1. Toad Stool

    OP Toad Stool Advanced Member
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    So I've been working all day on this, finally I am glad to present the first 3D Land model import (I think it is lol)
    A Blue Independent Toad that don't need no Captain
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    So what's up with that rig you may ask? Well uh I dunno tbh, maybe it's the way I exported the bones.

    - This tutorial assumes you know how to build/extract romfs, are using 3DS Max, and have the NW4C Plugins set up
    - I'll be using Toad over Mario as an example for this tutorial
    - Delete the bones of your model and export it as an OBJ if needed.
    - This tutorial is not final, it is more than likely that your rig will turn out messed up. I will update this tutorial as I find out how to extract Mario's bones properly.

    Step 1 : Open the Mario.arc in EFE (\ObjectData\Mario.arc)

    [​IMG]
    Step 2 : Export the Mario.bcmdl (do the same for MarioAnimation.arc)

    [​IMG]
    Step 3 : Open the exported bcmdl in Ohana Rebirth

    [​IMG]
    Step 4 : Export the DAE and OBJ of the original model

    [​IMG]
    Step 5 : Open the DAE in BrawlBox*

    [​IMG]
    Step 6 : Delete the polygons then extract the model as a DAE

    [​IMG]
    (so you have just only the bones)
    (I did this because the raw DAE from Ohana crashed in 3DSMax for me)
    Step 7 : Import the OBJ into 3DS Max as well as your model

    [​IMG]
    Step 8 : Scale your model up nicely to match the original

    [​IMG]
    (It hepls to freeze the Mario model | Left Click > Right click > Freeze Selection)
    Step 9 : Delete the OBJ and import the bones

    (from the DAE you made in brawl box)
    Step 10 : Rig your model

    [​IMG]
    (tutorial for model rigging Part 1 / Part 2)
    (you may be able to resize the bones if needed*)
    Step 11: Your model must make use of these 5 Materials

    [​IMG]
    (MarioBody, MarioHand, MarioEye, MarioHairHead, MarioCapHead) .
    Not sure if texture names are needed but if your import freezes then try using them (player_dw01_MarioBody_diff, player_dw01_MarioEye_diff.0, player_dw01_MarioHead_diff)*
    Step 12 : Turn Fragment lighting off in the NW4C Material Attributes *

    [​IMG]
    Step 13 : Export your model as Mario.cmdl*

    [​IMG]
    Step 14 : Open your model in Creative Studio

    [​IMG]
    Step 15 : Import these files

    (the same way you opened the model)
    (these are material/color/visibility animations, these are nessecary)
    (these files can be created and edited in 3DEditor)
    Step 16 : Save Binary as Mario.bcmdl

    [​IMG]
    Step 17 : Open your new Mario.bcmdl in Ohana Rebirth

    [​IMG]
    Step 18 : In the animations tab click import and open the MarioAnimation.bcmdl you exported earlier

    [​IMG] [​IMG]
    Step 19 : Look at the quality of your rig by viewing the animations

    [​IMG]
    Step 20 : Repeat steps 10-19 until you are content with your rig

    Yeah so this rig definitely wasn't the best. It looked fine in Brawlbox...you shouldn't trust Brawlbox with your 3DS rigs
    Step 21 : Open the Mario.arc in EFE and replace the Mario.bcmdl with the one you just made

    [​IMG]
    Step 22 : Save

    This step is super important, don't forget it.

    Now you're ready to test, have fun :)
    This tutorial assumes you know how to build/extract romfs, are using 3DS Max, and have the NW4C tools set up
    I'll be using Toad over Mario as an example for this tutorial
    This tutorial is not final, it is more than likely that your rig will turn out messed up. I will update this tutorial as I find out how to extract Mario's bones properly
    Delete the bones of your model and export it as an OBJ (if needed)

    1. Open the Mario.arc in EFE (\ObjectData\Mario.arc)
    2. Export the Mario.bcmdl (do the same for MarioAnimation.arc)
    3. Open the exported bcmdl in Ohana Rebirth
    4. Export the DAE and OBJ of the original model
    5. Open the DAE in BrawlBox (New > Archives > BRRES Resource Pack | Right click Brres > New > Model | Right click model > Replace > Mario.DAE)*
    6. Delete the polygons then extract the model as a DAE (so you have just only the bones) (I did this because the raw DAE from Ohana crashed in 3DSMax for me)
    7. Import the OBJ into 3DS Max as well as your model
    8. Scale your model up nicely to match the original (It hepls to freeze the Mario model | Left Click > Right click > Freeze Selection)
    9. Delete the OBJ and import the bones (from the DAE you made in brawl box)
    10. Rig your model (tutorial for model rigging Part 1 / Part 2) (you may be able to resize the bones if needed*)
    11. Your model must make use of these 5 Materials (MarioBody, MarioHand, MarioEye, MarioHairHead, MarioCapHead) . Not sure if texture names are needed but if your import freezes then try using them (player_dw01_MarioBody_diff, player_dw01_MarioEye_diff.0, player_dw01_MarioHead_diff)*
    12. Turn Fragment lighting off in the NW4C Material Attributes*
    13. Export your model as Mario.cmdl (NW4C Export With Settings)
    14. Open your model in Creative Studio
    15. Import these files (the same way you opened the model)(these are material/color/visibility animations, these are nessecary)(these files can be created and edited in 3DEditor)
    16. Save Binary as Mario.bcmdl
    17. Open your new Mario.bcmdl in Ohana Rebirth
    18. In the animations tab click import and open the MarioAnimation.bcmdl you exported earlier
    19. Look at the quality of your rig by viewing the animations
    20. Repeat steps 10-19 until you are content with your rig
    21. Open the Mario.arc in EFE and replace the Mario.bcmdl with the one you just made
    22. Save
    Now you're ready to test.

    If you run into any complications or make any new discoveries, feel free to post about them here.

    * I'm unsure if this step is required as it is solely based of my knowledge of New Super Mario Bros Wii. and Mario Kart 7 hacking.
     
    Last edited by Toad Stool, Dec 30, 2015
  2. AtlasFontaine

    AtlasFontaine GBAtemp Maniac
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    Holy shit finally, I'm watching this so much!
     
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  3. zezzo

    zezzo The "Black Ace"
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    Please remake 3d world for 3ds as some liar *cough* Luigibro lied.
     
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  4. Toad Stool

    OP Toad Stool Advanced Member
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    A remake? Slow down there my friend lol. I was also dissapointed in Luigibro's lies . A full remake, I don't know about that, but I will import peach after I'm done with Toad.
     
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  5. hobbledehoy899

    hobbledehoy899 GBAtemp Addict
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    You're going to want to fix the toad's head.
     
  6. Toad Stool

    OP Toad Stool Advanced Member
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    I think broken necks are the new style, don't you?
     
  7. hobbledehoy899

    hobbledehoy899 GBAtemp Addict
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    I kind of like breathing and thinking, thank you very much.
     
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  8. TheGrayShow1467

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    pfff. noob. breathing and thinking is for pussies. real men and women have detached necks all the time, no problem.
     
  9. hobbledehoy899

    hobbledehoy899 GBAtemp Addict
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    I do not exist though, so I literly am not a real man.
     
  10. TheGrayShow1467

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    So I'm talking to an AI? Sweet!

    We should totally put sanic in the game. It'd make more sense for my fanfic.
     
  11. hobbledehoy899

    hobbledehoy899 GBAtemp Addict
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    I hope you cum right inside of Sanic's ayy.
     
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  12. AtlasFontaine

    AtlasFontaine GBAtemp Maniac
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    Don't derail the thread please, we have enough with the "clarification" thread.
     
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  13. ElyosOfTheAbyss

    ElyosOfTheAbyss GBAtemp Addict
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    someone already imported luigi over mario
     
  14. Jack_Sparrow

    Jack_Sparrow Ruthless Pirate
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    Yass! Holy shit man! Great job!
     
  15. Toad Stool

    OP Toad Stool Advanced Member
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    You mean me lol? If anyone one else did it, they most likely did what I did which was a model swap. What I've done now is something very different.
     
  16. LoganK93

    LoganK93 GBAtemp Advanced Fan
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    Cannot WAIT for your tutorial. This is exactly what I need in order to replay this game. Finally I can make Link into a tanooki.
     
  17. Toad Stool

    OP Toad Stool Advanced Member
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    Could I get into any trouble showing images from Nintendo Ware Creative Studio?
     
  18. Deleted User

    Deleted User Newbie

    I wouldn't worry about it, just don't release the program. (Assuming this is a dev tool or SDK of some type)
     
  19. Toad Stool

    OP Toad Stool Advanced Member
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    Tutorial added to OP.
     
  20. GalladeGuy

    GalladeGuy Cool and Epic
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    Just so you know, you can also create a .bcres from a .obj with EFE.
     
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