Homebrew Homebrew game Lego Star Wars: The Complete Saga · Switch Port

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@Nagaa have you any planned future updates for this at all?

Runs great if not a little slow in loads, few crashes here and there but only annoying at the end of a long level 🤣
 
@Nagaa have you any planned future updates for this at all?

Runs great if not a little slow in loads, few crashes here and there but only annoying at the end of a long level 🤣
I don't play the game myself so didn't really know it had crash issue later in the game, but contact me on discord : naga95
 
Make sure you are using libTTapp.so from the arm64-v8a directory, NOT the armeabi-v7a directory.
Thank you, that was it. My libTTapp.so was 6910112 bytes, but the right one is 7813176 bytes.

When launching it by holding R while opening an installed title, music and sound are OK, but I get no music nor sound when using a forwarder (I made one using Sphaira)
 
Hey, game runs great! Thanks for getting it running on here, now I don't have to rely on Tico's dolphin wii emulator core (not that they haven't done a great job for a pre-alpha release, but right now only GameCube games are stable and a lot of wii games run like dog water)

However, 99% of the time, in space levels and minikit bonus levels, most vehicles and their blasters are silent (example, all different models of TIE fighters are completely silent, no blaster or screeching strafe noises). All character sound effects and music function completely normal.

Any fix for this?
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Hey, game runs great! Thanks for getting it running on here, now I don't have to rely on Tico's dolphin wii emulator core (not that they haven't done a great job for a pre-alpha release, but right now only GameCube games are stable and a lot of wii games run like dog water)

However, 99% of the time, in space levels and minikit bonus levels, most vehicles and their blasters are silent (example, all different models of TIE fighters are completely silent, no blaster or screeching strafe noises). Technically I'm nitpicking because I'm about 60% through the game at this point and this is the only bug I can seem to find on my copy. My game has literally only crashed once. All character sound effects, cutscenes and music function completely normal.

Any fix for this though? Would be greatly appreciated.
 
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Works great so far, there is an issue where certain sounds are played at higher levels than any other accompanying sound in a scene. For example, if an astromech is in the room or a part of your party their sound gets overblown ontop of every other sound in the level. You will play the whole level hearing a loud mechanical sound that seems to be played at 150%. I agree with the post before me in that it seems that maybe not all sound files/layers are being played at all times, there are many scenes I have noticed audio missing from cutscenes for example.
 
Works great! Just minor visual glitches here and there, a few crashes.
The one annoying thing is that sfx audio is way too loud like others have mentioned, footstep sounds become really overwhelming when there's lots of characters in the same area.
Also the intro and level complete sequences have choppy audio for some reason.
 
Works great so far, there is an issue where certain sounds are played at higher levels than any other accompanying sound in a scene. For example, if an astromech is in the room or a part of your party their sound gets overblown ontop of every other sound in the level. You will play the whole level hearing a loud mechanical sound that seems to be played at 150%. I agree with the post before me in that it seems that maybe not all sound files/layers are being played at all times, there are many scenes I have noticed audio missing from cutscenes for example.
Works great! Just minor visual glitches here and there, a few crashes.
The one annoying thing is that sfx audio is way too loud like others have mentioned, footstep sounds become really overwhelming when there's lots of characters in the same area.
Also the intro and level complete sequences have choppy audio for some reason.
If you guys can try this newer build and let me know if it's better, i tried to improve the whole audio implementation but i'm not far enough in the game to really test the mentionned issues
 

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If you guys can try this newer build and let me know if it's better, i tried to improve the whole audio implementation but i'm not far enough in the game to really test the mentionned issues
Great job!!

The audio crackling is completely gone, and I experienced my first crash after almost an hour of gameplay.

I noticed that the crashes usually happen when entering a new area. I experienced said crash while trying to enter the hangar at the end of the Theed level.

Footstep and droid sounds are still loud (especially R2-D2 and other astromechs), but cutscene sounds seems to be fixed, too!

Visual glitches still happen, but I've only been able to spot them at the cantina (the same one, a bunch of red and black lines show up around the player character and vanish as soon as you walk away). First, right next to a door, and then when you walk too close to the camera. It doesn't always happen, so replicating it seems a bit luck based lol.

Hope that's helpful!!! Thank you sm for this, it's my childhood game.
 
yeah it has a audio crackling problem. I will try this new update later

also thus the new update sphaira of yours will fix the no sound forwarder issue? @Nagaa
 
Last edited by tehrzky,
Great job!!

The audio crackling is completely gone, and I experienced my first crash after almost an hour of gameplay.

I noticed that the crashes usually happen when entering a new area. I experienced said crash while trying to enter the hangar at the end of the Theed level.

Footstep and droid sounds are still loud (especially R2-D2 and other astromechs), but cutscene sounds seems to be fixed, too!

Visual glitches still happen, but I've only been able to spot them at the cantina (the same one, a bunch of red and black lines show up around the player character and vanish as soon as you walk away). First, right next to a door, and then when you walk too close to the camera. It doesn't always happen, so replicating it seems a bit luck based lol.

Hope that's helpful!!! Thank you sm for this, it's my childhood game.
Could you send me the crash report (atmosphere/crash_reports)
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yeah it has a audio crackling problem. I will try this new update later

also thus the new update sphaira of yours will fix the no sound forwarder issue? @Nagaa
Dunno, but i think it's more of an issue with lswtcs than sphaira, this new build may fix it
Or you can try creating a 39 bit forwarder
 
Last edited by Nagaa,
Could you send me the crash report (atmosphere/crash_reports)
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Dunno, but i think it's more of an issue with lswtcs than sphaira, this new build may fix it
Or you can try creating a 39 bit forwarder
Absolutely!
There:
(I created my own forwarder on PC, didn't use sphaira)
 

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Could you send me the crash report (atmosphere/crash_reports)
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Dunno, but i think it's more of an issue with lswtcs than sphaira, this new build may fix it
Or you can try creating a 39 bit forwarder
old version of lswtcs still not working using sphaira, but the new version of lswtcs has no sound issue. tnx.
 
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