Homebrew SSB not running.

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Suicuark

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So I did download SSB4 from the eshop but it happens to freeze after the nintendo3DS screen disappears.
I did try to download it from eshop and freeshop, in my console's region (EUR) and USA, but it still freezes after nintendo3DS screen ( I call it a freeze since I cant go back to homemenu and I need to shutdown the console)
Any help?

(And sorry if this is the wrong section didnt know if I should have putted it here or in flashcards and CFW)
 
So I did download SSB4 from the eshop but it happens to freeze after the nintendo3DS screen disappears.
I did try to download it from eshop and freeshop, in my console's region (EUR) and USA, but it still freezes after nintendo3DS screen ( I call it a freeze since I cant go back to homemenu and I need to shutdown the console)
Any help?

(And sorry if this is the wrong section didnt know if I should have putted it here or in flashcards and CFW)
You need to provide more info about your setup. N3ds or o3ds? What cfw? What firmware? Etc.
 
O3DS A9LH Luma, 11.3 with latest luma ver. I guess that's all I can tell
That works fine. That actually rules out alot of possibilities. Do other extended memory games work? I've actually never heard about this issue before on your setup.
 
That works fine. That actually rules out alot of possibilities. Do other extended memory games work? I've actually never heard about this issue before on your setup.
Well I'd need to see a list of these to find out, but technically I already runned this game with same emuNAND before getting a9lh, so I dunno what could cause the issue.
 
Well I'd need to see a list of these to find out, but technically I already runned this game with same emuNAND before getting a9lh, so I dunno what could cause the issue.
Do you use a boot manager or boot animation? That would cause issues running extended memory mode games and GBA VC/DSiWare unless you change the Luma path in the config.
 
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I recommend getting rid of the emunand entirely. If you have a9lh it takes 2 seconds. Just make an emunand backup and restore it onto your sysnand. Then delete the emunand partition.
 
Do you use a boot manager or boot animation? That would cause issues running extended memory mode games and GBA VC/DSiWare unless you change the Luma path in the config.
Nope
I recommend getting rid of the emunand entirely. If you have a9lh it takes 2 seconds. Just make an emunand backup and restore it onto your sysnand. Then delete the emunand partition.
Im using a sysNAND CFW that has one of my emuNAND restored in it.
 
Nope

Im using a sysNAND CFW that has one of my emuNAND restored in it.
So how are you loading into your Luma3DS setup?
Actually do you have the "arm9loaderhax.bin" in the root of your SD card? All of the patches are actually tethered to that launcher, regardless of homebrew entrypoint used. So if it's not in the root of your card, your patches won't work.
 
So how are you loading into your Luma3DS setup?
Actually do you have the "arm9loaderhax.bin" in the root of your SD card? All of the patches are actually tethered to that launcher, regardless of homebrew entrypoint used. So if it's not in the root of your card, your patches won't work.
Not sure why are you talking about patches, since I dont have any patch it's just the software that doesnt work, and I have the correct settings as of the 3ds guide with language emu also activated, and of course I have armploaderhax.bin.
 
Not sure why are you talking about patches, since I dont have any patch it's just the software that doesnt work, and I have the correct settings as of the 3ds guide with language emu also activated, and of course I have armploaderhax.bin.
The patches I am referring to are the patches or "payloads" used by Luma3DS for the features to work. Such as EMM, GBA, DSi, etc. they are the patches I am referring to.
Can you post a screenshot of the root of your SD card?
 

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