Hacking Splatoon Modding Hub

  • Thread starter Thread starter KapuDaKoopa
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Has this guide allowed you to successfully install Octohax?

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The installer is ONLY for getting TCPGecko to make sure it has the right codehandler, and it gives you your IP adress.
You can run it first, then run the Kernel for 5.5.0-5.5.1.
 
Hey um, is there a new download for the hex editor? I have the one from the first page. I want to know if theres a newer one or something, because mine isnt connecting to TCPGecko. Also, it's not the installer so...
 
We already know the weapon IDs, we just needed the addresses for them. I got most of the addresses from all weapon weapons.py in the OP, just open with notepad and you'll see

from tcpgecko import TCPGecko
#ORGANIZED BY HEX
tcp = TCPGecko("192.168.1.8")
tcp.pokemem(0x12CD9DC8, 0x000003E8 )
tcp.pokemem(0x12CD9DF0, 0x000003E9 )
tcp.pokemem(0x12CD9E18, 0x000003F3 )
tcp.pokemem(0x12CD9E40, 0x000003FC )
tcp.pokemem(0x12CD9E68, 0x000003FD )
tcp.pokemem(0x12CD9E90, 0x00000406 )
tcp.pokemem(0x12CD9EB8, 0x00000407 )
tcp.pokemem(0x12CD9EE0, 0x00000410 )
tcp.pokemem(0x12CD9F08, 0x00000411 )
tcp.pokemem(0x12CD9F30, 0x00000415 )
tcp.pokemem(0x12CD9F58, 0x00000416 )
tcp.pokemem(0x12CD9F80, 0x0000041A )
tcp.pokemem(0x12CD9FA8, 0x0000041B )
tcp.pokemem(0x12CD9FD0, 0x00000424 )
tcp.pokemem(0x12CD9FF8, 0x00000425 )
tcp.pokemem(0x12CDA020, 0x0000042E )
tcp.pokemem(0x12CDA048, 0x0000042F )
tcp.pokemem(0x12CDA070, 0x00000438 )
tcp.pokemem(0x12CDA098, 0x00000439 )
tcp.pokemem(0x12CDA0C0, 0x00000442 )
tcp.pokemem(0x12CDA0E8, 0x00000443 )
tcp.pokemem(0x12CDA110, 0x0000044C )
tcp.pokemem(0x12CDA138, 0x0000044D )
tcp.pokemem(0x12CDA160, 0x00000456 )
tcp.pokemem(0x12CDA188, 0x00000457 )
tcp.pokemem(0x12CDA1B0, 0x00000460 )
tcp.pokemem(0x12CDA1D8, 0x00000461 )
tcp.pokemem(0x12CDA200, 0x0000046A )
tcp.pokemem(0x12CDA228, 0x0000046B )
tcp.pokemem(0x12CDA250, 0x00000474 )
tcp.pokemem(0x12CDA278, 0x00000475 )
tcp.pokemem(0x12CDA2A0, 0x0000047E )
tcp.pokemem(0x12CDA2C8, 0x0000047F )
tcp.pokemem(0x12CDA2F0, 0x00000488 )
tcp.pokemem(0x12CDA318, 0x00000489 )
tcp.pokemem(0x12CDA340, 0x00000492 )
tcp.pokemem(0x12CDA368, 0x00000493 )
tcp.pokemem(0x12CDA390, 0x000007D0 )
tcp.pokemem(0x12CDA3B8, 0x000007D1 )
tcp.pokemem(0x12CDA3E0, 0x000007DA )
tcp.pokemem(0x12CDA408, 0x000007DB )
tcp.pokemem(0x12CDA430, 0x000007DF )
tcp.pokemem(0x12CDA458, 0x000007E4 )
tcp.pokemem(0x12CDA480, 0x000007E5 )
tcp.pokemem(0x12CDA4A8, 0x000007EE )
tcp.pokemem(0x12CDA4D0, 0x000007EF )
tcp.pokemem(0x12CDA4F8, 0x000007F8 )
tcp.pokemem(0x12CDA520, 0x000007F9 )
tcp.pokemem(0x12CDA548, 0x00000BB8 )
tcp.pokemem(0x12CDA570, 0x00000BB9 )
tcp.pokemem(0x12CDA598, 0x00000BC2 )
tcp.pokemem(0x12CDA5C0, 0x00000BC3 )
tcp.pokemem(0x12CDA5E8, 0x00000BCC )
tcp.pokemem(0x12CDA610, 0x00000BCD )
tcp.pokemem(0x12CDA638, 0x00000FA0 )
tcp.pokemem(0x12CDA660, 0x00000FA1 )
tcp.pokemem(0x12CDA688, 0x00000FAA )
tcp.pokemem(0x12CDA6B0, 0x00000FAB )
tcp.pokemem(0x12CDA6D8, 0x00000FAF )
tcp.pokemem(0x12CDA700, 0x00000FB4 )
tcp.pokemem(0x12CDA728, 0x00000FB5 )
tcp.pokemem(0x12CDA750, 0x00000FBE )
tcp.pokemem(0x12CDA778, 0x00000FBF )
tcp.pokemem(0x12CDA7A0, 0x00000FC8 )
tcp.pokemem(0x12CDA7C8, 0x00000FC9 )
tcp.pokemem(0x12CDA7F0, 0x00000FD2 )
tcp.pokemem(0x12CDA818, 0x00000FD3 )
tcp.pokemem(0x12CDA840, 0x00001388 )
tcp.pokemem(0x12CDA868, 0x00001389 )
tcp.pokemem(0x12CDA890, 0x00001392 )
tcp.pokemem(0x12CDA8B8, 0x00001393 )
tcp.pokemem(0x12CDA8E0, 0x0000139C )
tcp.pokemem(0x12CDA908, 0x0000139D )
tcp.pokemem(0x12CDA930, 0x00000412 )
tcp.pokemem(0x12CDA958, 0x00000430 )
tcp.pokemem(0x12CDA980, 0x000007E6 )
tcp.pokemem(0x12CDA9A8, 0x000007F0 )
tcp.pokemem(0x12CDA9D0, 0x00000BBA )
tcp.pokemem(0x12CDA9F8, 0x00000FA2 )
tcp.pokemem(0x12CDAA20, 0x00000FD4 )
tcp.pokemem(0x12CDAA48, 0x0000138A )
tcp.s.close()
print("Done.")

And the first 8 numbers in the 2 set would be the Unlock/save as current weapon ID; the 2nd would be the weapon ID. (Note this was before the 2.8.0 update so there are no IDs for the new weapons)

If I had the first one, 12CD9DC8 000003E8, 12CD9DC8 would be where the slot ID of 3E8 would be written.

You can also see the weapon IDs by going to 12CD0D80, and the slot to the very right would have your current weapon.
 
Last edited by Deleted member 383323,
Since the server is currently undergoing maintenance, I thought I might post this over here for people to use....

I typed up a guide that provides step by step instructions on how to switch your Splatoon language to something else. I was successfully able to switch from American English to Japanese using the listed steps! If there is anything that is unclear, feel free to stop by the Modding Hub Discord or ping me here. Special thanks to amiibu and KapuDaKoopa. Hope you enjoy!
 
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Since the server is currently undergoing maintenance, I thought I might post this over here for people to use....

I typed up a guide that provides step by step instructions on how to switch your Splatoon language to something else. I was successfully able to switch from American English to Japanese using the listed steps! If there is anything that is unclear, feel free to stop by the Modding Hub Discord or ping me here. Special thanks to amiibu and KapuDaKoopa. Hope you enjoy!
Now my siblings can stop complaining to me that they don't understand what's going on.
...But most of the time they ask me when Sheldon's talking, so if that's what they want to know, they aren't really missin' much.
 
Since the server is currently undergoing maintenance, I thought I might post this over here for people to use....

I typed up a guide that provides step by step instructions on how to switch your Splatoon language to something else. I was successfully able to switch from American English to Japanese using the listed steps! If there is anything that is unclear, feel free to stop by the Modding Hub Discord or ping me here. Special thanks to amiibu and KapuDaKoopa. Hope you enjoy!
Hmm...Will try tomorrow
Thanks for the guide! c:
 
It'd be cool to have a hack like a permanent Echolocator, even if that's impossible to do online without getting banned.
 
It'd be cool to have a hack like a permanent Echolocator, even if that's impossible to do online without getting banned.
That requires cafiine modding, which is not currently open to the public GBATemp members, as we don't want everyone hacking and getting banned :P
 
If you could tell me the Id that would be great, I don't mind waiting until your not busy:D
ummm, why don't you just do a search in all of memory for a certain amount (the amount currently) then go into a battle to raise it, and then searching the new number again. You can then keep doing this until you find the correct spot.
 
ummm, why don't you just do a search in all of memory for a certain amount (the amount currently) then go into a battle to raise it, and then searching the new number again. You can then keep doing this until you find the correct spot.
I'm afraid I'll mess something up lol
 

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