Homebrew Snes9x GX 4.4.0 Beta - Feedback requested

  • Thread starter Thread starter Bladeoner
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Ok, I just tested here on Wii and it's working with normal speed.
Thanks, seems the new GSU detection routine doesn't affect speed :)

But i'd like someone to check this PR made to upstream Snes9x for add SuperFX 8MB ROM emulation support:
https://github.com/snes9xgit/snes9x/pull/712/files

And adapt it for be able to use this feature but with always avoiding overloading the Wii RAM/CPU for not make the games too slower.
I just don't know a simple way to do it. Maybe using a virtual memory for Wii? IDK.
 
Thanks, seems the new GSU detection routine doesn't affect speed :)

But i'd like someone to check this PR made to upstream Snes9x for add SuperFX 8MB ROM emulation support:
https://github.com/snes9xgit/snes9x/pull/712/files

And adapt it for be able to use this feature but with always avoiding overloading the Wii RAM/CPU for not make the games too slower.
I just don't know a simple way to do it. Maybe using a virtual memory for Wii? IDK.
Is it really that important? Which games need this? Maybe Wii can't support it properly, unfortunately.

Dunno if it's related, but I noticed that Snes9xRx runs slower than current Snes9xGx. Which is odd.
 
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Aaaah! Real Monsters still freezes in the first level when switching characters. That bug has been around forever!
 

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