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Discussion in '3DS - Homebrew Development and Emulators' started by hacksn5s4, Jan 24, 2016.
i wonder why no one has started making this i would like this
Why do you and funnystory contently make spam threads?
you know that is HARD even to program a single homebrew right? do you REALLY THINK that it's that easy?
You can't just poof it out of nowhere.
Would you Like the app to have the ability to make popcorn from your 3ds too?
never said it was going to be easy but people have wanted it and i said why has no one started making not making it very quick
This thread would have been more useful in a "what homebrew would you like to see" or "3DS homebrew ideas" thread... Which I'm sure already exists. It would be pretty awesome to play on 3DS, although it would take a great deal of effort to make an engine to build a game that builds games, especially on 3DS. I would like to see this too if any devs get itchy to start a potentially huge project like this.
it's even beyond new3ds capabilities, is this that you don't understand.
Why don't you get into homebrew and make it yourself?
I have an old3DS, and it runs very well if I don't turn the 3D mode on.
maybe at the start, like your pre-pre-pre-pre-pre-pre-pre-pre-pre-pre-alpha bare-bones, but once you will reach 100% probably the 3ds will instacrash.
Here's one guy that works on a mario maker.
It won't I'm a poor guy, and I can't haz a WiiU, nor a new new3DS, so it's gonna be old3DS-optimized. The 3D feature will be definitely new3DS-only, but otherwuse it'll be for old3DS
Ye', it's my repo Because the name "MarcusD" was used, I had to register with that name.
Nice! How is it going with your mm project?
There is absolutely nothing preventing you from doing it yourself. Before you say something like 'I don't know how to code' etc. everyone who does this for a hobby of professionally once didn't know either. Learning to code doesn't take as long as you might think, some of the great 3ds homebrew you see is often peoples first coding projects. So give it a try, the leaning process is by far the best part.
Don't feed the troll.
I'm working on it right now Even though I don't commit often, I'm changing the sooscode very often. After I fix the collision "engine", I'll work on the GUI (which includes the editor).
A very challenging task. The physics of the engine would be very difficult to program. So many elements that can interact and combine.
uh what. are you stupid?
we don't necessarily need a fucking 100% port of it. maybe a scaled down version using graphics from the original game, like this guy did in smileBASIC. please stop spewing shit
Why hasn't hacksn5s4 been suspended yet...