This first post is for changelogs.
Version Number: 2.5.0
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Changelog:
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This is a significant shader rewrite. You will have crashes if you don't clear your shader cache after this update.
- Rewrote the UI from scratch. It uses GPU Composition now, and does not bully the CPU like it did on our previous UI. In idle mode, it uses basically zero power, instead of previously where it would drain close to 0.4W of power in idle. This does not affect power draw in-game since UI is not rendered in-game.
- Added bunch of options to screen layout editor: per-screen rotation, layering, per-game layout editor, and more.
- Added a UI for enabling and disabling Mods. This is NOT tested and uses the same backend as Azahar so it should technically work. Please report if it isn't working.
- Added box art and game description scraping from GameTDB. Game descriptions are scrapped and added in the build by default, you can download the box arts if needed.
- Fixed a critical issue where it would take 3-4 extra seconds to boot up a game for no reason. The game boots after compiling pipelines is super fast now.
- Separated save files, ROMs folder,
- Upstreamed to latest Azahar build as of 18/08/2026.
- Added option to go back to library from in-game settings.
- Rewrote a few functions for shader compilation via dynarmic and some in NXVK. Reduces stutters slightly after the first huge ones.
- Completely rewrote the UI input handler. It now supports multi-inputs and all UI controls are now completely remappable.
- Added many Quality of Life updates and small patches that I genuinely wanted to use for myself.
Download Link:
Releases | GitHub
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Acknowledged bugs:
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* FPS font and Building Pipelines font looks broken sometimes. Needs to be fixed.
* Sometimes cover art does not render or it renders in grey blocks.
* The left rail in main menu UI sometimes does not display properly when moving between screens.
* Mods and Cheats are still untested.
* Performance drops in some games on stock speeds, even though they aren't using CPU or GPU to 100%.
* Probably base UI on plutonium by XorTroll for stability & more effects.
This list will grow or shrink depending on your feedback & updates.