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Exactly What It Says On The Tin. An editor for Super Mario 64 DS, a la Toad's Tool 64, but for the DS remake of the game.
(note that currently it is not as polished as TT64 but hopefully it will be soon enough
)
Screenshot:
Download link: Enjoy
Features:
- Moving existing objects and changing their settings (what they are and their parameters)
- 3D preview that also supports object picking/moving
- Changing a level's background
- Changing a level's object banks
Details on how to use it can be found in the provided readme and in this topic.
The topic linked above is also the place for discussions about the editor.
Tips you should remember:
- Backup your ROM before using the editor on it. The editor is normally stable, but we never know what could happen.
- Update your video drivers if you get an error message talking about glGenBuffers or OpenGL when opening a level (if you can't for whatever reason, the soon-coming v1.01 will include a fallback renderer for these cases)
- Using objects that are not available within the level's object bank settings will crash the game, so watch the object bank settings. Also note that certain objects don't go through the banks system and are specific to the level they are used in (aka they can't be used in another level).
I hope you will enjoy using it
(I may be submitting this late; I first tried but wasn't allowed, because I am an idiot who failed to find the right forum
)
(note that currently it is not as polished as TT64 but hopefully it will be soon enough
Screenshot:
Download link: Enjoy
Features:
- Moving existing objects and changing their settings (what they are and their parameters)
- 3D preview that also supports object picking/moving
- Changing a level's background
- Changing a level's object banks
Details on how to use it can be found in the provided readme and in this topic.
The topic linked above is also the place for discussions about the editor.
Tips you should remember:
- Backup your ROM before using the editor on it. The editor is normally stable, but we never know what could happen.
- Update your video drivers if you get an error message talking about glGenBuffers or OpenGL when opening a level (if you can't for whatever reason, the soon-coming v1.01 will include a fallback renderer for these cases)
- Using objects that are not available within the level's object bank settings will crash the game, so watch the object bank settings. Also note that certain objects don't go through the banks system and are specific to the level they are used in (aka they can't be used in another level).
I hope you will enjoy using it
(I may be submitting this late; I first tried but wasn't allowed, because I am an idiot who failed to find the right forum









