Ah, been looking for this thread, just bought the game and made 2 levels.. wich isn't a lot, but I put a lot of effort in them.
Nothing troll tier batshit crazy difficult, I designed them as if they were for a real game. I prefer Levels that do not rely on trial and error, and allow most players a kind of story as it were while playing through it.
The second one took me an entire day to tweak and make the bossfight work >< the editor feels so limited, gotta find weird ways to make my ideas work, or make levels longer than the 2 screen sizes allow, and rhen theres the block limit...
Anyway, please try them, I am very interested in the feedback. Have fun and mess around in the editor.
Nightmare in Daydream land, style NES, ghost mansion.
3E56-0000-0045-47E2
Ever wondered what Blathers the owl dreams dozing off every day?
My first creation, extra long course by splitting the sub area.
Bowser's Family Cruise crash, Style New SMB, Airship.
B041-0000-0047-DBFF
Bowser and Jr have their ships anchored and are preparing for a leisure cruise, but the homocidal plumber shows up to do what he does best.
My second level, focused more on visuals, and creating an actual build up to a boss fight with an ending. You can teach Jr a lesson too.
(The block limit is real)
Now that I have found mechanics to make timed boss battles, kind of, I think my next project will be an all star gauntlet.
PS, dont leave your level editor for qan hour when your WiiU has power save turned on, with the shutdown you lose all unsaved work, I learned the hard way.
I think Miiverse is very unintuitive and user unfriendly, but if you can find me, my name is SYS_ ERROR, ill try to keep making levels, but starting internship soon so less time.