Hacking SNEEK v2

MLRX

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snake32493 said:
Whenever I press the "begin a game" feature on Monster Hunter Tri,I get a black screen.
I am using UNEEk+DI.
same
ohnoes.png
execpt the first time running it i dont get past the saving to the wii and the second i get a black screen right away
 

dlf

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I have dumps from my previous Wii, yet when I try to extract them using a NAND extractor I for some reason get something about a wrong key (file), as I don't have my previous Wii (duh) how would I get one of the dumps to work with SNEEK?
 

bewitched

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Just try to compile rev. 118 but i got an error during compiling:

Code:
make: *** [dimodule.elf] Error 1
what goes wrong here, any idea?
Edit: @longtom1: thanks, that did the trick
smile.gif
 

ricerobo

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I have some questions about sneek menu mod by thegood in revision 80.
Sneek files created by SNEEKInstallerv0.1b1 using thegood's dimodule.elf and esmodule.elf instead of the original r80, could not open the DI menu.
I have confirmed that in 4.2J NAND the DI menu can not be opened using sneek files (r80 and r112, 114, 115, 118) compiled not changing the source.
However, by adding case 480 in es/SMenu.c (r112, 114, 115, 118) the DI menu could be opened.
I remember that someone wrote in this thread about this in the same way.

In es/main.c of rev80, case 482(4.2E) and case481(4.2U) are listed, but case 480(4.2J) not.
Because my sneek nand is 4.2J, I think I should edit es/main.c to open di menu.
In conclusion, I think I should copy the thegood's modified files (es, di) in the SNEEK directory and edit es/main.c., and compile as usual.

I presents some contents of es/main.c in rev 80
****************************************
aspect = GetAspectRatio();

u32 FrameBuffer = 0;
u32 FBOffset = 0;
u32 FBEnable = 0;
u32 FBSize = 0;
u32 SysFreeze = 0;
u32 SysFreezeBL = 0;
u32 WPadOffset = 0x0113F160;

if( TitleID == 0x0000000100000002LL )
{

//Disable SD for system menu
if( *SDStatus == 1 )
*SDStatus = 2;

switch( TitleVersion )
{
case 482:
{
//Disc Region free hack
*(u32*)0x0137DC90 = 0x4800001C;
*(u32*)0x0137E4E4 = 0x60000000;

LoadFont( "/font.bin" );
TimerRestart( Timer, 0, 10000 );

FBOffset = 0x01699448;
FBEnable = 0x01699430;
FBSize = 320*480*4;
SysFreeze = 0x0133DFB0;
SysFreezeBL = 0x481FDB19;

} break;
case 481:
{
//Disc Region free hack
*(u32*)0x0137DBE8 = 0x4800001C;
*(u32*)0x0137E43C = 0x60000000;

LoadFont( "/font.bin" );
TimerRestart( Timer, 0, 10000 );

FBOffset = 0x016975A8;
FBEnable = 0x01697590;
FBSize = 304*480*4;
SysFreeze = 0x0133DF40;
SysFreezeBL = 0x481FDA8D;
} break;
******************************************

Can anyone tell me how to edit es/main.c?
Thanks in advance!
 

dlf

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How would I get a emulated NAND (by SNEEK or UNEEK) that is PRE4.2? Or pre 3.4 except with SD menu capabilities? Preferably USB instead of SD.
 

dlf

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I think editing C (or C++) requires a compiler, and I am VERY inept at C++ (all I can do it "hello world", if even that). I think it'd rather have 4.1 than 2.x or 3.x.. . . I have 'gotten' the system menu WADS from NUS. Though (I think) I'd probably be easier to 'modify' a extracted NAND, though that's just me.

Can the UNEEK be on a separate partition? As I don't want all the folders colliding with each other.
 

wichoxp

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Hi.

Is there a way to edit wii system menu files to break current 48 channels limit and get more than 4 pages for the main wii menu
unsure.gif
?...
 

ChokeD

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wichoxp said:
Hi.

Is there a way to edit wii system menu files to break current 48 channels limit and get more than 4 pages for the main wii menu
unsure.gif
?...
Good question, I would like to know the answer to this as well.



I have some input I thought may be useful, I posted it in my thread but I figured I should post here as well.


QUOTEI have exhausted my ideas for now on this, I will keep trying sooner or later but for now I'm taking a break.

This is what I found,

I have 1.0.7 running great with UNEEK+DI = asking me to update every time but hitting "NO" allows me to proceed and do what I want.
I used the exact same method I have always used in the guide to achieve this.

However, 1.0.8 will not work using this method, SO FAR.

using my method in the guide:


1.0.8 (ios34 being used in real nand before dump)NAND as is works HBC v8 does not work
1.0.8 (ios58 being used in real nand before dump)NAND as is works HBC v8 does not work

1.0.7 working in uneek, tried to update with 1.0.7 ios34 auto-update online and black screens after downloading process
1.0.7 working in uneek, tried to update with 1.0.7 ios34 HBC installer goes straight to black screen
 

Jox

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hi I'm new on SNEEK and playing around a bit

I got SD+DI installed game working... looks good

is there a way to have a forwarder per game in the wii menu? (like crap for usb loader files?)
would be much more simple and better looking as this DOS-like command line...

sorry if this was already asked, but reading about 200 pages... ;-)
 

W hat

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Blue-K said:
W hat said:
How can I get the cheat menu on SNEEK + DI?
You can't. Doesn't work (yet), like the screenshots.

Heh, finally an answer. Thanks, even if it isn't the answer I was hoping for.

"SNEEK's cheater menu in action!
SNEEK can find the framebuffer and wiimote offsets in any game, no hardcoded values are required!"

No mention of it not being released yet in the official youtube video.
frown.gif


QUOTE(giantpune @ Aug 11 2010, 10:02 PM)
on a more constructive note...
your best bet to get something this done would be to use parts of sneek. it already contains the code to look for values in memory and to draw text on screen while a game is running. just poke around and find the addresses for the expired time and whatever else it is you need. then draw that on the screen.
This quote has no mention of it not working yet either.
 

ChokeD

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The person he was telling that to was discussing how to make their own cheat of ghosting or something like that. Hell it may have been you, I'm not sure about that, but what I am sure of is he wasn't suggesting that the cheat menu was enabled or even there your right, he was suggesting a place to start or begin on working for the time/ghosting for a Mario game that some one was interested in applying/making to said game. Actually, at that time, I think the code was there it was just disabled.
smile.gif


That's what I remember of the conversation.

PS I did respond to you in my thread W hat. I don't know if you seen that or not man.
 

thevulkan

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Hey guys,

I've had a squiz around the FAQ's and haven't seen this brought up. I'm using classic controllers and with Sneek I'm having issues with the controllers barely (if at all) working. I've got two that work fine with the non-emulated NAND, but Sneek is a no-go. Anyone else having any similar issues?
 

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