Super Robot Wars OE

Discussion in 'PSP - Games & Content' started by CrashmanX, Jul 18, 2013.

  1. CrashmanX
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    CrashmanX Current project: SD Gundam G Generation Overworld

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    [​IMG]

    With the release of Super Robot Wars OE (Operation Extend) I figured it was a good idea to get a jump start on this.

    What am I hoping to do here?
    Nothing complex, a simple menu translation of Super Robot Wars OE. Maybe a bit more if things turn out to be easy.

    "OK so why not do it yourself?"
    Because there's a LOT to be done here. I mean menu wise it's not much but there's a lot when you toss in abilities and attacks as well plus their descriptions.
    Plus my Japanese is REALLY rusty at best.

    "Don't you have like 10 other projects?"
    Danball is and will be in progress for a long time.
    AGE is on hold till I get better at Japanese.
    MechaMon is still being worked on, a bit slowly though because sprites are boring as shit.
    And this makes project 4. So not too horribly many.

    "If it's so easy why not just get it done with?"
    Well because I ran into an issue with .pac files. These ones are not like those found in Madoka/Danball. They cause the program to crash so I can't say what's wrong but if someone wanted to help with that, that'd be AWESOME and it'd make things go WAY faster and WAY better.

    "How would they be better?"
    Well because I'm currently dealing with the constraint of having to use the same amount of spaces as the Japanese characters, well double technically.
    But with the ability to edit the .pac files like I can in Danball then I'd be able to use as many spaces as I want, which would result in better translations and higher quality.

    "Anything else?"
    Nah, that's about it. I'm always looking for help. Right now I'm just using a Hex Editor (MadEdit) and the CPK Tools from the Danball translation thread I have, feel free to try your hand and help out.

    "What series are in this game?"
    Well here's a list of what series I know are either in the game so far or are to be added in later chapters.
    Warning: Spoilers inside!

    "How long til this is done?"
    Hell if I know. But he's an approximate progress thing with a lot of really vague numbers.
    Chapter 1 (Base):
    Character Names: ~60%
    Unit Names: ~80%
    Attack Names: ~80%
    Attack Descriptions: ~02%
    Spirit names: 00%
    Spirit Descriptions: 00%
    Ability Names: ~02%
    Ability Descriptions: ~02%
    Terrain Effects: ~30%
    Terrain Descriptions: ???%
    Level Names: 100%
    Story: ---% (Can't exactly translate ATM because I don't have tools to work with it)
    Attack Shouts/Talking: ---% (See Above)
    Song Names: 100%
    Battle Menus: 90%
    Main Menus: ~70%
    Reference: 0% (Same issue as story)
    Item Names: ~99% (Some are a bit hard to read because space issues. Hex editing sucks)
    DLC Details: ~2% (Not a high priority right now)
    Buffs/Effects: ~1%

    Chapter 1 (DLC)
    0% on all. Don't know how to repack the DLC properly yet.

    Chapter 2 - 8
    Not out yet. Chapter 2 comes out on Tuesday I believe. After that another one should come out every 2 weeks with mission packs between then.

    "Got any pics?"
    I'll upload some in a bit. I'll go through and grab a bunch for this thread.

    Original post
    Warning: Spoilers inside!
     

    Attached Files:



  2. MrShyCity

    MrShyCity Member Class Zero - No.00 SHY

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    Flip
    extracting the .cpk came with .pac file
    Screenshot
    Warning: Spoilers inside!

    Crash sending you PM for the .cpk

    Edit: here is the QuickBMS Script for the .cpk
    Edit 2: These can also extract the .EDAT file inside NPJH50521 folder by renaming .EDAT to .CPK
    Warning: Spoilers inside!
     
  3. CrashmanX
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    CrashmanX Current project: SD Gundam G Generation Overworld

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    .EDAT data?
    Is that the DLC data?
    You wouldn't by chance be willing to share that .cpk you modified would you? I messed with it earlier and seemed to have broken my game. I made the horribly newbish mistake of not testing my changes and made A LOT of changes.

    Thanks for the QuickBMS script though! I will use that to extract the .pac files properly.
    It's possible to re-pack the .cpk files as I managed to do so for the imenu 00.cpk and was able to test a few changes in there, as you can see in the image below.
    [​IMG]
     
  4. MrShyCity

    MrShyCity Member Class Zero - No.00 SHY

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    yea the .EDAT are that came with the game are inside NPJH50521 folder
    yea sure which file you need?
    Edit: i tried to repack "without any changes" the game crash so i may need a special tool for these
     
  5. CrashmanX
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    Whatever one you edited to adjust the menus like that.
    That is, if you don't mind me using yours as a base and combining it with my work.
     
  6. MrShyCity

    MrShyCity Member Class Zero - No.00 SHY

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    yea i don't mind it's not like i'm planning to release it
     
  7. CrashmanX
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    CrashmanX Current project: SD Gundam G Generation Overworld

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    For the .CPK repacking I used the CPK tools that I also used for Danball.
    I just left "Force Compress" unchecked and it worked. If you weren't able to re-pack the files... how did you manage to get the menu to show up like that?
     
  8. MrShyCity

    MrShyCity Member Class Zero - No.00 SHY

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    Send you a PM
    ohh really, that's nice
    will the file i have is not Compress/Ecrypted i open it with HexEditor lol
     
  9. CrashmanX
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    Oh you were editing the CPK in a HexEditor?
    Shit man, you're crazy.
    Well, to be fair. I've been unable to extract the contents of the .pac file properly. I can't seem to get it to open with the Madoka Tools and I don't know of any other program to open .pac files.
     
  10. MrShyCity

    MrShyCity Member Class Zero - No.00 SHY

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    lol i always use the .cpk Extractor i have first, if no success i look for the Header google search for QuickBMS, if still no success, i go back to HexEdit and look for JAP Script.
    yea i also tried Madoka Tool didn't work
     
  11. ferret7463

    ferret7463 GBAtemp Advanced Fan

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    by a "Bit more" do you mean like the "mission objectives"? Those are not always "Beat the hell out of the Enemy" ones and some times takes me like 2 or 3 times to figure out what they want.
     
  12. CrashmanX
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    Yea. I want to do just the basic menu translations and the abilities at the very least.
    Objectives would be a must IMO simply because like you said, some are rather annoying.
     
  13. Manasword

    Manasword Tempest Tales

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    Is that the DL game in PSP?
     
  14. CrashmanX
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    CrashmanX Current project: SD Gundam G Generation Overworld

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    Indeed it is.
     
  15. Nobunaga

    Nobunaga Empty

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    Good luck Crashman I might help you with the other chapters in the future =)
     
  16. CrashmanX
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    Ah well thank you sir.
    I'd be more willing to translate the actual dialogue in each chapter if, like I said earlier, I could extract the data properly.
    Right now I'm just doing a lot of dirty Hex Edits, which is working just having to fight for space at times.
     
  17. Nobunaga

    Nobunaga Empty

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    You can extract the CPK files with this program http://www.mediafire.com/download/0r88327zp3asws3/cri packed file maker.rar it is the best one around I used that for the Digimon Translation. =)
    And you can also make a new CPK file but I wish I knew how so I could tell you :/
     
  18. CrashmanX
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    CrashmanX Current project: SD Gundam G Generation Overworld

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    I know how to extract the CPK's, only problem seems to be re-building them.
    I don't know their original format (Forced compression, file name, SJIS, etc.) so I can't rebuild them.
    Also even extracting the Data in the CPK only yields .pac files which I can't even open, so ATM it's easier just to directly edit the CPK's.
     
  19. xhai

    xhai GBAtemp Regular

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    hey! have you forgotten me..

    NPJH-50521_1112562245_328.jpg
     
  20. CrashmanX
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    CrashmanX Current project: SD Gundam G Generation Overworld

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    xhai you haven't posted in this thread so how could I forget about you?