I don't want another Brawl on the 3DS. I don't want another Melee either.
Neo said Melee was perfect. He's lying. Much of that game was broken. As was Brawl. But in different ways. Melee was fast and was great for competetive Smashers. But had plenty of flaws. You can't deny that half the lineup were clones. There were moveset problems, as in Brawl. And those bloody glitches, which people actually like because it gives them an unfair edge (Fuck you, injected.) Even when I played the game in its time, it seemed... not right. Must have been all the clones. Brawl took steps in the right direction. Clones were taken out or made to have more diverse movesets, loads of new features were added, but the core of the game, the engine, seemed to have lost something. It was a heck of a lot slower than Melee, and that's not so good for competitors. And the characters movesets were so brokenly imbalanced, it's as if the developers hadn't even tried. Even a few amateur coders managed to balance Brawl better than Nintendo themselves could. Because of these flaws, especially the first, the competitive Smashers preferred Melee over Brawl, some completely ignoring its flaws. They both have their strengths and weaknesses What I would most like to see from SSB4, whether its for the next home console or for 3DS, is a bit of a combination of the strengths of both games.
Future edit @Chaz: The terribly imbalanced tiers might as well be a glitch. I don't care for them. And I was talking about Melee's glitches specifically. Not that Brawl doesn't have a few.