I've installed all of those wads and I still can't get it to work...Schlupi said:The latest IOS 53 version is v5662.
The latest IOS 55 version is v5662.
The latest IOS 56 version is v5661.
Makes sure all those are installed and it should work.
I've installed all of those wads and I still can't get it to work...Schlupi said:The latest IOS 53 version is v5662.
The latest IOS 55 version is v5662.
The latest IOS 56 version is v5661.
Makes sure all those are installed and it should work.
PsychoticDust said:I've installed all of those wads and I still can't get it to work...Schlupi said:The latest IOS 53 version is v5662.
The latest IOS 55 version is v5662.
The latest IOS 56 version is v5661.
Makes sure all those are installed and it should work.I'm on 4.1E. If anyone can help please PM me as I'm going to sleep soon. I have an early start tomorrow. Thanks!![]()
Where do I get showmiiwads and how do I use it? I'm guessing I change the region and then install them?HyperShadow said:PsychoticDust said:I've installed all of those wads and I still can't get it to work...Schlupi said:The latest IOS 53 version is v5662.
The latest IOS 55 version is v5662.
The latest IOS 56 version is v5661.
Makes sure all those are installed and it should work.I'm on 4.1E. If anyone can help please PM me as I'm going to sleep soon. I have an early start tomorrow. Thanks!![]()
Don't forget to edit the wad's region using showmiiwads! Otherwise you'll still get a "channel can't be used" error.
The error I used to get before installing the right IOS versions was always error 002. Is that what you're getting?
PsychoticDust said:Alright! Game on! Thanks for everyone's help!



it's probably the same content wise. just different loading stuff for different osJakob95 said:The iPhone version is about 90MBs and this is like 45MB. Does the iPod version have more stuff in it then the Wii version? Pretty weird how a handheld game has more MB then the console version.


I think Nintendo has some weird magical compression methods, that's all. SMG2 was a bit over 1 GB while SMG1 was over 3 GB.smash_brew said:it's probably the same content wise. just different loading stuff for different osJakob95 said:The iPhone version is about 90MBs and this is like 45MB. Does the iPod version have more stuff in it then the Wii version? Pretty weird how a handheld game has more MB then the console version.


SMG1 had FMVs whilst SMG2 was all animated real-time instead.Goli said:I think Nintendo has some weird magical compression methods, that's all. SMG2 was a bit over 1 GB while SMG1 was over 3 GB.

It's the truth. anyway, back on topic, the game is pretty cool. reminds me of the genesis launch day when i played the original sonic for hours. people may complain about things but i think the nostalgic factor is huge for some of the older guys out there.RupeeClock said:SMG1 had FMVs whilst SMG2 was all animated real-time instead.Goli said:I think Nintendo has some weird magical compression methods, that's all. SMG2 was a bit over 1 GB while SMG1 was over 3 GB.
That's all.



Not super high, so much as we expect them to meet a standard set 16 years ago.sonknuck23 said:Sonic Megamix is awesome.
Sonic 4 is fine, I guess some people have SUPER high standards. It's a fun enjoyable game haha