"Different gameplay" Yeah, that's called balancing. Nintendo has been doing that with SSB4 and also did it woth MK8DX, which has a metagame nowhere like MK8's.Unbelievable
Different gameplay, new models, new textures, new stages, different music, different gamemodes, new artwork, a new roster, maybe perhaps an entirely new direction for smash. You know, one of the most disappointing aspects of smash 4 outside of its awful gameplay was the fact that it reused way too many assets from brawl like character models, character animations, sound effects, and music.
There can be so much done with smash, have some imagination. I'm truly astounded.
"new models and new textures" Yeah. No. What the hell do you want? A Mario 3D model with 1 kazillion polygons? And the textures were just fine in SSB4.
"different gamemodes" -> can easily be added by modifying the game like with MK8DX.
"a new roster" It already exists, that's called SSB4 DLC. You don't need to create a whole new game for this.
"it reused assets from Brawl" Hahahahahahahahahahahahahahahahahaha. LMAO

"its awful gameplay" Errr, nope. This gameplay that YOU find awful. Saying something is plain bad just because it's different from what you like isn't really fair. One can argue that Melle's gameplay is harsh and completely broken. But objectively, Smash 4 has found kind of a balance between Melee's speed and Brawl's slowness.
"it reused everything" So yeah, that's how video games work. They won't record whole new sounds that'll sound exactly the same... If they already have high quality material, they'll re-use it.
Oh, and Sakurai won't work on that anyway.










