Homebrew svdt: save data explorer/manager

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But Emergency mode doesn't let import edited save files as far as I know
From svdt github :
Since some games don't handle gfxInitDefault() well for some reason (Animal Crossing: New Leaf is a prominent example), svdt has some emergency operations available for all games. Since the homebrew launcher doesn't care about the L/R shoulder buttons, these are ideal for binding to functions that need to be executed before the application gets to gfxInitDefault().

  • svdt automatically backs up all save data at startup into a time-stamped folder in the SD card (ex. sd:/svdt/Cubic Ninja/20151021_060942/). Hold down the left shoulder button while starting svdt to skip this.
  • Hold down the right shoulder button while starting svdt to dump the contents of sd:/svdt_inject/ into the target save data. If no directory named svdt_inject exists in the SD root, nothing is attempted.
When svdt starts up, it checks for whether the target game is on a gamecard or the SD card.

  • If the target is a gamecard, svdt automatically fetches the game title (the short English title in exeFS:/icon).
  • If the target is a digital game, svdt asks you to pick the game title from a list of all titles on the device. This is because at present, svdt does not have an automatic way to fetch the title ID. Use left/right buttons on the D-pad to browse through the title list, and press A to select a title. (You can also press B to skip this step.)
 
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From svdt github :
Since some games don't handle gfxInitDefault() well for some reason (Animal Crossing: New Leaf is a prominent example), svdt has some emergency operations available for all games. Since the homebrew launcher doesn't care about the L/R shoulder buttons, these are ideal for binding to functions that need to be executed before the application gets to gfxInitDefault().

  • svdt automatically backs up all save data at startup into a time-stamped folder in the SD card (ex. sd:/svdt/Cubic Ninja/20151021_060942/). Hold down the left shoulder button while starting svdt to skip this.
  • Hold down the right shoulder button while starting svdt to dump the contents of sd:/svdt_inject/ into the target save data. If no directory named svdt_inject exists in the SD root, nothing is attempted.
When svdt starts up, it checks for whether the target game is on a gamecard or the SD card.

  • If the target is a gamecard, svdt automatically fetches the game title (the short English title in exeFS:/icon).
  • If the target is a digital game, svdt asks you to pick the game title from a list of all titles on the device. This is because at present, svdt does not have an automatic way to fetch the title ID. Use left/right buttons on the D-pad to browse through the title list, and press A to select a title. (You can also press B to skip this step.)
Gonna try that mode then
 
Oh... Then, I see what is "emergency mode"... Just I don't know about that implemented functionallity is called "emergency mode".
 
But Emergency mode doesn't let import edited save files as far as I know
It does, but only one at a time: put a save in sd:/svdt_inject/ and hold R at boot.
Svdt will copy all the contents of the folder to the save, just like savemanager B button, so only have the save you want to restore in the folder.
 
I have 500+ hours of progress in Animal Crossing that I do not wish to lose. Could I use this application to backup my save data and upload it to a different cartridge in the case that my original cartridge gets lost or damaged?
 
I have 500+ hours of progress in Animal Crossing that I do not wish to lose. Could I use this application to backup my save data and upload it to a different cartridge in the case that my original cartridge gets lost or damaged?
Yes.
 
Yeah I Know,but it obviously work on at least N3DS cause many players on MH4U use this method. Whelp,I'll probably just let this go away..
Yes, you're right... Apparently, N3DS doesn't have problems with that, but always there is an exception!
 
I've been having trouble with this, any help would be much appreciated. Firstly, holding a shoulder button while svdt boots doesn't seem to do anything different. Second, what's the difference between "emergency" saves and "interactive" saves? Lastly, from what I gather, anti-savegame restore titles can only be used with "emergency mode." If so, how do access and use emergency mode?
 
I've been having trouble with this, any help would be much appreciated. Firstly, holding a shoulder button while svdt boots doesn't seem to do anything different. Second, what's the difference between "emergency" saves and "interactive" saves? Lastly, from what I gather, anti-savegame restore titles can only be used with "emergency mode." If so, how do access and use emergency mode?

Emergency mode is for games like SSB on old 3ds, due to the enhanced new 3ds mode the memory is cleared when booting those, so we can't get any screen output, that's why emergency mode makes a backup on holding L and restores whatever is on /svdt_inject when holding R.

It does the same as pressing the A and B buttons on save_manager.

Asr support is enabled by default on emergency mode. In normal mode you are asked if you want to enable it.
 

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