1. Bl4aze

    OP Bl4aze Member
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    I never thought id see the day...
     
  2. zoogie

    zoogie playing around in the dsiware
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    Anything can raytrace if you give it enough time :P
     
  3. James_

    James_ [insert the funny]
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    Hol up

    what

    Man, can't wait for the Magnavox Odyssey to get ray tracing
     
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  4. Rahkeesh

    Rahkeesh GBAtemp Advanced Maniac
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    [​IMG]

    I remember reading about this stuff for Atari ST back in the day. Good old POV-Ray even. And the first few seasons of Babylon 5 had their CG rendered on Amigas.
     
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  5. Bl4aze

    OP Bl4aze Member
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    oh boy! pong with reflections at 2 fps
     
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  6. duwen

    duwen Old Man Yoshi
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    Fixed that for you... 2fpm = Frames per Millenium
     
  7. James_

    James_ [insert the funny]
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    Lemme calculate.
    Pong is about 15 minutes long, solo.
    So, if the game was originally 60fps...
    500 (half a millennium = 1 frame) × 60 × 60 (1 minute) × 15...
    It would take you probably 27,000,000 years to beat ray-traced Pong.

    And it's 38 minutes VS.
    So it would take you 68,400,000 years to beat VS.

    By the time you beat VS., Antarctica will fully melt...
     
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  8. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08
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    It runs at the same speed. You just don't get to see any of it :P
     
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  9. James_

    James_ [insert the funny]
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    ...oh yeah you are correct.
     
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  10. Ender3Guy

    Ender3Guy Advanced Member
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    Whoa. I wanna see this on N3DS :P
     
  11. Bl4aze

    OP Bl4aze Member
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    probably wouldnt make much difference. its more of the 3ds modeling a raytraced image. you cant really move around its just on screen
     
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