So in a nutshell it works even better?it works the same, though it has a whole lot less frameskips.
On the Clocktower i mentioned before on .61 wont boot at all and some other hacks i had(zelda bs-x)
So in a nutshell it works even better?it works the same, though it has a whole lot less frameskips.
No cia on latest release
No cia on latest release
bubble2k16, your emulator is SO AMAZING!! The sound is awesome and the most games works so PERFECTLY!! But there are some little things, that you maybe could fix?
In Super Mario Kart, outside of the track, it still doesn't display the track boundary correctly..
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...or displays grass (?)...
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..or it just glitches!
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Ok, it's not so bad, but it looks a bit stupid
And in Super Mario World, that uses this message-patch: http://www.smwcentral.net/?p=section&a=details&id=6863 (it is used by many smw hacks), the layer 3 corrupt somehow when a message shows up, or tries to show up:
First it looks like this
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And then the layer 3 is corrupted everytime:
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The game itself works perfectly fine, it seems to be just an error with displaying or something.
It would be so cool, if this could be fixed. But anyway, keep up the good work with that emulator![]()


Thank you very much @bubble2k16 i really appreciate it.Quick release with some bug fixes and new feature in v0.61:
- Fixed DSP bug that causes some games like Dragon Ball - Super Budoten 3, Umihara Kawase to mute. (Thanks to @Burrumon for pointing out)
- Fixed bug that doesn't stop sound from playing when saving to SRAM.
- Added option to hide FPS and unnecessary texts from the bottom screen.
If you're talking about save states... No.Is there a way I can use my save from blargsnes.
I don't mean the game. SMW works perfectly fine. I'm talking about a little patch, that expands the messages. It also works, it only corrupt layer 3.Super Mario All stars + Super Mario World works perfect for me use that
@bubble2k16
Please, is it possible to make autoboot versions of this emu? So we can create VC forwarders like with BlargSnes...
@bubble2k16
Please, is it possible to make autoboot versions of this emu? So we can create VC forwarders like with BlargSnes...
he actually asked it like 5 times now. and probably more on different forums too.You already asked that question... ask @Ryuzaki_MrL
(I've never really placed the actual game before on another emulator you see) But they can be quite easily fixed. So far already fixed Judge Dredd, Wild Guns in my development copy and it seems to work fine. I'll have all 3 three games in part of my test list before any release too. Later on, if necessary, I may consider placing this as a setting so that if game colors don't look right, you as a player can force the emulator revert to a more accurate, but slightly slower renderer. Many games don't require this accurate in-frame palette change, but in case some of the colors are off, at least there's a way for the player to fix it.