Team-Xecuter Presents SX OS v2.4 BETA

It's HERE! - TX Has Finally Done It! - Their SX OS Now Fully Supports v6.2!
SX24.jpg

Everyone been smashing their heads against the wall, and refreshing forums for over two weeks waiting, but no more do you have to wait as SX OS v2.4 is finally available for all Nintendo Switch owners to enjoy, and be able to update to v6.2 finally, its been a long wait, but as you read the change-log below you will quickly see that it was well worth the wait, and there is still more to come soon! :)
We are pleased to let you all know that SX OS v2.4 BETA is ready for release.

First of all, sorry to keep you waiting longer than we initially anticipated. We have been working around the clock to bring you this new release. We want SX OS to be synonymous in your mind with constant quality. We are here to stay and we are here to keep supporting your purchase till end of life.

Now, lets have a look at what v2.4 brings to the table:
  • Support for firmware 6.2.0
    Nintendo threw us a small curve-ball while we were in the middle of reworking some other parts of SX OS. That being said, SX OS is now fully compatible with the latest official firmware 6.2.0.
  • EmuNAND functionality reworked
    Our initial release of EmuNAND used a storage mechanism that wasn't what a lot of people were looking for. In our last release we decided to switch to using the microSD for EmuNAND storage, which in turn made some users that *did* like the old method of storing EmuNAND on the system NAND unhappy. We have reintroduced the support for EmuNAND-on-system-NAND as well as introduced a third storage method for your EmuNAND partition. You can now also opt to use a separate partition (as opposed to files in the regular (ex)FAT filesystem) as a storage backend for your EmuNAND. With three flavors of EmuNAND storage supported now, all of you can rejoice!

    To recap, you now have three way of settings up EmuNAND now:
    • EmuNAND on system NAND: repurpose part of your Switch internal storage for EmuNAND
    • EmuNAND on microSD as partition: repartitions your microSD card with a separate EmuNAND partition
    • EmuNAND on microSD as files: EmuNAND is stored on microSD as files instead of repartitioning
    WARNING: Setting up your EmuNAND as partition on your microSD card will format your microSD card. After setup nothing but the boot.dat and license.dat will remain.
  • Homebrew R button interfering with ingame L+R buttons fixed
    In the last release we introduced a method of invoking the homebrew launcher for any title by holding down the [R] button during application/game startup, this gives homebrew additional capabilities that it wouldn't normally have. However, this seems to have caused some interference with some games, this has been fixed.
  • Embedded Homebrew Menu
    Previously, you had to copy a `hbmenu.nro` file to your microSD card in order to use the homebrew launcher. This has been fully integrated into the SX OS boot.dat file now. Effectively this means all you need for setup is to copy our boot.dat file, simple!
That's all we have for now, people. That doesn't mean we're done. Its not over until we have liberated every single console out there. A lot of our current attention is focused on bringing you a solution for these "unhackable" switches. That does not mean we're not improving SX OS as well. Keep those feature requests and bug reports coming!
Enjoy the festivities this month, and don't forget to pick up a SX Pro / SX OS for your loved ones! :)

--< Team-Xecuter - Rocking the Switch in 2018 and beyond! >--




:arrow: Source: MaxConsole
 
Last edited by garyopa, , Reason: formatting, broken link.

hippy dave

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Why is it a problem to update the joycons if they have been soldered (as a means to enter rcm)?
Because the latest joy-con firmware detects it and causes the joy-con to not connect in handheld mode, iirc. Unless, as the other guy said, you connected the pins with a resistor instead of plain wire.
 

210modz

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I beat both of you. I don't have to power on my switch as it's literally already on.
But seriously it literally takes me 5 seconds to put in a jig and dongle and press vol+ and power.

Installing a Trinket will take you at least two hours. so 2 hours = 120 mins = 7200 seconds. At 5 seconds I would have to boot 1440 times to equal that amount of time. I power off my switch maybe twice a month so it would take me 60 years to actually have invested 2 hours into booting the switch.
(insert superiority phrase here)

It literally took me 5-10 minutes to install my SwitchME chip. If it takes someone 2 hours to solder a few wires, they should just give up.
 

urherenow

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They'll matter when less fuses = untethered coldboot

(sorry about your fuses)
So you mean... never. Got it.

Don't feel sorry about my fuses. I'm not. The tiny sx dongle doesn't bother me in the slightest. Even if it did, I could simply solder a mod real quick and be done with it. And the fuses still wouldn't matter.
 

guily6669

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There are chips out that boot straight to CFW. Who gives a damn about fuses anymore. I been using a rebug SwitchME for months without any issues.
Yeah right, call me when they design a chip that completely shuts off and doesn't drain battery because I rarely use my Switch and that chip in my case would only be good to make the battery dead from overdicharging.

Last time I used my 3DS was like as much as I can't remembers so it's probably OFF for half a year and I barely used it at all too.

I wanted to solder a chip until I saw that they drain battery in like a month which I might throw my switch in the drawer and forget about it for half a year too, most games are unplayable or not enjoyable at all without proper joysticks 4 portable and no analog triggers I can't even play any racing game, they feel like crap on digital buttons:whip:.
 

210modz

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Yeah right, call me when they design a chip that completely shuts off and doesn't drain battery because I rarely use my Switch and that chip in my case would only be good to make the battery dead from overdicharging.

Last time I used my 3DS was like as much as I can't remembers so it's probably OFF for half a year and I barely used it at all too.

I wanted to solder a chip until I saw that they drain battery in like a month which I might throw my switch in the drawer and forget about it for half a year too, most games are unplayable or not enjoyable at all without proper joysticks 4 portable and no analog triggers I can't even play any racing game, they feel like crap on digital buttons:whip:.

If you wire the switchme chip to the nand board, it turns off when the system is off and doesn't drain the battery.;)
 

mattytrog

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It literally took me 5-10 minutes to install my SwitchME chip. If it takes someone 2 hours to solder a few wires, they should just give up.
I allocate 30 minutes for a trinket install. From first triwing to last reboot. Add ten minutes on if using magnet wire to strip the lacquer.

Not as fast as I used to be.
 
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So my switch's firmware is 4.1.0 I already know that sx os 2.4 is not compatible with that firm, but what if I update to 5.0.0 via ChoiDujourNX without burning fuses, create emunand, then go back sysnand to 4.1, could it work? Should I give it a try?
Well, I tried it and it works !!
SX OS 2.4 beta with Sysnand 4.1.0 - Emunand (hidden partition) 6.2.0

 
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guily6669

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Why sleep mode wouldn't work if his sysnand is in a lower FW than the emunand , is that another problem with SX OS 2.4 and FW 6.2 or what?

My console is 3.02 and emunand on 6.1 SX OS 2.3 and emunand works exactly like original untouched nand, sleep mode works and if battery is discharged it just stay waiting for the charger and goes straight to emunand (it's just sleeping or maybe a more deep sleep when out of battery)...
Well, I tried it and it works !!
SX OS 2.4 beta with Sysnand 4.1.0 - Emunand (hidden partition) 6.2.0
Humm nice to know, maybe I will give it a try too, but my sysnand is at 3.02 and emunand 6.1...

Maybe it's the same problem with SX OS 2.3 where emunands weren't working 4 a lot of ppl too including me, it just went black screen, I had to copy boot0 and boot1 from Hekate nand dump and it worked after...
 
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JJTapia19

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Sleep mode work on sysnand or emunand if you have = or less fuses burned than what your fw requires. If you have more on the other hand sleep mode will crash.
 

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