Hacking Super Mario Star Road VC Injection not emulating classic controller properly. Help!

pickinanameainteasy

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I've installed a Super Mario Star Road (SM64 rom hack) on my vWii and used the VC injector script to set up a VC inject on my wii u menu. I chose vWii NAND Title Launcher, set icons/banners/ double checked the Title ID and set it to "Classic Controller Emulation"

I built the title and installed with WUP Installer. It loads up and says it supports Gamepad I say yes and the game starts but I just get stuck on a screen that says something along the lines of "Classic Controller needed. Plug one into your wii remote or press A to go back to Wii Menu"

Any advice?
 
I've installed a Super Mario Star Road (SM64 rom hack) on my vWii and used the VC injector script to set up a VC inject on my wii u menu. I chose vWii NAND Title Launcher, set icons/banners/ double checked the Title ID and set it to "Classic Controller Emulation"

I built the title and installed with WUP Installer. It loads up and says it supports Gamepad I say yes and the game starts but I just get stuck on a screen that says something along the lines of "Classic Controller needed. Plug one into your wii remote or press A to go back to Wii Menu"

Any advice?
Not exactly sure why that issue is, but why not try making an injection for the Wii U VC instead? It can probably produce better results and will work with the GamePad without trouble. Or you could set up Not64 and use that instead.
 
Not exactly sure why that issue is, but why not try making an injection for the Wii U VC instead? It can probably produce better results and will work with the GamePad without trouble. Or you could set up Not64 and use that instead.

I've tried the rom on Wii64 with overclocked vWii and it had visual glitches that made it unplayable.

I've made two injectors now, one with "Classic Controller Emulation" another with "Force Classic Controller Connected" neither worked.

I'll try the Wii U VC and see what happens.

--------------------- MERGED ---------------------------

Not exactly sure why that issue is, but why not try making an injection for the Wii U VC instead? It can probably produce better results and will work with the GamePad without trouble. Or you could set up Not64 and use that instead.

When you say Wii U VC, is that something I can do with TeconMoon's WiiVC injector Script?
 
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