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Discussion in 'NDS - Emulation and Homebrew' started by Jerme, Sep 1, 2008.
is there a snes emulator with that super gf chip support? so i can play starfox
It's too powerful for the DS to emulate.
i thought DS HAD DA POWWA!!!!!!!
Nope, the DS is a weakass piece of shit.
i have gba on my cellphone
snes on my cellphone
so whats the deal ?
(i have nokia 6120 which is not that strong
Does it play Super Mario RPG?
Also, some cellphones are more powerful than the DS. An ipod nano 3rd generation is.
the ds will not play super mario rpg
I dont think snes emulation will go very far for the ds
you could try SNEmulDS it doesnt emulate 100% correct but i had some fun with super mario all stars, super star wars worked very bad, chrono trigger didnt boot and super metroid was okayish.
Buy a PSP if you want EMU
Just a slight difference compared to the DS with its 66 MHz and 33 MHz processors and 4 MB of RAM.
May I ask this, I have the nds file of snemulds in my games folder, the cfg in the root directory, and 2 SNES roms (.smc) also in main folder of my TTDS, why doesnt the brew show any of the 2 games when i "select a rom"? Like its blank, as if I put in it in a wrong place
buy a psp or a pandora.... or buy star fox command >.>
I think once the developer of SnemulDS gets back into the swing of things SNES emulation will really pick up. Genesis emulation is really good from what I've seen and they are both 16 bit consoles.
Put your ROMs in a directory called /SNES/ in the root (main folder).
It's not that easy. Genesis used no extra processors in the game cartridges. SuperFX games included a 10.5 MHZ RISC co-processor and SuperFX2 games had a dual-core processor with a speed of 21 MHz. The SA-1 chip, included in Super Mario RPG and Kirby Superstar, was also clocked with 10 - 20 MHz.
In order to play Star Fox 2 on a 66MHz DS you have to emulate the SNES Main Processor with 3.6 MHz + the SuperFX2 with 21 MHz which wasn't even fully enjoyable on a 100 MHz Pentium.
Conclusion: Never ever expect those games emulated on DS.
I feel that in time the games will at least be playable.
Don't count on it. Even PSP runs some SNES games without special chips a bit slow at default settings, due to heavy use of transparency and other effects. Let alone DS.
Chrono Trigger, Final Fantasy VI, and Castlevania Dracula X come to mind.
Kirby Super Star does "run", but its special chip makes the performance much too slow.
Not strictly true. I know that Virtua Racing included an SVP, but as far as I know it was the only one to do so.
For some reason this forum doesn't like the codes... the last part of the Chrono Trigger one is supposed to be "11C47=42D3" but it seems to have cut off the last 3.