For the last time, and way more options than previously.
-=[Cave Story 3D]=-
999 Health
03E60C40 000003E7
03E60C44 000003E7
Weapon Slot 1
03F0FB94 0000000x
03F0FB98 00000000
03F0FB9C 00000000
03F0FBA0 00000000
03F0FBA4 00000000
Weapon Slot 2
03F0FBA8 0000000x
03F0FBAC 00000000
03F0FBB0 00000000
03F0FBB4 00000000
03F0FBB8 00000000
Weapon Slot 3
03F0FBBC 0000000x
03F0FBC0 00000000
03F0FBC4 00000000
03F0FBC8 00000000
03F0FBCC 00000000
Weapon Slot 4
03F0FBD0 0000000x
03F0FBD4 00000000
03F0FBD8 00000000
03F0FBDC 00000000
03F0FBE0 00000000
Weapon Slot 5
03F0FBE4 0000000x
03F0FBE8 00000000
03F0FBEC 00000000
03F0FBF0 00000000
03F0FBF4 00000000
The weapons have a memory arrangement like this:
Weapon type - See below
Level - Set the maximum level the weapon can achieve
Level buffer - This is the value that buffers the change in levels. Set it to the maximum the weapon allows
Max ammo - Can be set to 0 for infinite ammunition or 999 (3E7)
Current Ammo - Can be set to 0 for infinite ammunition or 999 (3E7)
Weapon types (Replace 'x' with one of the below):
The value in brackets represents the highest level and buffer required to put the weapon at max in Hex)
1 Snake (03/10)
2 Polar Star (03/0A)
3 Fireball (03/14)
4 Machine gun (03/0A)
5 Missile (03/0A)
7 Bubbler (03/05)
9 Sword (03/00)
A Super missile (03/0A)
C Nemesis (01/00) - Lower is better for this weapon
D Spur (NA) - Charge to use.
Any questions, feel free to ask. You can now obtain any weapon you want at any stage of the game. Health will often reset itself to 232, which seems to be the highest the game wants, however can easily be pushed back up to 999.
-=[Cave Story 3D]=-
999 Health
03E60C40 000003E7
03E60C44 000003E7
Weapon Slot 1
03F0FB94 0000000x
03F0FB98 00000000
03F0FB9C 00000000
03F0FBA0 00000000
03F0FBA4 00000000
Weapon Slot 2
03F0FBA8 0000000x
03F0FBAC 00000000
03F0FBB0 00000000
03F0FBB4 00000000
03F0FBB8 00000000
Weapon Slot 3
03F0FBBC 0000000x
03F0FBC0 00000000
03F0FBC4 00000000
03F0FBC8 00000000
03F0FBCC 00000000
Weapon Slot 4
03F0FBD0 0000000x
03F0FBD4 00000000
03F0FBD8 00000000
03F0FBDC 00000000
03F0FBE0 00000000
Weapon Slot 5
03F0FBE4 0000000x
03F0FBE8 00000000
03F0FBEC 00000000
03F0FBF0 00000000
03F0FBF4 00000000
The weapons have a memory arrangement like this:
Weapon type - See below
Level - Set the maximum level the weapon can achieve
Level buffer - This is the value that buffers the change in levels. Set it to the maximum the weapon allows
Max ammo - Can be set to 0 for infinite ammunition or 999 (3E7)
Current Ammo - Can be set to 0 for infinite ammunition or 999 (3E7)
Weapon types (Replace 'x' with one of the below):
The value in brackets represents the highest level and buffer required to put the weapon at max in Hex)
1 Snake (03/10)
2 Polar Star (03/0A)
3 Fireball (03/14)
4 Machine gun (03/0A)
5 Missile (03/0A)
7 Bubbler (03/05)
9 Sword (03/00)
A Super missile (03/0A)
C Nemesis (01/00) - Lower is better for this weapon
D Spur (NA) - Charge to use.
Any questions, feel free to ask. You can now obtain any weapon you want at any stage of the game. Health will often reset itself to 232, which seems to be the highest the game wants, however can easily be pushed back up to 999.