Homebrew tcpgecko mii maker

I Try To Launch Mii Maker It Just Loads The TCPGecko Installer, How I Use JGeckoU To Hack Mii Maker
 
This has nothing to do with the version of Wii U, simply the fact that TCP Gecko is designed to re-launch when Mii Maker is opened again. This is because TCP Gecko is a backround process running app, if you were to open Homebrew to re-launch it then the console would crash - solution? Replace Mii Maker for relaunching if the TCP Handler crashes, so you don't have to reboot the console everytime.

i have seen people use tcpgecko codes on the mii maker and when i try to launch mii maker it just loads the tcpgecko installer again.
any help would be great.

What type of codes? Because if you're referring to the use of a custom keyboard in Mii Maker this is done via replacing the swkbd.rpl file which holds the keyboard contents ;)
 
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This has nothing to do with the version of Wii U, simply the fact that TCP Gecko is designed to re-launch when Mii Maker is opened again. This is because TCP Gecko is a backround process running app, if you were to open Homebrew to re-launch it then the console would crash - solution? Replace Mii Maker for relaunching if the TCP Handler crashes, so you don't have to reboot the console everytime.



What type of codes? Because if you're referring to the use of a custom keyboard in Mii Maker this is done via replacing the swkbd.rpl file which holds the keyboard contents ;)
Does it mean that TCPGecko will work on Mii maker on the Wii u 5.5.5 (U 5.5.5)
 
Does it mean that TCPGecko will work on Mii maker on the Wii u 5.5.5 (U 5.5.5)
Once again.. Version has nothing to do with it. TCP Gecko is quite literally designed to overwrite the Mii Maker after it's launched to avoid any instability. You simply cannot use the Mii Maker while TCP Gecko is active.
 
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