Hacking SSBB Texture Swaps

  • Thread starter Thread starter Raganook
  • Start date Start date
  • Views Views 121,794
  • Replies Replies 848
lostsoul5673 said:
But it is possible to change the name and picture? I'm not sure if I saw right, but wasn't Cloud's one had a different picture?

Each character has their stock life, their small portrait (for timed matches), AND their selection portraits edited
smile.gif
 
Sunday updates are either non-existent, small, or stylistic. You shall see what I mean...today!


By the way: We have a theme for the updates coming out this week!

The theme is: Twins!. For an excellent description of twins and their glory, play Katamari Damacy.

Anways, this means that throughout the week you will have Double Vision. What the hell am I going on about?

Stay tuned
smile.gif
 
zidane_genome said:
oh god... Ice Climbers... they suck... just hope you made it someone cool!!


QUOTE(Warcueid @ Aug 3 2008, 10:23 PM) If "twins" is somehow Pikachu related, I'm in
biggrin.gif

One of you is on the right track.
 
My logical side thinks it'll be Ice Climbers... My emotional goes towards Pikachu.
Aaaaargh... I'll stick with Pikachu :X.

Edit "Or all three!!! Wait..." ? ... Hidden spoilers ? XD
 
this thread should be stickied.. can't wait for the next update... Giga dry bowser looks Tremendous..
 
Mysterious Dark Giga dry phazon suit pikachu with robotic beam arm and mecha fire electric wind and other crappy stuff sword/100 footlong. It also has a phazon suit version of sonics leg on it. It also has 3 lizrdon heads and neck coming out behind pikchus head.It also has ridleys wing on it. but theirs even more it also has telepathis brain chip put in it. it can speak any lanquage and c
 
kirbyman123 said:
Mysterious Dark Giga dry phazon suit pikachu with robotic beam arm and mecha fire electric wind and other crappy stuff sword/100 footlong. It also has a phazon suit version of sonics leg on it. It also has 3 lizrdon heads and neck coming out behind pikchus head.It also has ridleys wing on it. but theirs even more it also has telepathis brain chip put in it. it can speak any lanquage and c

All that, yet you neglected the kittens with eye laserz? Pew pew?
 
Warcueid said:
Is there gonna be an update tonight? Just wondering.


Today's update:

The game stores character selection portraits in a strange, and still completely unknown selection.

In other news: I'm losing my mind trying to find them...
 
Raganook said:
Today's update:

The game stores character selection portraits in a strange, and still completely unknown selection.

In other news: I'm losing my mind trying to find them...

It's true, I was there.

Two of our upcoming updates are giving me a hard time in small ways, but I still have 3 hours before tomorrow, and its deadline.
 
Update to Heinermann's spec

Code:
--------------------------------
BRES
--------------------------------

charÂÂÂÂÂÂ"bres"
dwordÂÂÂÂ0xFEFF
dwordÂÂÂÂEOF (File Size)
word ÂÂÂÂPointer to root sectionÂÂÂÂ[2]
word ÂÂÂÂNumber of SectionsÂÂÂÂ[2] (Includes 'root' section)

ROOT HEADER:
ÂÂÂÂcharÂÂÂÂÂÂ"root"
ÂÂÂÂdwordÂÂÂÂFull header section sizeÂÂÂÂ[4]
ÂÂÂÂ//MASTER TABLE INDEX:
ÂÂÂÂdwordÂÂÂÂMaster Table Pointer Section Size (seems to be first Table Entry only)
ÂÂÂÂdwordÂÂÂÂ# of Master Table Entries + 1ÂÂÂÂ[4] (One Table entry for each Section 'type' +1 for 'Root') [So 9 TEX0's would only warrant 1 Table Entry]

The table itself may take a bit. It's not meshing well with Hex workshop structures. I can't post to smash boards while here at work so feel free to cross post this there.

Hex Workshop Structures:
Code:
//Hex Workshop Structures//
//SSBB brres//


#include "standard-types.hsl"

#pragma byteorder(big_endian)
#pragma maxarray(65536)


#pragma Hide()

struct IndexEntry
{
ÂÂÂÂdwordÂÂÂÂpString; //Folder Name
ÂÂÂÂdwordÂÂÂÂpFileTable; //Root indexes Table
ÂÂÂÂwordÂÂÂÂunknown;
ÂÂÂÂwordÂÂÂÂunknown;
ÂÂÂÂwordÂÂÂÂunknown;
ÂÂÂÂwordÂÂÂÂunknown;
};

#pragma Show()

struct Main
{
ÂÂÂÂcharÂÂÂÂID[4]; //'bres'
ÂÂÂÂdwordÂÂÂÂxFEFF;
ÂÂÂÂdwordÂÂÂÂFileSize;
ÂÂÂÂwordÂÂÂÂpRoot; //Pointer to 'root'
ÂÂÂÂwordÂÂÂÂSectionNumber; //Includes root

ÂÂÂÂstruct Index
ÂÂÂÂ{
ÂÂÂÂÂÂÂÂcharÂÂÂÂID[4]; //'Root'ÂÂÂÂ
ÂÂÂÂÂÂÂÂdwordÂÂÂÂHeaderSize;
ÂÂÂÂÂÂÂÂdwordÂÂÂÂIndexSize;
ÂÂÂÂÂÂÂÂdwordÂÂÂÂFileTableNumber; //indexing file by folder

ÂÂÂÂÂÂÂÂstructÂÂÂÂIndexTable
ÂÂÂÂÂÂÂÂ{
ÂÂÂÂÂÂÂÂÂÂÂÂwordÂÂÂÂxFF; //Always
ÂÂÂÂÂÂÂÂÂÂÂÂwordÂÂÂÂx00; //Always
ÂÂÂÂÂÂÂÂÂÂÂÂwordÂÂÂÂIndex;
ÂÂÂÂÂÂÂÂÂÂÂÂwordÂÂÂÂunknown;
ÂÂÂÂÂÂÂÂÂÂÂÂdwordÂÂÂÂunknown;
ÂÂÂÂÂÂÂÂÂÂÂÂdwordÂÂÂÂunknown;
ÂÂÂÂÂÂÂÂÂÂÂÂwordÂÂÂÂx006D; //Always
ÂÂÂÂÂÂÂÂÂÂÂÂwordÂÂÂÂunknown;
ÂÂÂÂÂÂÂÂÂÂÂÂwordÂÂÂÂunknown;
ÂÂÂÂÂÂÂÂÂÂÂÂwordÂÂÂÂunknown;
ÂÂÂÂÂÂÂÂÂÂÂÂstruct IndexEntryÂÂÂÂEntries[Index];
ÂÂÂÂÂÂÂÂ};
ÂÂÂÂ};
};
 

Site & Scene News

Popular threads in this forum