Super Mario Maker Sells 1 Million Units Worldwide

smm_1million_social_media.jpg

Nintendo has just announced Super Mario Maker has sold 1 million units worldwide:
For the last 30 years, Super Mario fans have proved to be some of the most passionate, loyal and dedicated video game fans on the planet. Traditionally that fervor has been most clearly measured by unit sales, and with more than 310 million units sold and counting in the Super Mario franchise, that fervor is historic. And now, with the recent release of the Super Mario Maker game for the Wii U console, Nintendo has a new way to measure fan engagement: level creation.

Today it was revealed that more than 1 million units of Super Mario Maker have been sold around the world since its launch on Sept. 11. The addition of 1 million new "fan" developers has led to the creation of more than 2.2 million Super Mario courses, which combined have been played nearly 75 million times.

"For Mario fans around the world, including myself, Super Mario Maker was a dream 30 years in the making," said Nintendo of America President and COO Reggie Fils-Aime. "The game has captured and unlocked the imaginations of gaming fans of all ages and brought their dedication to Nintendo to a whole new level."

:arrow: Super Mario Maker Official Site
 

mightymuffy

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Considering the userbase & the nature of the game itself (and the budget they'll have blown on the game -or lack of, in this case-), 1 million sales is pretty good! It's a profit for sure.
Anyway, fact is it's a great piece of software if you ask me, and I've already played some quality levels - I still baulk a bit at the rrp, but it's been money well spent up to now!
 

Zetta_x

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Which is great, except Mario editors have been widely available for decades at this point (slightly less for the higher level stuff) and very much runnable on things we deal with around here (plus PCs) for well over a decade as well.

Different population of people. Even levels in which I consider extremely easy have less than a 50% clear rate. It's clear that a lot of the people playing this game are not the people you are talking about. Mario has a brand name and it appeals to a much bigger population than those who have played the methods you are talking about.

Plus, this game builds in extremely intuitive and easy to use ways at creating and playing Mario Levels. You can preview levels, you can easily find the easiest levels, it's extremely intuitive to make levels (especially bundled with the Wii U controller) and just have been much more convenient for the average person (which has not been my experience with other ways at playing Mario Levels).
 
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Very interesting. I guess this rules out the option of the price dropping any time soon. I would love to try it myself but can't really justify spending $60 for this
 

FAST6191

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Different population of people. Even levels in which I consider extremely easy have less than a 50% clear rate. It's clear that a lot of the people playing this game are not the people you are talking about. Mario has a brand name and it appeals to a much bigger population than those who have played the methods you are talking about.
For the population at large, sure. Emulators, hacked games and flash carts are not exactly unfamiliar territory for most of the GBAtemp userbase though.
 

Foxi4

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Really?! Coz the only recent 'big' sellers I can think of that did better than this over a similar period were Destiny and whatever CoD released last year - and those figures were multi-platform.
Yeah, and then there's The Witcher 3, Bloodborne, Metal Gear Solid V... :P
 

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For the population at large, sure. Emulators, hacked games and flash carts are not exactly unfamiliar territory for most of the GBAtemp userbase though.

The difference is the ease of access to a nearly unlimited supply of user-made levels. Even if somebody made a similar platform to easily create, upload, download, and play user-made levels across many different mario game, it would probably never gain traction due to the small player base. At the same time, the small player base and lack of traction would just cause the community to die out faster too.
 

FAST6191

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The difference is the ease of access to a nearly unlimited supply of user-made levels. Even if somebody made a similar platform to easily create, upload, download, and play user-made levels across many different mario game, it would probably never gain traction due to the small player base. At the same time, the small player base and lack of traction would just cause the community to die out faster too.
Have a wander around some of the mario hacking sites some time. More than I can play, especially if I include the hard stuff, and the minor barrier of difficulty (you have to download a program and click a few times) does quite a bit to improve the signal to noise ratio.
 

FAST6191

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Much like starting a response with "Really?" there have been calls to ban the word interesting from responses. Can't say I can get there myself but it is often used as a stall word or a non committal description, I may even be guilty of the latter at points. With that said a piece of news news/event associated with an item can be interesting where the item in question might not be.
 

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This is good news if you are hoping for the inevitable 3DS version. :D

And also, the 3ds vers. won't be more than $40.
And also, the 3ds is more hacking/modding friendly.
 

Zetta_x

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For the population at large, sure. Emulators, hacked games and flash carts are not exactly unfamiliar territory for most of the GBAtemp userbase though.

I agree, I just don't see people outside of major* mario fans playing hacked mario games. (*If I can give a rating on people who are mario fans from 1-10, I don't see people who aren't 7 and above playing hacked mario games)

The people who are playing Mario Maker must be around a 2 or 3; I'm dead serious, I've made some of the most easiest Mario levels that the risk of death to me, my brother, sister, friends is minimal (some of which who haven't even played Mario). I'm looking at the stats of this level, 8 people played, 3 of those 8 have cleared it (15 plays, 3 clears). Either children or people who haven't played Mario that much are playing these levels (a large part of the population is like this). Which is why I'm saying there are a ton of people who are playing Mario Maker and are not playing the hacked Mario games.
 

FAST6191

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I agree, I just don't see people outside of major* mario fans playing hacked mario games. (*If I can give a rating on people who are mario fans from 1-10, I don't see people who aren't 7 and above playing hacked mario games)

The people who are playing Mario Maker must be around a 2 or 3; I'm dead serious, I've made some of the most easiest Mario levels that the risk of death to me, my brother, sister, friends is minimal (some of which who haven't even played Mario). I'm looking at the stats of this level, 8 people played, 3 of those 8 have cleared it (15 plays, 3 clears). Either children or people who haven't played Mario that much are playing these levels (a large part of the population is like this). Which is why I'm saying there are a ton of people who are playing Mario Maker and are not playing the hacked Mario games.
That may all be true (though I would question the only mario fans thing -- they might not dig into it and many would view it as some kind of odd thing that happens in Japan but the emulator/flash cart set usually stumble across such things as well, at least for things like Mario and Pokemon), however I am reminded of all the other times games were made with shareable levels (little big planet being the obvious one from recent memory but go on the PC and it goes back decades -- see something like Heroes of Might and Magic) and the rather unfavourable signal to noise ratios there.

The only people saying that Mario Maker is easily replaceable with some slipshod homebrew ROM editor are people who haven't played Mario Maker.
Have you tried the modern ones? Granted various companies look like they could learn some things from this level editor, assuming they want to make one with a low barrier to entry and harder to use at the high end anyway, but it was not so much replaceable as it not being a new concept at all.
 

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