Super Mario Bros. Is Shit

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Rydian, pull out your favorite memory editor. That game is amazing fun to mess with. The type of level is stored into an address. You can literally do level 1 with a castle theme. I was able to manipulate so much with that game, I think I got infinite jumps. If you change the level mid-way, it gets pretty interesting!

Try it out
 
That's because the Street Fighter film was one of the best movies of all time :mellow:
I think this is going a little too far...

Yeah, I chose Super Mario Bros. for this mockery thread to point out that a game doesn't have to be considered good nowadays for it to have an impact on gaming and have been considered great for it's time.

Though less people realized it was a joke than intended... I didn't want to deviate too far from ShadowSoldier's wording anywhere or it might lose the fun. I was tempted to make more mentions of what might be considered flaws as far as we crit modern games but then it might have turned into a more serious discussion thread instead of just pointing out that different times had different criteria for what made a good game.

I had "play it for the music" in my first draft since the first level theme is iconic, but then figured that "story" would just be funnier and also point out how one of the most influential games of all time had like, three lines of text in the whole game... but is still the same basis many Mario games go to.

Pfft...
It was funnier the first time...
http://gbatemp.net/threads/mass-effect-1-is-shit.344504/page-2#post-4583373
 
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I think it's very evident that Rydian needs to change his avatar to one featuring a pussy.
 
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Actually the game is pure genius for its time the mechanics are a little dated but this was the first game of its kind mind you, and many stil have very fond memories of it today. Its gameplay is timing based you have to time the jumps going up and down to hit enemies below you, and blocks above, while avoid the pits, causing a constant action from the player they are always engaged running and jumping. There where loads of Secrets in the forms of hidden blocks and warp pipes.

Of coures the storys is BS many video game storys are really bad so why bore the player with boring stuff, my ex thought that all story parts in games where unnecessary, while i dont necessarily agree, it comes from a desire to be in control and "playing" the game.

Its a constantly challenging game with increasingly difficult levels. The difficulty was appropriate for its time as it was an arcade game first, one that keept players wanting more and more coming back again and again dying over and over. I beat it when I was 3 years old seriously its the first game I ever played, so I know its hard but not that hard,
"gamers now days are shit" go play Super Castlevania 4 and wet yourself. or just play Super Mario World as others have said its a much better version of this formula with far better mechanics.

Now if you wanted to say the original Sonic the hedgehog was shit we would totally have something to talk about cause being so fast you constantly run into enemies you cant see was a really bad idea for a game, they could have at least game him a punch button so he could punch things out of the way as he ran. Granted again the mechanics improved as time went on. The original was bright colorful had ok music but the gameplay was flawed in that sense I suppose it would have worked in super widescreen.
 
Rydian, pull out your favorite memory editor. That game is amazing fun to mess with. The type of level is stored into an address. You can literally do level 1 with a castle theme. I was able to manipulate so much with that game, I think I got infinite jumps. If you change the level mid-way, it gets pretty interesting!

Try it out
Hm, I have been looking for emulators with the kind of debugging functions I'm used to, for making custom AR/GG codes that aren't just memory address modifications...

*makes a thread*
 
Rydian, pull out your favorite memory editor. That game is amazing fun to mess with. The type of level is stored into an address. You can literally do level 1 with a castle theme. I was able to manipulate so much with that game, I think I got infinite jumps. If you change the level mid-way, it gets pretty interesting!

Try it out


:o



I forced this out of mind first time I read this, cause I'd loose my week to doing this, not I read it again to remember this is actually a boss of an idea. An old game like that would be all sorts of easy and fun to modify on the fly.
 
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The fact that you can only move the screen right is very limiting - I like to explore levels and in Super Mario Bros. I can't even backtrack! Shit programming is shit, plain and simple. Invisible walls that follow your every single step are a tell-tale sign of a shit game.
 
Just get in from work, see this thread, MFW :rofl2:

I have to say the only ones i never really liked were international 2 and Mario 64 DS, i2 was a reskin of another game they gave us because they thought we were too noob to take the actual 2 and Mario 64 DS was horrible to control, that game needed an actual analogue stick and using the touch screen was far too inaccurate and fiddly for that game, really should have saved that re-release for the 3DS.
 
*Whistles*

You might have just started a war. What were you thinking when you made this thread?
shit.png


My first-post is even a copy-paste of his, with some words changed around to reference a different game.
 
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