Super Mario 64 DD Edition Discovered on Disk

Discussion in 'User Submitted News' started by Gahars, Jun 25, 2014.

  1. Gahars
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    Gahars Bakayaro Banzai

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    In an attempt to compete with newcomer Sony's Playstation, Nintendo released a little add on called the 64DD. No, it wasn't a Super Smash Bros. Bra, but rather a disc drive, which was meant to allow for different games to come to the console. Unfortunately for Nintendo, the thing failed to sell, and it ultimately never left Japan before being discontinued (disk-continued?). The fact that there were so few games for it probably didn't help.

    Well, don't worry 64DD owners, because it seems that you have another game after all... sort of.

    :arrow:Retro Collect

    I hope it was worth the wait, guys.

    If you want to see the game in action, there are two Youtube videos demonstrating the disk version in action.

    I know that this doesn't mean much for most people, including myself, but I figured some of you guys might enjoy this news. If you've got peripheral vision, then this must be out of sight.
     
    blinkzane, Thomas83Lin, T-hug and 2 others like this.


  2. ForteGospel

    ForteGospel GBAtemp Advanced Fan

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    Quicker load times for a CD based release than a cartridge one? yeah not buying
     
  3. duffmmann

    duffmmann GBAtemp Psycho!

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    Is it just me, or does the music sound a little richer when Mario is in the castle?
     
  4. finkmac

    finkmac GBAtemp Fan

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    Wow, quite an interesting find… I wonder if this will be an incentive to develop a 64DD emulator?

    Oh yeah, it's also not a "disc" drive, it's a "disk" drive… "discs" are round, while "disks" aren't.
     
  5. Foxi4

    Foxi4 On the hunt...

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    By the time the N64 was released it was already dead for a year. It wasn't competition, I'd sooner call it decomposition. :tpi:
    It's absolutely possible in the case of the N64. Access time to storage does not equal loading times - N64 cartridges had low capacity and a lot of content had to be heavily compressed - the DD offered larger capacity and thus assets could be practically raw, requiring less decompressing and by proxy also time to actually load. The width of the bus also plays a huge role, not to mention that DD disks are not exactly CD's, they're magneto-optical disks, more akin to these: http://en.m.wikipedia.org/wiki/Magneto-optical_drive
     
  6. Vappy

    Vappy GBAtemp Advanced Maniac

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    Zip disk, not CD. Magnetic media.

    The music in this version is the same as that in the Japanese retail release of SM64, which is slightly different to the western release.

    Doubt it. Who's going to go through all that trouble just for a very slightly different version of Mario 64? :P
     
  7. FAST6191

    FAST6191 Techromancer

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    Raw speeds may not have been faster but the 64DD came with the memory pak if memory serves. You increase the memory (in this case literally doubling it) and do the right things in the right way and that is not so far fetched an idea. Not to mention Mario 64 was a launch title so it is unlikely they had fully optimised code.
     
  8. XrosBlader821

    XrosBlader821 Digimon Tamer

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    maybe the "Disc" is in the "Disk" so that kids wont break it as easily as they can be broken.
     
  9. rizzod

    rizzod Not a New Member

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    wow.. welcome to the next generation people.
    [​IMG]
     
  10. Foxi4

    Foxi4 On the hunt...

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    Zip diskettes are high capacity magnetic storage, they're floppies. This is an MO disk, it's quite different and optical.
    It wouldn't be a lot of trouble, other than alternative storage the device did not add much to the system. As for the "who would do it", the answer is "die-hard fans" or devs who are crazy about the completeness of their emulator, see BSNES. :P
     
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  11. ForteGospel

    ForteGospel GBAtemp Advanced Fan

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    both the cartridge and the magneto optical disks offered up to the same limit - 64 MB.

    from wikipedia: http://en.wikipedia.org/wiki/Nintendo_64DD#Hardware

    the cartridges were faster, the DD did had 4 additional MB ram and some more polished code would make the difference, yet many games got around that problem in spite of the low ram through smart use of the cartridges
     
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  12. oddMLan

    oddMLan Member

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    The loading times are actually slower in the videos (compared to the original cartridge release). Also, the castle music indeed sounds a little bit different,
     
  13. Foxi4

    Foxi4 On the hunt...

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    ForteGospel Nice, never saw that table before, thanks for the clarification - it's nice to know the access time and transfer rate of such oddities. Perhaps it was a matter of the integrated RAM or the code.
     
  14. Taleweaver

    Taleweaver Storywriter

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    A super smash bros bra would've been more interesting. Alas... :(
     
  15. marcus134

    marcus134 GBAtemp Advanced Fan

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    Nope, it's just a case of people not being able to read french cause the blogger state the opposite
     
  16. grossaffe

    grossaffe GBAtemp Addict

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    "I'd hit it"
     
  17. Mario92

    Mario92 GBAtemp Advanced Fan

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    I wouldn't say. It's more like notes are just longer than usual which for me makes it sound worse. As music is closer to midi than mp3 I would assume there's just bug which makes those notes play longer than they should.

    It seems just like Super Mario 64 played with super expensive peripheral. Of course it's nice to see some rare things popping up but there doesn't seem to be much at all to it.
     
  18. Taleweaver

    Taleweaver Storywriter

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    [​IMG]


    Ah...the internet. Is there anything sexual that it doesn't have? B-)
     
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  19. TyBlood13

    TyBlood13 Weeaboo Trash

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    Pretty cool find

    Now if those rumored Mother 3 disks would surface and be legit, now that would be awesome
     
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  20. matpower

    matpower A Hero of Justice

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    The holy grain of a N64DD collection, huh :P
    (I wonder if the N64DD works on an USA console...)
    Now I wish that more N64DD beta stuff leaked, I would love to see Mother 3 and Pokémon RPG. :D