think and .md is model data (has graphics in it, and a palette, but I can't get the palette working at all).
I've tried various things and looked up documentation such as this one but to no avail. For example, when I tried to rip the graphics, I got this:
So... I really need some help. Even any leads or tips or suggestions. That kind of graphic data is not something I nor our graphic artist can work with. I checked the RAM and it doesn't seem to contain the palette data for the image, even. It doesn't contain still graphics either, just data that looks like a texture that has to somehow be manipulated into the final form that I showed in the earlier screenshot. I don't really have much of an idea how this works, GBA graphics don't have this stuff at all from what I've ever seen >_>.
I've attached the files for the title logo (since that's our priority) below:
http://dl.dropbox.com/u/8875056/hacking/title_logo.ca
http://dl.dropbox.com/u/8875056/hacking/title_logo.ma
http://dl.dropbox.com/u/8875056/hacking/title_logo.md
Ripped directly from the game using DSLazy and whatnot.
I'll try and give any more information as I remember it, I feel like I'm forgetting something but that's about all I got. Any help would be greatly appreciated. Thanks for your time.
~ Blazer
EDIT: I've now tried
- ConsoleTool, does not support any relevant files
- Tinke, does not support this game
- SMB64DS Editor, it looks like it support the files but of course, it doesn't support the game
- searching on google
- searching on this forum
- searching on RHDN.net
Still looking for help...
Here are screenshots of what I mean:
The file types in question are .ca, .ma, and supposedly most importantly, .md. These are also known as BMD files. .ca is model animation data I think and .md is model data (has graphics in it, and a palette, but I can't get the palette working at all).
I've tried various things and looked up documentation such as this one but to no avail. For example, when I tried to rip the graphics, I got this:
So... I really need some help. Even any leads or tips or suggestions. That kind of graphic data is not something I nor our graphic artist can work with. I checked the RAM and it doesn't seem to contain the palette data for the image, even. It doesn't contain still graphics either, just data that looks like a texture that has to somehow be manipulated into the final form that I showed in the earlier screenshot. I don't really have much of an idea how this works, GBA graphics don't have this stuff at all from what I've ever seen >_>.
I've attached the files for the title logo (since that's our priority) below:
http://dl.dropbox.com/u/8875056/hacking/title_logo.ca
http://dl.dropbox.com/u/8875056/hacking/title_logo.ma
http://dl.dropbox.com/u/8875056/hacking/title_logo.md
Ripped directly from the game using DSLazy and whatnot.
I'll try and give any more information as I remember it, I feel like I'm forgetting something but that's about all I got. Any help would be greatly appreciated. Thanks for your time.
~ Blazer
EDIT: I've now tried
- ConsoleTool, does not support any relevant files
- Tinke, does not support this game
- SMB64DS Editor, it looks like it support the files but of course, it doesn't support the game
- searching on google
- searching on this forum
- searching on RHDN.net
Still looking for help...








