Pretty sure it occurs in both 224p and 239p games.Maybe that's an issue with certain games? If I recall correctly, not all SNES games render at the same resolution.
Pretty sure it occurs in both 224p and 239p games.Maybe that's an issue with certain games? If I recall correctly, not all SNES games render at the same resolution.
Hmm... I haven't really decided what to do. I'll see.
Virtualboy has too little games. And besides, as @ScarletDreamz and @BL4Z3D247 mentioned, there's already one.
Thanks to everyone for the suggestions and bug reports!
Yeah a SHARP X68000 project would be REALLY awesome, but i doubt that 3DS is powerful enough, but if it can be done, it would be PERFECT
Bug in title screen Super H.Q Criminal Chaser!!! Snes9x 1.0
@bubble2k16
This image is the correct title screen
Also as someone else pointed before, the cropped options also seem to cut pixels on the sides in recent release, which wasn't the case in earlier ones. I don't think that's working as intended.
Gotcha. I think I see what happens now... 4:3 is 1:1 but stretches the width only so it keeps the vertical aspect of 1:1. Expand to fit 'Pixel Perfect fit' stretches the width and height. So by stretching it to fit the height of the screen you lose the vertical aspect of 1:1 that remains in the 4:3(stretches width only) option. Nevermind @bubble2k16, I think I answered my own question.
Why would it crop horizontal pixels as well though? It makes it completely unusuable and a waste of option. Whereas cropping top/bottom or only bottom/only top would be preferable since games such as Chrono Trigger, which have giant black bar on the bottom, would benefit from such a cropping option. But cropping also pixels on left and right makes no sense, cuts off text in games, looks ugly as hell and basically serves no purpose.The cropped options cut the left/right/up/down edges by 8 pixels each.
Thanks for the response. Yeah, it was confusing at first. I had to try them all out to see what each option actual did to achieve the outcome. The part that confused me is I thought you found a way to fit pixel perfect to the screen while keeping the 1:1 aspect ratio. But I see it's essentially just a zoomed in 1:1. I'm using 4:3 now as 1:1 is too small of a screen on a 2DS and everything else was too blurry for my liking. Thanks for putting options that can satisfy everyone's preference, that and the compatibility are what makes this emulator so freaking great.No stretch is considered 1:1. 4:3 takes the 1:1 output and stretches the width to give a 4:3 ratio. Yea, it's a little confusing I admit... Anyway, just pick the one you like the most.
Why would it crop horizontal pixels as well though? It makes it completely unusuable and a waste of option. Whereas cropping top/bottom or only bottom/only top would be preferable since games such as Chrono Trigger, which have giant black bar on the bottom, would benefit from such a cropping option. But cropping also pixels on left and right makes no sense, cuts off text in games, looks ugly as hell and basically serves no purpose.
Also, still gonna lobby for a NES emulator. RetroArch's Nestopia and FCeumm cores run at silky smooth ~20-30 FPS on O3DS, while QuickNES is horribly hacky and doesn't emulate stuff properly. It can't even do colors in Castlevania games properly, while games like DBZ Gokuden series won't even load. The famous NES de-make of FF7 doesn't work on it either.
So if you ever reconsider your stance, proper NES emulator would be most welcome.
I believe FCEUX is the fastest of the two.Yes, an NES emulator will be easier and more manageable. Of Nestopia, and FCE, which is the better performer in terms of speed?
Of Nestopia, and FCE, which is the better performer in terms of speed?
thx for this awesome emulator!
anyway i have the last version (1.00) and i cant notice any change on the top screen with the 3D slider all the way up :s
i try with 8 diferent games and nothing .. what im doing wrong?
FCE, definitely. Nestopia is all about cycle accuracy, so it's much more demanding in terms of performance. However, FCE is still slow on O3DS, the only usable Retroarch NES emu on O3DS is Quicknes.
FCE, definitely. Nestopia is all about cycle accuracy, so it's much more demanding in terms of performance. However, FCE is still slow on O3DS, the only usable Retroarch NES emu on O3DS is Quicknes. (Which is not very accurate at all, as others have mentioned)