The reason I ask is I realized I have been making some assumptions which may not be correct. For example when I asked about the exFat patch earlier you said If I want to be safe I should never go online in the first place. I haven't used the 3DS mods, just the Wii. With the mod I did to the Wii it was safe to go online eventually, and also eventually safe to do updates. The CFW also allowed us to play games without updating and to use Eshop without updating. That's really all I want to do, apart from using emulators to basically put my entire game collection on the Switch and maybe some custom video channels if they exist in the future. So my goal for installing Atmosphere in the first place would just be to access Eshop and stuff and still have a 4.1.0 system. I assume my Wii had a ban risk too, but it never happened to me so eh.The best comparison if you wanna know what Atmosphere will be capable of and look like is the Luma CFW for the 3DS. It will have full online capabilities as well as EmuNAND so you will not have to update your SysNAND to use it or to enjoy the benefits of being on the latest firmware. Unfortunately, with the way the Switch handles downloads from the eShop, we cannot make it safe because it requires our console unique certificate. This leads to the high unlikelihood of Freeshop ever making a return but we may be able to change that someday. Also, while the goals of this CFW is to ensure as low as possible a ban-risk as realistic as possible, utilizing a CFW inherently presents risks to getting banned as you can never truly hide the modifications you have made or are running.
Neither SX OS nor Atmosphere are released. Using Hekate, we have access to a very early build of Atmosphere that allows us to use homebrew. Using CFW will always present a ban risk as it is a modification of your device without Nintendo's permission. Of course, very rarely are people banned for using just a CFW. They usually do something else stupid that warrants a ban. Since neither of them are out yet, we don't know what will guarantee a banok few questions!!
is the cfw released/out??
does using it online get you banned?? 3ds for example would not get you banned using luma 3ds unless you did something incredibly stupid
Unfortunately, this is all still speculation as Atmosphere has not been finished yet. Obviously, the goal is to make it as safe and undetectable as possible but it can never truly be 100% ban-free. The exFAT update for example should not be on a Switch without connecting to Nintendo but we cannot say if Nintendo can detect this and subsequently start banning users. For you, it would be best to use EmuNAND to run games that require higher firmware as we can control its firmware much easier than SysNAND's. Not sure if Atmosphere can and will implement spoofing when we have EmuNAND, but we shall see.The reason I ask is I realized I have been making some assumptions which may not be correct. For example when I asked about the exFat patch earlier you said If I want to be safe I should never go online in the first place. I haven't used the 3DS mods, just the Wii. With the mod I did to the Wii it was safe to go online eventually, and also eventually safe to do updates. The CFW also allowed us to play games without updating and to use Eshop without updating. That's really all I want to do, apart from using emulators to basically put my entire game collection on the Switch and maybe some custom video channels if they exist in the future. So my goal for installing Atmosphere in the first place would just be to access Eshop and stuff and still have a 4.1.0 system. I assume my Wii had a ban risk too, but it never happened to me so eh.
You can follow a tutorial here: https://gbatemp.net/threads/how-to-transplant-savedata-system-and-user-from-other-switches.506840/If I'm on 1.0.0 do I need the japanese Puyo to install the browser still or will that not be an issue once Atmosphere comes?
Is the EmuNAND you are mentioning part of Atmosphere or is that just available already? I know there are some Homebrew solutions available, but I'd like something at least a little permanent. I don't mind doing a special boot off an SD card.Unfortunately, this is all still speculation as Atmosphere has not been finished yet. Obviously, the goal is to make it as safe and undetectable as possible but it can never truly be 100% ban-free. The exFAT update for example should not be on a Switch without connecting to Nintendo but we cannot say if Nintendo can detect this and subsequently start banning users. For you, it would be best to use EmuNAND to run games that require higher firmware as we can control its firmware much easier than SysNAND's. Not sure if Atmosphere can and will implement spoofing when we have EmuNAND, but we shall see.
Eventually there will be a backup loader for atmosphere, but we don't know when someone will create one. There might be a way to boot RCM without shorting pin 10, but that's unlikelyWill atmosphere give me the ability to play "backups"? Was asking so that I can dump my cartridge games and install them in the SD Card once CFW comes out so I don't have to waste time on switching cartridges when I'm done playing a game.
EDIT: Also in the future will there be an option to access homebrew on 5.x+ without having to play around with a paperclip?
ik its risk free compared to other hardmods but the process is kinda tedious imo
if you saw through my first question good job but i'm still asking seriously
1.0.0 doesn't require you to short pin 10 to access RCM. Essentially you don't have to hardmod.I bought Switch and it on 1.0.0.
Any benefits of staying on that firmware, or I can buy a game with <3.0.0 on cart?
No one really knows. I doubt it'll be released on the 15th. There's an unreleased warmboot exploit for 4.1.0 iirc, but it won't release for a long time.Is Atmosphere still scheduled for june 15th? I don't remember where i saw this exact date but it kinda stuck into my mind.
Also, when it gets released, will it be easier to get a warmboot (without a jig) for those on 4.1.0?
Emunand isn't available yetIs the EmuNAND you are mentioning part of Atmosphere or is that just available already? I know there are some Homebrew solutions available, but I'd like something at least a little permanent. I don't mind doing a special boot off an SD card.
So only 1.0.0 have this feature?1.0.0 doesn't require you to short pin 10 to access RCM. Essentially you don't have to hardmod.
Not in the foreseeable future, but its not impossible. For example, there is an exploit that has been tested to work up to 4.1 but has not been released yet due to the fact that it hasn't been tested on 5.X yet. So once they get a chance to test it on those firmwares, we'll know what options 5.X has available outside of RCM.EDIT: Also in the future will there be an option to access homebrew on 5.x+ without having to play around with a paperclip?
ik its risk free compared to other hardmods but the process is kinda tedious imo
if you saw through my first question good job but i'm still asking seriously
Basically what epickid said. Soon (TM)Is the EmuNAND you are mentioning part of Atmosphere or is that just available already? I know there are some Homebrew solutions available, but I'd like something at least a little permanent. I don't mind doing a special boot off an SD card.
You can install Fake News via buying Puyo-Puyo Tetris. If you want to install it without Fake News, you would follow this guide: https://gbatemp.net/threads/how-to-transplant-savedata-system-and-user-from-other-switches.506840/So only 1.0.0 have this feature?
Well, I hope emunand will be available soon. I cant even use my SD card.
Yes, just follow this guide using RCM: https://gbatemp.net/threads/guide-1-x-5-x-how-to-run-homebrew-on-your-nintendo-switch.506529/I can install any homebrew on fw 2.3.0 or i need up to 3.0.0? if i can, is it through RCM mode?
Hey I've got a noob jig question. I was planning to make an RCM jig by soldering a spare part out of a right joycon. Just wondering before I do it, I've seen some guides refer to pins 1, 2 and 7 as the ones to ground to 10, but I've also seen some guides advise soldering 9 & 10. Is pins 9 & 10 an actually viable option? I just ask cause it's a much easier job than getting 1, 2 or 7 bridged.
I never heard of 2 being an option. Only 1, 7, and 9 are viable. I always use 9 but there's been some controversy as to if 9 may cause problems. I'd say your best bet is 1.Hey I've got a noob jig question. I was planning to make an RCM jig by soldering a spare part out of a right joycon. Just wondering before I do it, I've seen some guides refer to pins 1, 2 and 7 as the ones to ground to 10, but I've also seen some guides advise soldering 9 & 10. Is pins 9 & 10 an actually viable option? I just ask cause it's a much easier job than getting 1, 2 or 7 bridged.
Both Lakka and Linux will cause the battery to become de-synced with the Switch. If you want to use either, I would advise that you have the Switch at 100% before you turn it on and charge it to 100% before you exit Lakka/Linux. If the percentage is off even a little bit, you may see the effects of the battery problem. This seems to be the place for all progress and updates to Retroarch: https://gbatemp.net/threads/development-thread-retroarch-libnx.505672/I know this question has been asked a bazillion times but opinions are split and I request someone who knows 100% what they're talking about to answer.
Is setting up Auto RCM and the Linux port (I'm confused about the entire Linux thing but whatever) safe or risky? Is it better to use that, for things like Lakka or should I stick with heckate?
Is retroarch still being updated for heckate or has all manpower gone to Lakka?
Is there a dedicated thread to get the most recent retroarch?
If you have the proper DNS blocked, you should be able to use PegaSwitch without downloading an update. Although PegaSwitch has slowly been falling out of favor due to the power of RCM.Has anyone been able to get Pegaswitch on a 2.20 Switch? I want to know if the tutorial works before I try it just incase it ends up making me update it.
Here is a list of the pins and their functions: https://reswitched.tech/hardware/joyconHey I've got a noob jig question. I was planning to make an RCM jig by soldering a spare part out of a right joycon. Just wondering before I do it, I've seen some guides refer to pins 1, 2 and 7 as the ones to ground to 10, but I've also seen some guides advise soldering 9 & 10. Is pins 9 & 10 an actually viable option? I just ask cause it's a much easier job than getting 1, 2 or 7 bridged.