Personally, I don't have problems with slowdowns, as I said, they are very game-specific and not permanent (i guess when SNES hardware or cartridge extra stuff are being heavily used by the game) that you sometime don't even notice it.
I was actually just clearing your askings, not begging for optimizations... and for record, initial versions of snes9xgx were running much faster, without any speed drop... on Gamecube (i still have the good old 1.43, I loved that Mario spinning logo) ! But it was older versions, faster but also less accurate.
Also, I would beware of hand-made optimizations. Generally, most people would think that standard C code optimizations you can find on many websites are going to speed up things, but in the end, compiler do a better work anyway at optimizing. The only way to actually optimize code is with heavy profiling, which afaik is not possible on Wii. Theorized "optimizations" without any real measurements are no good...
I was actually just clearing your askings, not begging for optimizations... and for record, initial versions of snes9xgx were running much faster, without any speed drop... on Gamecube (i still have the good old 1.43, I loved that Mario spinning logo) ! But it was older versions, faster but also less accurate.
Also, I would beware of hand-made optimizations. Generally, most people would think that standard C code optimizations you can find on many websites are going to speed up things, but in the end, compiler do a better work anyway at optimizing. The only way to actually optimize code is with heavy profiling, which afaik is not possible on Wii. Theorized "optimizations" without any real measurements are no good...











