Hi,
For now we can't swap the savegames between .3ds and .3dz files, but then I started to think about it and can this work (i don't have the capabilities to do it now, so i just thought to share it):
1- if we change the unique id in the header of a .3dz to FFFFFFFFFF.... the savegame accepts the save of the .3ds file, so we can assume that the .3ds files uses the same crypt but takes FFFFFFFFFF as a "key".
2- If we create a savegame with a lot of a's in it (for example name a zelda file aaaaaaaaaa), we know the decrypted savegame should contain a few 61 in the hex code.
So should we be able to look how to encrypt and decrypt with different header ID's with this information? or am I to basic?
thanks in advance
For now we can't swap the savegames between .3ds and .3dz files, but then I started to think about it and can this work (i don't have the capabilities to do it now, so i just thought to share it):
1- if we change the unique id in the header of a .3dz to FFFFFFFFFF.... the savegame accepts the save of the .3ds file, so we can assume that the .3ds files uses the same crypt but takes FFFFFFFFFF as a "key".
2- If we create a savegame with a lot of a's in it (for example name a zelda file aaaaaaaaaa), we know the decrypted savegame should contain a few 61 in the hex code.
So should we be able to look how to encrypt and decrypt with different header ID's with this information? or am I to basic?
thanks in advance






