SnemulDS Compatability CFG file update Thread

Discussion in 'NDS - Emulation and Homebrew' started by nibbles27, Aug 12, 2013.

  1. nibbles27

    nibbles27 Member

    May 24, 2008
    So recently i have obtained a DSTWO now odly enough the games on the SNES emulators run mostly at half speed frames per second (30 fps). Snemulds though focusses on running games at full speed (60 fps)and smooth. Now the only problem is this sacrifices some compatabilty errors, graphic glitches etc.
    (What i dont understand is why DSTWO SNES doesnt use Gladius SPC Sound Core its almost perfect and would no doubt speed things up there)

    Good news though. With Snemul there is a ton of options you can play with to get a game running perfectly or near perfect. Since its release suprisingly no one has made a thread focused on the snemul.cfg file only a couple rough compatability lists here:
    and here:

    Now im creating a thread for the cfg file specifically to update it which i will post once this gets going if i have enough help cause lord knows everyone wants to play SNES and smoothly.

    NOTE: This thread will be based on SnemulDS Beta.
    Also do not use external ram it only helps in rare cases.

    Also a couple tips to get you going edit the snemul.cfg file and change these lines

    Set your rom path where you have your SNES games are on your card like this.


    When you have a game working perfecly or near perfect list it in this fasion so you can add it to the cfg file:

    SpeedHacks = 1
    #BGPriorities = 1
    # Mario is transparent in level selection
    Transparency = 0
    BG3SSquish = 1
    YScroll = 24
    Vblank = 1
    Sound = 1
    Scaled = 0
    BGLayers = 10111
    BGPriorities = 0
    AutoSRAM = 0

    I will try and keep a master file up to date, please dont forget to save your settings in the menu once you have it working well with no or little graphical errors and running close to %100

    NOTE 2 : SnemulDS is compatable with any flash card and this thread is for that purpose without using a DSTWO and getting half the fps on their SNES emu's but good graphic compat.

    SnemulDS 0.6 Beta Download:

    Save snemul.cfg in the root of your card.
    VMM and macmanhigh like this.
  2. macmanhigh

    macmanhigh THC = Truly High Caliber

    Mar 29, 2012
    United States
    Awesome idea Budd should be really helpful for everyone.....I'm also awaiting a DSTwo shortly so will do test as soon as it arrives......
  3. nibbles27

    nibbles27 Member

    May 24, 2008
    SnemulDS skinny on how To use:

    Load Rom: Pick game from target folder
    Save State: Save game at the point your at
    Load State : Load game from last saved point
    SPC Jukebox: Play spc file (SNES sound files found free and distrubted on the interned) Use Moonshell 2 instead

    Options menu:
    • Normal Speed - Regular speed trying to get 100%
    • Fast Speed - Faster PPU may be needed run speed of games faster
    • Normal - No speed hacks
    (Note always when trying to get a game running best use this with Normal or Fast before loading the game as it will emulate properly without cutting out some things sometimes needed for speed)
    • Cycles - Cut out unneeded Cycles (Best to use as it usually only affects unneeded cycles)
    • Interupt - Same but uneeded Interupts (Can cause glitches)
    • Full - Both at the same time (Same)
    --Screen Layout:
    • Pretty straight forward, HUD: Squish status bar ect. , Yscroll: Where to place screen as it only has 192 pixels and games are 224, Scaling: Good to use on side scrollers as screen fits horizontally options: Medium (208 pixels squished with full sprites) Full (All 224 Pixels squished)
    --Backgrounds and Sprites:
    • Good to leave on automatic though you could cycle through options of numbers (rarely improves games) or presets (sometime there is a better one than auto picked)
    Advanced Menu:

    --Reset: (restart game not same as loading from start if you want to load without hacks)

    --GFX Config: (If you change things hit the Fix graphics button or enter new area)
    • Priority per tile: (set to make a background layer (there are 4) a higher priority, might be good to change to fix gfx mess either default None or to priority BG1 or BG2)
    • Block Priority: (Either on or off) Sometimes works better On sometimes fixes gfx mess set to Off
    • Blank Tile: (You could play around with this i dont usually sometimes set to higher numbers helps)
    Under Automatic Ordering:(Leave on Usually picks best fit)
    • BG0
    • BG1
    • BG2
    • BG0(Low) - Again all these numbered options places priority, if you cant get a game working without gfx mess you could play around with these)
    • Sprites 0
    • Sprites 1
    • Sprites 2
    • Sprites 3 - Same thing places sprites (hero whatever) in different priorites you could play around with this if you want
    Note: Seems that most games suffer the problem of the sprites always having priority and standing above some BG layers sometimes. (If you find fix post)

    That should be all you need to know to get games running
  4. nibbles27

    nibbles27 Member

    May 24, 2008

    Games Working Perfect or Very Close:

    Aero Fighters
    Arkanoid - Doh It Again
    Bio Metal
    Brain Lord
    Breath of Fire
    Breath of Fire II - (Transparent Sprites on Overworld)
    Bubsy in Claws Encounters of the Furred Kind
    California Games II - (Slow in Jet Ski Race)
    Chrono Trigger - (Minor Slowdowns)
    Contra III - The Alien Wars
    Donkey Kong Country
    Donkey Kong Country 2 - Diddy's Kong Quest - (Tinyest bit of slowdowns)
    Donkey Kong Country 3 - Dixie Kong's Double Trouble - (Tinyest bit of slowdowns)
    Double Dragon V - The Shadow Falls
    Earthworm Jim
    Final Fantasy - Mystic Quest - (Couple Minor GFX Glitches)
    Final Fantasy II - (Menu Screen Glitchy)
    Final Fight - (120% Bit Fast)
    Final Fight 2 - (130% Bit Fast)
    Final Fight 3
    F-ZERO - (80% - Bit Slow)
    Gradius III
    Harvest Moon
    Illusion of Gaia - (Change to No Hacks when in game - Interrupt Hacks When Loading)
    Indiana Jones' Greatest Adventures
    Kirby's Dream Course
    Legend of Zelda, The - A Link to the Past - (Darkness in dungeon fails, when raining in start of game trees have a bit of gfx mess)
    Lufia & The Fortress of Doom - (125% Speed bit fast in towns and dungeons)(100% in battles and overworld)
    Lufia II - Rise of the Sinistrals - (120% in towns and dungeons) (100% everywhere else)
    Magic Sword
    Magical Quest Starring Mickey Mouse, The
    Mario is Missing!
    Mario Paint
    Mario's Time Machine
    Mega Man VII
    Mega Man X
    Mortal Kombat
    Ninja Gaiden Trilogy
    Paladin's Quest
    Paperboy 2
    Pitfall - The Mayan Adventure
    Prince of Persia
    Radical Dreamers
    Rock N' Roll Racing
    Secret of Mana
    Sim Ant - (Overhead map blank)
    Sim City
    Spider-Man & Venom - Maximum Carnage - (Screen Shakes a bit)
    Spider-Man & Venom - Separation Anxiety - (Screen Shakes a bit)
    Spider-Man and the X-Men in Arcade's Revenge
    Street Fighter II - The World Warrior
    Street Fighter II Turbo - Hyper Fighting
    Super Castlevania IV
    Super Ghouls 'N Ghosts
    Super Mario All-Stars
    Super Mario World
    Super Metroid
    Super R-Type
    Teenage Mutant Ninja Turtles IV - Turtles in Time
    Tetris & Dr. Mario
    Tetris 2
    Tetris Attack
    Ys III - Wanderers from Ys
    Zombies Ate My Neighbors

    Edit as liked, snemul.txt change name to snemul.cfg and put in root of card. Download Below

    Attached Files:

  5. VMM

    VMM Hamon > Stand

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    Jul 1, 2010
    Thanks man, that's awesome, I'll try it when I get home.