Homebrew RELEASE sys-netcheat - Simple open-source cheat-engine.

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WOW!!

Great work bro. Im not looking to mess about online with this. I'd like to make a cheat table for The Binding of Isaac in the future with this.

:toot::grog:
 
ReiNX CFW is compatible ?, and netcat is only tool that can manage the process?... because in windows 10, its open , when i try to use its close .
 
ReiNX CFW is compatible ?, and netcat is only tool that can manage the process?... because in windows 10, its open , when i try to use its close .
No idea if reinx is compatible. If it applies the needed patches it should be.

You need to run the netcat-command in the terminal.
 
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Simple, straightforward and works like a charm. Thanks for your work!
Something that'd be extremely useful for memory editing purposes is the ability to scan addresses for unknown initial values and value increases/decreases in rescans?
 
Simple, straightforward and works like a charm. Thanks for your work!
Something that'd be extremely useful for memory editing purposes is the ability to scan addresses for unknown initial values and value increases/decreases in rescans?
Unfortunately we don't have enough ram for that :/

I'd have to store all the memory somewhere to compare against that.
I guess I could implement it by storing the memory on the sdcard and then comparing against that, but that would very slow (need to store a few hundred mb of ram and then read from that when comparing).
 
Last edited by jakibaki,
Unfortunately we don't have enough ram for that :/

I'd have to store all the memory somewhere to compare against that.
I guess I could implement it by storing the memory on the sdcard and then comparing against that, but that would very slow (need to store a few hundred mb of ram and then read from that when comparing).
This is what nswitchdebugger does I believe.

Works on emulators too which is quite cool.
 
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Unfortunately we don't have enough ram for that :/

I'd have to store all the memory somewhere to compare against that.
I guess I could implement it by storing the memory on the sdcard and then comparing against that, but that would very slow (need to store a few hundred mb of ram and then read from that when comparing).

I was thinking of working on a pc client for this. It could dump the ram to the pc and have it track all the changes remotely if that makes sense.
 
used it with reinx, now sigpatches don't work and even legit carts blackscreen
rip
what do you mean by blackscreen? D: Just a 'failed to open', because I have the same problem (on hekate) and though it was because of the sigpatches that I have installed D:

Running the 'Delete Common Ticket' option EDIT: (in tinfoil) fixes the problem though.

If it's the same thing I'll add a warning not to use this with sigpatches enabled.
 
Last edited by jakibaki,
what do you mean by blackscreen? D: Just a 'failed to open', because I have the same problem (on hekate) and though it was because of the sigpatches that I have installed D:

Running the 'Delete Common Ticket' option fixes the problem though.

If it's the same thing I'll add a warning not to use this with sigpatches enabled.
Where's the delete common ticket, I've been looking everywhere.... poorly. Moderating a shitter server is hard, man :sleep:
 
what do you mean by blackscreen? D: Just a 'failed to open', because I have the same problem (on hekate) and though it was because of the sigpatches that I have installed D:

Running the 'Delete Common Ticket' option fixes the problem though.

If it's the same thing I'll add a warning not to use this with sigpatches enabled.

Sigpatches work for me with this on hekate FYI.

I was looking at the cheat engine server and it looks like it might not be too hard to port to switch as it has arm64 already. https://github.com/cheat-engine/cheat-engine/blob/master/Cheat Engine/ceserver/ceserver.c
 
Well done !! now we just have to wait for Xecuter to realease an easier way , as thet did for installing .NSP game ,, and we are done !!!!
 

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