On resolution the for most games on vaguely sensible sizes then it makes little odds.
Game wise it can be nice for RTSs but for some that represents something of a cheat, if I am doing crazy spreadsheets then it can be nice, and if I am editing video or doing CAD then I can have the main thing at fairly large detail with the tools around the side. Also if you are playing a long range shooting game then having a few more pixels can be nice, and is about the only thing that could not be reasonably replicated with a second screen, but few do proper long range at this point.
I am not a great fan of 16:9 ratio for computery stuff. For films it is OK.
As for 60fps... if they decouple inputs and do proper motion blur (chances are you have never seen it for a game, and it is mostly the domain of tech demos) I would say it is optional. It is nice to have the buffer (60 to 40 is lots nicer than 30 to 10) but that is most of what it adds to the equation from where I sit.
Game wise it can be nice for RTSs but for some that represents something of a cheat, if I am doing crazy spreadsheets then it can be nice, and if I am editing video or doing CAD then I can have the main thing at fairly large detail with the tools around the side. Also if you are playing a long range shooting game then having a few more pixels can be nice, and is about the only thing that could not be reasonably replicated with a second screen, but few do proper long range at this point.
I am not a great fan of 16:9 ratio for computery stuff. For films it is OK.
As for 60fps... if they decouple inputs and do proper motion blur (chances are you have never seen it for a game, and it is mostly the domain of tech demos) I would say it is optional. It is nice to have the buffer (60 to 40 is lots nicer than 30 to 10) but that is most of what it adds to the equation from where I sit.









