Hacking Stable Nand Dumper + RedNAND

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While I think what the WiiUbru team has done is wonderful, I personally don't see any benefit of using this at the moment. I am the definition of "end-user". I know enough to get by which could get me in trouble if I'm not careful. That's why I am going to wait for SALT to release theirs because from what I understand, they are taking the time to prevent bricking the console where the WiiUbru release seems rushed just to say they released it first. That may not be the case, but I am not going to risk bricking a console I really enjoy playing with my family for what little it has to offer at this time.
 
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While I think what the WiiUbru team has done is wonderful, I personally don't see any benefit of using this at the moment. I am the definition of "end-user". I know enough to get by which could get me in trouble if I'm not careful. That's why I am going to wait for SALT to release theirs because from what I understand, they are taking the time to prevent bricking the console where the WiiUbru release seems rushed just to say they released it first. That may not be the case, but I am not going to risk bricking a console I really enjoy playing with my family for what little it has to offer at this time.
You aren't going to break a console running this. If you "know enough to get by which could get me in trouble if I'm not careful" then you should know enough to not brick. You WILL not brick sysNAND without trying. If you try to brick sysNAND fuck yeah you can, if you aren't trying, it won't happen. Unlink your NANDs and don't be an idiot. This wasn't a release. Not at all. We did all of the work in a public IRC, releasing zips and other compiled things linking the source and other things. It was never "released" we just put it out there. It has a lot to offer. Y'know. That Brazilian method everyone is using right now, it more risky than installing games/shit with redNAND, by far. Install something corrupt and it bricks? You're fucked. If you have redNAND, guess what? You won't brick. Getting to redNAND has literally no risk of bricking. The only people I think can "brick" their sysNAND and/or redNAND are the devs, not the end-users, it'd take some titles that you made yourself, that are FUCKED to do it, or messing with wupclient enough.

TL;DR: You aren't gonna brick, quit bitching. There is a lot of shit you gain from using redNAND.

btw this isn't just for you, im just done with listening to people whine about the main idea of it being not worth it and risky
 
Last edited by punderino,
m late to the party. How to set up with 128GB or 256GBSD card?
Just backup your data, place the fw.img file on the root of your SD card, then run cfwbooter from HBL.
Then let it dump, then put the data back onto the SD card and run cfwbooter again.
 
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Just backup your data, place the fw.img file on the root of your SD card, then run cfwbooter from HBL.
Then let it dump, then put the data back onto the SD card and run cfwbooter again.
Sound so easy. Do I need to create EMUNAND/ REDNAND partition manually (?) or the homebrew app can take care of it now? I read from the mega thread from that site that for the 64GB I need to leave 32GB unpartitioned space. Don't know which is newer: this thread or that mega one from that site.
 
Last edited by tivu100,
I have Nico idea why Most People argue.

It is for the end user and indeed is super stable. It worked on first try and flawless.

Super easy if you know what you do. if it is too hard for you or if you are too afraid - even the salt solution is nothing for you...

Quit whining and appreciate the work
 
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Sound so easy. Do I need to create EMUNAND/ REDNAND partition manually (?) or the homebrew app can take care of it now? I read from the mega thread from that site that for the 64GB I need to leave 32GB unpartitioned space. Don't know which is newer: this thread or that mega one from that site.
As long as you're using the newest dumper, it does everything for you.
Feel free to read over this, it's quite detailed: https://gbatemp.net/threads/how-to-setup-rednand-w-sigpatches.446818/
 
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You guys need to keep in mind that "the wiiubru team" started working on this (aka starting implementing the iosu userland exploit) exactly 1 month ago with 1 guy. So its quite impressive what we have so far, big props to everyone who worked on it and contributed. To be fair, there is/was iosuhax by smea so rednand, wupserver,nanddumper and much things were already done. This helped and speed up everything a lot.( I don't know when team SALT started, but they should've had this same "bonus".)
But! the whole dumper was ported and rewritten from arm assembler to actual readable, flexible (8GB + 32GB) and stable C code with more features (auto dumping, backup/injectinf tool) + the wupclient was fixed etc.

For the time this has been worked on + the progress has been made + the few people doing that in their freetime (probably in besides jobs and family) its really fucking impressive and not "rushed".

Maybe we could re-define "for endusers" as "you can't brick your fucking console, no matter what you're trying" :P
 
Last edited by Maschell,
I'm going to try not to sound rude saying this.
While I do appreciate the work of WiiUBru and the fact that they are the first to bring us redNAND with sig patches, what they delivered is not what I would consider to be for end-users, at least not yet. Even YOU stated that in the OP.
Although SALT is taking a while to release, they are trying to release their stuff in a state that is fully ready for end-users. From what they've shown their work is not only stable redNAND, but also various tools for both end-users and devs.
They won't release anything that even has a chance of bricking to the end-user.
Unlike WiiUBru, they aren't releasing anything in an unfinished stated. The current redNAND we have works, but we don't even know everything about it yet (whether unlinking NANDs actually does anything). And iirc updating redNAND isn't even possible right now, unless that was added without me knowing and hearing about it.
And it isn't like SALT gives us no information about what they are doing. They do give status updates and pics of what they are working on. They simply choose to make sure what they released is well polished.
I don't see why you got so salty about me simply stating what SALT is working on in comparison to this.
Cause your offtopic in my thread. End Of.
 
I havent unkinked the NAND`s and my redNAND is working like a charm with SystemConfig tool so its not an MUST in my Eyes. ;)
 
Here are two objectively useful things that are for end users that have come out in the last week, as a result of the public work:
- vWii Hacking without a game
- creating a NAND backup

I say they're for end users, cause if an end user wants to do them, now they can. That's caring about the needs of the end user. We keep throwing that term around like we're releasing the next iPhone.

Well we're not releasing the next iPhone. We're executing unauthorized code on a heavily locked-down Nintendo console.
no, the nand backups are fucking broken, they're not for the end user, haha. the way you pseudo-fixed them is wrong and gross. corrupted backups will still happen even if more rare.
and is that really what you call "heavily locked-down" ? lmao

It's definitely good enough for those who know their way around electronics (if you can compile this fw.img you probably do) but you have to consider that lower-tier users who will find a way to get their hands on this (probably doesn't help with people like me uploading precompiled... but I mostly did that for windows users like me which is obnoxious to get to compile)
compiling things has nothing to do with electronics

The WiiUBru release is great, especially for those who know how to properly make use of it. But until we get better tools the only real advantage with the current redNAND over sysNAND with the USB method is installing pirated DLC and eShop titles. At this point it is pure piracy for both the USB method and redNAND. And I'm not saying that's bad as it opens the door to more in the future.
What WiiUBru could do to really impress me is making HBL as an installable title for redNAND.
I'm not even really against normal users using this, but I just hope they know what they are doing when going in.
i'm sorry but that ""release"" is fucked up. i can't call that a release and even for developers it's gross. the ropchain is gross, the way the iosusb exploit is done is gross, etc. so no, you can't really get much out of it without having to fix up all their fucked mess.
plus, rewriting the rednand patches in C, what the fuck ???

You aren't going to break a console running this. If you "know enough to get by which could get me in trouble if I'm not careful" then you should know enough to not brick. You WILL not brick sysNAND without trying. If you try to brick sysNAND fuck yeah you can, if you aren't trying, it won't happen. Unlink your NANDs and don't be an idiot. This wasn't a release. Not at all. We did all of the work in a public IRC, releasing zips and other compiled things linking the source and other things. It was never "released" we just put it out there. It has a lot to offer. Y'know. That Brazilian method everyone is using right now, it more risky than installing games/shit with redNAND, by far. Install something corrupt and it bricks? You're fucked. If you have redNAND, guess what? You won't brick. Getting to redNAND has literally no risk of bricking. The only people I think can "brick" their sysNAND and/or redNAND are the devs, not the end-users, it'd take some titles that you made yourself, that are FUCKED to do it, or messing with wupclient enough.

TL;DR: You aren't gonna brick, quit bitching. There is a lot of shit you gain from using redNAND.

btw this isn't just for you, im just done with listening to people whine about the main idea of it being not worth it and risky
you can brick with the current ""release"", haha. and even if you do know enough, you can still brick by touching something you could never have thought it would brick your console. you can brick even with fucking nand dumping. and to me, it's not work, it's duct-taped shit. you guys have no idea of what the fuck you are doing and that's truly impressive to still see you bitching around on forums, calling it a ""release""; which even devs that know what the fuck they are doing wouldn't use. and fyi, you can brick your console in redNAND, lmao.

You guys need to keep in mind that "the wiiubru team" started working on this (aka starting implementing the iosu userland exploit) exactly 1 month ago with 1 guy. So its quite impressive what we have so far, big props to everyone who worked on it and contributed. To be fair, there is/was iosuhax by smea so rednand, wupserver,nanddumper and much things were already done. This helped and speed up everything a lot.( I don't know when team SALT started, but they should've had this same "bonus".)
But! the whole dumper was ported and rewritten from arm assembler to actual readable, flexible (8GB + 32GB) and stable C code with more features (auto dumping, backup/injectinf tool) + the wupclient was fixed etc.

For the time this has been worked on + the progress has been made + the few people doing that in their freetime (probably in besides jobs and family) its really fucking impressive and not "rushed".

Maybe we could re-define "for endusers" as "you can't brick your fucking console, no matter what you're trying" :P
1 month is this a fucking joke... anyway, won't comment on that, haha.
i don't see how ARM isn't flexible lmao. in that case i don't see the point of rewriting a broken dumper in C (+ rewriting the rednand patches). dumping the same block multiple times and checking it with the previous one isn't a solution to broken dumps haha.
for the time it has been being worked on, this is fucking disappointing. the progress is more than minor.
and you can brick your fucking console in redNAND.
 
Someone said if you unplug the usb-hdd before format the sysNAND the games still works in redNAND. I don't know how that men do that but it's a bullshit. I unplugged it formatted my sysNAND and the usb hdd don't want to show up in redNAND too.
 
Last edited by Cava,

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