Hacking SNEEK v2

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vpd said:
I posted this in the "SNEEK+DI quick guide" thread aswell, but is anybody else having trouble compiling r107 & r108?
My current setup compiles r106 and previous fine, but when i try r107 & r108 i always get an empty 0kb di.bin

Change the following line in build_boot2.cmd :

Code:
ELFIns\elfins 00000001.app di.bin di\iosmodule.elf > NUL

in

CODEELFIns\elfins 00000001.app di.bin di\dimodule.elf > NUL
 
OverjoY said:
vpd said:
I posted this in the "SNEEK+DI quick guide" thread aswell, but is anybody else having trouble compiling r107 & r108?
My current setup compiles r106 and previous fine, but when i try r107 & r108 i always get an empty 0kb di.bin

Change the following line in build_boot2.cmd :

Code:
ELFIns\elfins 00000001.app di.bin di\iosmodule.elf > NUL

in

CODEELFIns\elfins 00000001.app di.bin di\dimodule.elf > NUL

Some one replied in the SNEEK+DI quick guide thread.
But thanks, all compiled now.
smile.gif
 
Can never get revisions working with IOS80

Eventually got it to work with IOS80 but uneek boots once and then somehow breaks the nand and wont boot again with vigin nand and dumped nand
 
Anything after 106 does not work for me anymore i redone the build_boot2.cmd to compile new ELFIns\elfins 00000001.app di.bin di\dimodule.elf > NUL i get the 33kb di but it just wont boot anything before 107 works fine was there a change in where the files are placed and read from?
 
I got r110 working perfectly. Here is what i did:
M[u said:
ddy]
I finally got the latest version to run the way its supposed to( without using files from the wrong IOS).
Here is what I did:
1) Compile r110 manually. (Shouldn't matter which IOSes files we use here.)
2) Start SNEEK Installer v0.1b4, set the folders and download the IOS files with it.
3) Open the folder we set for Sneek files in the installer and copy these files from the svn folder into it:
-mini-tree-mod\armboot.bin->armboot.bin
-di\dimodule.elf->dimodule.elf
-es\esmodule.elf->esmodule.elf
-fs\iosmodule.elf->fsmodule-sd.elf
-fs-usb\iosmodule.elf->fsmodule-usb.elf
4) Use the installer to install the wanted version of Sneek.
5) Move boot2.bin and di.bin from SD:\ to SD:\sneek and rename boot2.bin to kernel.bin.
 
M[u said:
ddy]
I got r110 working perfectly. Here is what i did:
I don't know how you figured this out?
blink.gif

But it works without probs with your method
yaywii.gif

Thanks
smile.gif


Btw. manually compiling rev. 111 with decrypted IOS80 - 6943 0000000e.app didn't worked for me...

Edit:
OverjoY said:
vpd said:
I posted this in the "SNEEK+DI quick guide" thread aswell, but is anybody else having trouble compiling r107 & r108?
My current setup compiles r106 and previous fine, but when i try r107 & r108 i always get an empty 0kb di.bin
Change the following line in build_boot2.cmd :

Code:
ELFIns\elfins 00000001.app di.bin di\iosmodule.elf > NUL
in
CODE
ELFIns\elfins 00000001.app di.bin di\dimodule.elf > NUL
I changed it in build_boot2.cmd and used decrypted IOS70 - 6687 0000000e.app and now rev111 compiles fine (manually)
smile.gif

SNEEK+DI boots fine from SD, and game selection + options all work.

Edit2:
Can't get UNEEK+DI to run? used the files di.bin and boot2_usb.bin (renamed to kernel.bin).

Installed the latest HBC (v.0.7b) but i get the scam screen everytime i run HBC.
Tried installing the HBC natively with "HBC Installer - HBCI.wad" and boot.elf in "usb:/boot.elf", HBC installer shows up in SNEEK, but BSOD upon clicking it
frown.gif
 
r112:
Code:
Updated build files to reflect name change of the DI Module

DI:
ÂÂÂÂ-removed debug printf
ÂÂÂÂ-increase name entry size from 13 to 64
ES:
ÂÂÂÂ-added slot blinking on fatal errors
1 short flashÂÂ: The TMD of the requested title is missing
2 short flashes: The TMD of the IOS the current title uses is missing
3 short flashes: The kernel.bin is not found on sd and or usb
4 short flashes: Failed to load the requested IOS (missing IOS, missing
TMD/Ticket/content)

FS-USB:
ÂÂÂÂ-removed some unused code
ÂÂÂÂ-fixed a error string saying SD instead of USB
 
Det1re said:
r112:
Code:
Updated build files to reflect name change of the DI Module
...
error compiling:
CODEFS.c:919: error: expected declaration or statement at end of input
FS.c:919: error: expected declaration or statement at end of input
make: *** [FS.o] Error 1
Edit:
Same error after compiling DI with "build_boot2.cmd"

Any ideas what goes wrong here?
 
bewitched said:
Det1re said:
r112:
Code:
Updated build files to reflect name change of the DI Module
...
error compiling:
CODEFS.c:919: error: expected declaration or statement at end of input
FS.c:919: error: expected declaration or statement at end of input
make: *** [FS.o] Error 1
Edit:

2nd error after compiling DI with "build_boot2.cmd"

Any ideas what goes wrong here?

Should be fixed now in r113
 
OverjoY said:
bewitched said:
Det1re said:
r112:
Code:
Updated build files to reflect name change of the DI Module
...
error compiling:
CODEFS.c:919: error: expected declaration or statement at end of input
FS.c:919: error: expected declaration or statement at end of input
make: *** [FS.o] Error 1
Edit:

2nd error after compiling DI with "build_boot2.cmd"

Any ideas what goes wrong here?

Should be fixed now in r113
No, it's still there...
refreshed everything and it's fine now
smile.gif
 
i have a backup if metroid prime trilogy, i want to play the metroid prime 2 multiplayer, so how would i go about running the game through the disk channel?

will uneek work ?

would i beable to do so with just uloader?

i had it run off my backup nand but i think i had puneek. and metroid in the games folder on my fat drive... not sure thoe..
 

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