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SnemulDS 0.4 Beta
SNES emulator - lots of bug fixes
SNEmulDS 0.4 alpha had many problems due to bugs that dragged is performance down. Archeide managed to fix them, improved the engine & added another speed hack option in an attempt to improve compatibility.
Archeide said:
SNEmulDS 0.4 alpha contained a lot of stupid bugs that i fixed in this beta release. There are still bugs, but i think it worth a try for most users, because a lot of games were broken. I also added a manual background layers selector.
Here is the complete list of changes:
- Fixed the broken BREAK and COP instructions
- Fixed the ROM write protection by using the protection unit of the ARM9 (thanks to bubble2k for pointing me that)
- Fixed the Emulation flag at startup (problem with DKC3)
- Stupid again, SNES’s RAM was not in the cached memory, speed up games (10-20%)
- Reduced memory consumption, now ROM memory is static (no more malloced), should remove ROM overflow and RAM overwriten problems
- Added an experimental “line by line” engine (buggy, slow, unstable, uncomplete… maybe useful for a few games)
- Added a manual background priority selector (can be choosen in options or with START+LEFT+RIGHT+UP or START+LEFT+RIGHT+DOWN for automatic)
- Added another speed hack option : “Interrupt speed hacks” that should be better than “Full speed hacks” for some games. “Middle speed hacks” is now “Cycles speed hacks”
You can give it a try using the link below: