Hacking SNEEK v2

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Hey guys,

I've I'm using UNEEK or SNEEK with ah 4.1e FS dump (So no SNEEK-DI)
Do USB Loaders work? I mean, I can't load any of these apps at all, as I've tested with UNEEK that is..
Or is a fix for it?

Thanks,
Adr990
 
Adr990 said:
Hey guys,

I've I'm using UNEEK or SNEEK with ah 4.1e FS dump (So no SNEEK-DI)
Do USB Loaders work? I mean, I can't load any of these apps at all, as I've tested with UNEEK that is..
Or is a fix for it?

Thanks,
Adr990

no loaders work or most homebrew apps for that matter with SNEEK, Pune modded WiiFlow and GX to be able to run and launch games from within SNEEK+DI
 
scooby74029 said:
hey pepxl
i tried to combine r93 and punes mod but no luck yet have u heard of n e 1 doing this yet? please let me know

just DIFF the files, may take a while but can be worth it if you want UNEEK+DI+SD
 
giantpune said that you have to make puneek from scratch because the whole di has changed. you can forget the old puneek, if you want to use it with sneek.
 
SNEEKInstallerGUI and its files got updated!

Code:
r94
ES:
ÂÂÂÂ-Added page scrolling via Left/Right to the SNEEK menu
r95
FS-USB:
ÂÂÂÂ-Updated to latest FS_SD version
r96
ES:
ÂÂÂÂ-Added code which can find framebuffer/Wiimote-buttons offsets,
ÂÂÂÂ so hardcoded values are no longer required
r97
ES:
ÂÂÂÂ-Fixed a bug which caused a crash when loading a game
 
Just checked out Rev97. I still have to manually Hex edit the diconfig.bin from 2 to 1 for the games to properly load and start.

Anyone else still have this problem?

Props to Phylos for that fix.
 
Anyone have any experience of installing startpatch to an emulated NAND whilst running SNEEK? I've read some people say it does work, others say it doesn't. Anyone know for sure? If not is there a PC app that modifies relevant files in the NAND-FS on the SD card? And if not, anyone know which files need editing, offsets and values to use?

Block Disc Update, Auto-Press A at Health Screen and Region Free Channels are must haves, and Block Online Updates & Wifi Test Error would be nice.

TIA.
 
George Dawes said:
Anyone have any experience of installing startpatch to an emulated NAND whilst running SNEEK? I've read some people say it does work, others say it doesn't. Anyone know for sure? If not is there a PC app that modifies relevant files in the NAND-FS on the SD card? And if not, anyone know which files need editing, offsets and values to use?

Block Disc Update, Auto-Press A at Health Screen and Region Free Channels are must haves, and Block Online Updates & Wifi Test Error would be nice.

TIA.

Start Patch won't work in SNEEK, but you can easily make the same mods Startpatch does with a hex editor. Download the source for start patch. In there there's a file that lists all the patches, the offsets that they patch and how it patches it. I can't remember which system menu .app that you have to edit, but you can find it in the source.
 
I recommend doing a self-compile for hacks. Edit main.c in ES with the following

Code:
if( TitleID == 0x0000000100000002LL ) // System Menu .app
ÂÂÂÂ{
*(u32*)0x00000000 = 0x00000000; // Patches
}

Someone should create a mod that reads patches from the NAND (IE: EShacks.bin contains offsets and values to be changed, stored same place as di.bin/boot2.bin.)
 
moosehunter said:
Start Patch won't work in SNEEK, but you can easily make the same mods Startpatch does with a hex editor. Download the source for start patch. In there there's a file that lists all the patches, the offsets that they patch and how it patches it. I can't remember which system menu .app that you have to edit, but you can find it in the source.
Thanks for that, it never even occurred to me to check out the source, will take a look at it now.



gameking66 said:
I recommend doing a self-compile for hacks. Patch main.c in ES with the following

CODEif( TitleID == 0x0000000100000002LL ) // System Menu .app
ÂÂÂÂ{
*(u32*)0x00000000 = 0x00000000; // Patches
}

Someone should create a mod that reads patches from the NAND (IE: EShacks.bin contains offsets and values to be changed, stored same place as di.bin/boot2.bin.)
That sounds like an even better idea, I was going to do my own compile to enable SD access, so adding in the patches should be trivial. Reading patches from a .bin file on SD root sounds like a good idea, but until/if it ever happens I'll attempt to compile myself with hardcoded patches.


EDIT: So, tried compiling my own version with patches and it just blank screens. Compiling stock works, and if I change SD access it works but incorporating any of the offset/values listed at http://wiibrew.org/wiki/Preloader/hacks#EUR_4.2 doesn't. Any ideas?
 
longtom1 said:
It's in es\smenu.c lines 124 to 126 in R98 I think it have a look
Thanks, exactly what I was looking for and worked a treat. Incredibly straightforward when you know where to look.


Is there anywhere that lists the changes in each revision? Compiled with r98 earlier and r99 is out, anyone know what the changes are?
 

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