P

pasc said:how about a map editor tool for the DS, so we can make some on the go ?

PizzaPasta said:pasc said:how about a map editor tool for the DS, so we can make some on the go ?
Seconded!


t4ils said:Ok dudes, you got it :
in a far future, map editor directly on the NDS![]()
However, It won't be as featured as the java one
Tiles to put and other info will be on the upper screen, you swap screens with select key, you put tiles with stylus
You hold L or R to remove a tile
some things like this![]()
As it requires some time, I'll work on it after bug fixes and other stuffs![]()

Goloki said:OK, this is great, but I have some serious issues with jumping. You either jump too much (or the surface seems slippery), or fall short on your jump. The last level of the standard set is almost impossible. Besides, if you touch a solid surface when jumping, your character falls vertically without you being able to control it, just like a cinder block. And, sometimes, placing portals is a bit hard... dunno.
Great game nevertheless.


QUOTE said:bugfix :
- Turrets won't shoot through crates anymore
- Maximum number of crates and turrets in a level is matching the level editor maximum number
- A portal loop down / down doesn't make the object in the loop going faster anymore
- No more double portal on the floor
- Fixed the green energy wall which was off if it was deactivated before restarting the map
- Turrets located on the edge of the map can shoot
- Turrets can shoot when a blue or green energy wall is off
- The last character is now visible on the upper screen dialog box
- You don't eat cake already eaten anymore if you fall off the screen on the right
- Advanced highScores are properly saved
- If you have finished the game once and you finish the level 28 again in normal mode, your advanced mode level doesn't go back to 1
- You can't throw a portal (or clear them) if an object is still inside
- You don't pass through the ceiling anymore when a crate push you into it
Add :
[Game] :
+ A tracing line shows where the portal is launched
+ Portals are easier to put
+ You can see which map you're playing in wifi / custom
+ Exit a current game returns where you were before playing (leaving a custom game will take you back to custom mode, leaving a wifi game will take you back to wifi mode ...)
+ The crates have sound when they explode/get out the screen
+ The plasma ball destroys crates
+ Portals are animated, so is the portalGun
+ The ending flag is red if you don't have caught all the cakes
+ The character is a little less slippery on the floor
+ The more you push the jump button, the higher you jump
[Menus] :
+ You can watch credits when you want if you have already finished the game once
+ Credits changed a little
+ Added "How to play" on the menu
+ You can use the d-pad to select a map in Story (you can still use the d-pad in other modes to cycle through pages)
[Custom menu] :
+ You can upload a map directly from the NDS (you choose which one you want to upload, you play it, then when you reach the finish line the upload begins)
+ You can have as many maps as you want in the customGame directory
+ Level editor (new map or edit an existing one)
[Wifi] :
+ You can report bad maps
[Other] :
+ German language (thank you Elric Ackbar)




