Super Mario Maker - Winter SMB1 Mod

Discussion in 'Wii U - Hacking & Backup Loaders' started by StandardForumGuy, Nov 14, 2016.

  1. StandardForumGuy
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    StandardForumGuy Member

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    Hello. This is a new project I'm starting called the Winter SMB1 Mod. In this mod, all themes will be changed to have a winter-y effect in the SMB1 game style. Here are some planned changes:
    Ground Theme
    Change ground, pipe, etc to use the snow palette from the original SMB1.
    Add snow to mushrooms.
    Make ice blocks cracked.
    Underground Theme
    Change ground, pipe, etc palette to look like an ice cave.
    Make the mushrooms look frozen in ice.

    Underwater Theme
    Make EVERYTHING look frozen.
    Lighten the background so it looks like it's frozen.

    Ghost House Theme
    Make ground look frozen.
    Airship Theme
    Add snow to absolutely everything.
    Castle Theme
    The biggest of them all.
    Change ground to look like the ground theme.
    Change the lava to very very cold water.
    Change axe to look like a mini-flagpole that will drop, so that it's consistent with looking like another ground theme.
    (Basically, the castle theme will turn into Ground + Frozen Water theme)

    Please note that no enemies will be changed.

    I have been working on the Snow Ground theme recently, however there is something wrong with it. the grid background is used in the game, however when the file gets replaced, this is what it looks like:
    fix pls
    Any SMM modders should AND need to know the answer.


    Feedback section and Help section (for me specifically) is below. This is the most important post.
     
    Last edited by StandardForumGuy, Nov 18, 2016
    I pwned U!, xtheman and lordelan like this.
  2. xtheman

    xtheman GBAtemp Guru

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    This is neat!
     
  3. StandardForumGuy
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    StandardForumGuy Member

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    thanks, but it's still broken, and I won't release it until it gets fixed
     
  4. LoganK93

    LoganK93 GBAtemp Advanced Fan

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    Guessing you never got the transparency issue fixed? Would love to make my own mod, though I am not sure exactly how to get the texture back into the game after editing...
     
  5. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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  6. ThatNintendoNerd

    ThatNintendoNerd GBAtemp Regular

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    A Cartridge
    What did you use to extract the szs files? I tried smb's thing and that didn't work.
     
    Last edited by ThatNintendoNerd, Nov 17, 2016
  7. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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    I used yaz0dec to decompress SZS.
    Uwizard also uses yaz0dec.
     
  8. StandardForumGuy
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    StandardForumGuy Member

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    Basically, I just recolored stuff, and I sometimes end up actually editing the stuff, I edited the pipe too, but the change isn't really noticeable. However, one important thing is I ended up having to remove the transparency behind the pipe, then adding it back in after putting the new pipes. I did this with layering. After editing it, I injected the textures to the .BFRES, however, I did this 2 times (i thought i messed up something in the 1st time so i tried it again) Anyway, that's basically it. Here's an image of the edited file.
    [​IMG]
     
  9. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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    What I meant was what did you use to inject to BFRES?
    Current tools won't work. You have to use a Hex Editor and inject manually... After converting the image to GTX of course. (You have to swizzle manually, or use my tool. TexConv2 seems to mess up the image)

    BTW, where's the alpha channel?

    — Posts automatically merged - Please don't double post! —

    BTW, here's a picture of my first try:
    [​IMG]
     
  10. StandardForumGuy
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    StandardForumGuy Member

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    I used TexHaxU....


    Also, what's an alpha channel? It didn't come with an alpha channel as far as I know...
     
  11. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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    How did you get TexHaxU to work with SMM? The game crashes when I use it... :(

    Alpha Channel is Transparency.
    RGB -> Red + Green + Blue (An image without transparency)
    RGBA -> Red + Green + Blue + Alpha (An image with transparency)

    Your image lakes transparency, that's the problem.
     
  12. StandardForumGuy
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    StandardForumGuy Member

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    Okay, I re-saved the texture to have 4 channels (RGBA). I haven't inserted the texture again. I'll edit this post once I inserted it back in.
    To be honest, I really just did the same steps as injecting textures to .BFRES files in MK8.
     
  13. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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    You can't just save as RGBA, you have to remove the blue squares and replace them with transparency.

    — Posts automatically merged - Please don't double post! —

    Do you mean that video tutorial? Can you send me a link to it?
     
  14. StandardForumGuy
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    StandardForumGuy Member

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    Ok, should be easy enough. However this will contradict with the tracks... eh, it won't hurt to remove the outline.
     
  15. AboodXD

    AboodXD I hack NSMB games, and other shiz.

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    Do you mean that video tutorial? Can you send me a link to it?
     
  16. StandardForumGuy
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    StandardForumGuy Member

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    There's a tutorial on how to mod textures/text/music in MK8 here in GBATemp. The same rules pretty much applies to SMM as well. Anyway, I was too lazy to edit the post so I'm just edit the post at the top.

    EDIT: Nevermind anything, it just crashes anyway (trying this again)
     
    Last edited by StandardForumGuy, Nov 18, 2016