v0.62 beta
For the first time I'm releasing a beta because I don't have the time to test the whole set of games in my library, and also the time to update all my posts and Github releases.
So here's a quickie for all the fixes I've managed to put into v0.62 beta:
- Improved zoomed-in Mode 7 appearance. Games like Seiken Densetsu, ActRaiser 1/2 look better when viewing the Mode 7 textures near to the ground. Thanks for Discostew for the motivation!
- Improved sound handling to ensure that it is not panned slightly to the left. It turns out the solution was simply to ensure both channels start at the same time instead of starting the left channel first, then the right. BlargSNES does exactly just that, and I simply incorporated the same idea. Let me know if the music is still panned to the left.
- Added option to change in-frame palette handling. There are three options to choose from:
> Enabled. (Slow, accurate, but never as accurate as software)
> Disabled Style 1 (faster, less accurate)
> Disabled Style 2 (faster, less accurate) works a little differently from Style 1
Most games are by default Enabled. Only Bahamut Lagoon and Front Mission Gun Hazard are by default Disabled Style 1.
Setting enabled fixes the colours in Judge Dredd, Wild Guns and Batman Forever.
- Fixed Clock Tower to run again. It was my fault that it froze, not the game's developers!
- Fixed Star Fox flickering problem when there are frameskips.
- Fixed outside-of-track texture problem with Super Mario Kart’s Bowser Castle stages.
I'll continue testing more games this over the next few days before I push the official release out.