ROM Hack [Spider] ARCode

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yes those codes are for 1.0.1. There is an update for Bravely Second, are you sure it did not update for you in the BG?

no, i downloaded the 1.0.1 version.
Is there any special ways for it to work?
like have to be in the world map or main menu?
 
no special way, are you sure the game didn't updated itself?

no, i look on the top left of the start menu and it says version 1.0.1
i tried both on rom and cia but no avail.
well, seems like i'm out of luck lol
thank you buda81, i appreciate your help
 
no, i look on the top left of the start menu and it says version 1.0.1
i tried both on rom and cia but no avail.
well, seems like i'm out of luck lol
thank you buda81, i appreciate your help

sorry I couldn't help. I played it with cia. do you have the right browser version?
 
sorry I couldn't help. I played it with cia. do you have the right browser version?

yes, i was able to hack on fe:a.
I'm on 9.9 emunand right now, and i used a timewarp browser 4096, packed on 65535.
is it because of the emunand version?
 
yes, i was able to hack on fe:a.
I'm on 9.9 emunand right now, and i used a timewarp browser 4096, packed on 65535.
is it because of the emunand version?

I'm not too sure, I'm still on 9.7 or 9.8. perhaps someone else can answer that question.
 
Save editing? Ive heard of the NTR method but..i'll just stick with gateway emunand x']
Well he said the MH4U saves are able to be decrypted now so it's possible to hex edit them. I'm wondering though, are you somehow hacking MH4U on gateway emunand using ARCode? I ask because it's currently impossible to do that on an O3DS due to ram, and ram hacking on the N3DS is only possible on NTR, not Gateway, as far as I know. Just curious about what you said: "i'll just stick with gateway emunand" :P
 
Can you do something like unlock all characters (or cards in my specific example of: Dragon Ball Heroes Ultimate Mission 2) through Spider? I'd really love to but I have no idea whether it's only for max money/max HP etc. stuff.
 
My first ARcode post: Xeodrifter (CIA, USA; may work on other if not, tell me the version you want it to and I will do my best)

Let say your live is 2 out of 3. So, your current live is 2 and total lives is 3.
03882C7A AABBCCDD

AA=?
BB=Live
CC=GunPoint
DD=Total live

------------------------------------------------------------------------------------
03882C7A 00081E08

30 Gun Point with 8 out of 8 lives (the max live you can get is either 8 or 9; having 10 or more will freeze the game. So, try to avoid taking any live capsule for God' sake!)
------------------------------------------------------------------------------------
23882C7A 00000008
23882C7C 00000008

Use this to have/regain 8 full life only(code won't add or touch GunPoint)
------------------------------------------------------------------------------------
23882C7B 0000001E

Use this for GunPoint only(30 points)

Edit:
code fixed
 
Last edited by 0nethe,
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Can someone make codes for inazuma eleven go Ligh/Shadow please?? or can someone explain me how can i make myself?
 
Inazuma Elven Go Light/Shadow (EUR)

I've made this codes for inazuma eleven go light and shadow

Max Prestige
00C27E1C 0098967F

Max Friendship
00C27E20 0098967F
 
Last edited by EoZ090,
Okay I'm back with one more Fire Emblem: Awakening code for both US and EU.

Now, this is an old code that I'm taking from serenesforest.net, I'm just tweaking it because I wanted one very specific thing.

If you go through their FE:A hacking thread there are numerous codes that can give all characters all learned skills. However, I just wanted one specific unit to have all skills (Robin and Morgan). So I found this code posted by "shadowofchaos":
The address you have for the pointer shifts.
The pointer I found is apparently the same even when I remove my SD card.

Constant pointer to Character Table in US version: 3CF1100

...Holy crap.

The team pointers I found *ARE* crucial...

But I just found out something studying a Japanese codemaker for FE13 on GBATemp...
Each character lists the location of the next active team member near the top.

Meaning... a "0000000" pointer caused the 2nd Morgan not to appear.
Which means...

I can make a code to make everyone have all skills regardless of how many characters there are.

If you want this to work on *ALL* your characters, just use the code on the world map.

If you are on a map/prep screen your characters must be *ACTIVE* as in have that green icon next to them. And if the code doesn't work, save first, and then reset.


Can anyone else test this for me?

All active characters all skills (US version)
B3CF1100 00000000
C0000000 00000044
2000001F 000000FE
00000020 FFFFFFFE
00000024 FFFFFFFF
00000028 7FFFFFFF
6000000C 00000000
B000000C 00000000
D2000000 00000000

Explanation
B3CF1100 00000000 (Loads pointer to character table as "offset")
C0000000 00000044 (Loop Code)
2000001F 000000FE (Writes skills)
00000020 FFFFFFFE
00000024 FFFFFFFF
00000028 7FFFFFFF
6000000C 00000000 (Checks if next character pointer is zero'd, if not, set offset to next character)
B000000C 00000000 (Changes "offset" to next character)
D2000000 00000000 (End Loop)


EU version [UNTESTED]:
B3CF2100 00000000
C0000000 00000044
2000001F 000000FE
00000020 FFFFFFFE
00000024 FFFFFFFF
00000028 7FFFFFFF
6000000C 00000000
B000000C 00000000
D2000000 00000000

Edit:
All active characters Base Stats +32 (US version)
B3CF1100 00000000
C0000000 00000044
00000084 20202020
00000088 20202020
6000000C 00000000
B000000C 00000000
D2000000 00000000
The first line is "B3CF1100 00000000" for US, "B3CF2100 00000000" for EUR.

Thankfully they posted the breakdown for what each line of the code does. When I used it in a prep screen however, it did the opposite of what I wanted. It gave all units not active all skills learned. So by taking the dumb route I figured out how to manually select a character slot and give just that character all skills learned:

On world map, in the order units are listed in "equip skills" menu

1st character has all skills (usually Chrom)
B3CF1100 00000000 (Loads pointer to character table as "offset")
2000001F 000000FE (Writes skills)
00000020 FFFFFFFE
00000024 FFFFFFFF
00000028 7FFFFFFF
D2000000 00000000 (End Loop)

2nd character has all skills (usually Robin/MU)
B3CF1100 00000000 (Loads pointer to character table as "offset")
B000000C 00000000 (Changes "offset" to next character)
2000001F 000000FE (Writes skills)
00000020 FFFFFFFE
00000024 FFFFFFFF
00000028 7FFFFFFF
D2000000 00000000 (End Loop)

3rd character has all skills (varies, at the time I tested this was Cordelia)
B3CF1100 00000000 (Loads pointer to character table as "offset")
B000000C 00000000 (Changes "offset" to next character)
B000000C 00000000 (Changes "offset" to next next character)
2000001F 000000FE (Writes skills)
00000020 FFFFFFFE
00000024 FFFFFFFF
00000028 7FFFFFFF
D2000000 00000000 (End Loop)

Basically you keep putting "B000000C 00000000" to skip to the next character slot

Not a big change, but I just wanted only certain characters to have all skills.
 
Last edited by Nyunyumilk,
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Not a big change, but I just wanted only certain characters to have all skills.

With the initial code, couldn't you just select the characters you want the code to be applied to as active in the Map Preperation screen, then use the code? It should be too hard to bring Risen to the map with a Reeking Box so you could de-select Chrom if needed to.
 
With the initial code, couldn't you just select the characters you want the code to be applied to as active in the Map Preperation screen, then use the code? It should be too hard to bring Risen to the map with a Reeking Box so you could de-select Chrom if needed to.

Like I said in my post

When I used it in a prep screen however, it did the opposite of what I wanted. It gave all units not active all skills learned.
 
I'm back! And I am going to have another go at trying to use the codes you guys have lol.

I have a 3ds system that is 9.5-2.2

How do I go about scanning qr codes from here? What's the easiest way I can do it if I don't have a lot of programming knowledge or stuff like that?

Edit: NM. Figured it out! ^_^
 
Last edited by Midgetgirl05,

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